mustardoverlord
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SteamID32 STEAM_0:1:26677168
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Signed Up July 18, 2012
Last Posted June 24, 2025 at 11:55 AM
Posts 5514 (1.1 per day)
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#14 Fully Charged! Europe - Episode 21 in Events

so, is eshock playin with tmac?

I hope they do, that nico kids is nuts and is really entertaining to watch

posted about 10 years ago
#110 MLG @ X-GAMES in CS2 General Discussion

cajunb fuckin went huge on inferno, his entries combined with karrigan's super fast calls went large

posted about 10 years ago
#28 TeaTime Team Frag Video in Videos
AndKennethLove trident but if iM proper played them they'd be crushed.

I agree but I also think that certain members of iM are a bit washed up and there is definitely the talent to replace them in au

roamer is prolly the hardest because almost every really sick au soldier is a pocket, could always try yuki roamer but I don't think the other top pockets would play well with termo

(although puddy did)

posted about 10 years ago
#9 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
kounterpartsWhats happening is that Valve wants us to play the game they intended. We as players turned demo in to this powerhouse class that did a ton of damage, and used stickies offensively. Demo was intended as far as Im aware to be area control, where he would just spam into a choke, not move with his team and make a ton of space. I personally liked the nerf, yes they nerfed stickies, but they also buffed demo in general, that damage variance and the fact that pills were inconsistent damage annoyed me. But, to every man their own. I think Valve had good intentions with this update. But, I think that it was the most logical of any nerf they couldve applied imo.

I agree with you that this nerf was logical in terms of fitting in with Valve's original vision of the game.

The problem is, who gives a fuck about Valve's original version of the game? I am willing to be a sizable number of people on these forums understand the way TF2, especially competitive TF2, works better than any Valve employee ever has or ever will. I am dead positive that I do, at least. Valve put pyro under "offensive", demo under "defensive", and sniper and medic both under "support", for fuck's sake.

In terms of describing this as an overall buff for demo, I think that that's extremely naive. Sure, if you make a list of the changes made both columns seem equally long, but they certainly do not carry the same weight.

posted about 10 years ago
#5 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
santababythe game was good with regular stickies and unmarked equalizers esp with how good scouts are now

I agree, the mini crit escape plan is such bullshit, I used that weapon constantly to like fast juke around corners to dodge dmg when I was low health

posted about 10 years ago
#2 The demoman nerf: a semi-statistical analysis in TF2 General Discussion

So, my conclusions are as follows:

-Even though I do not believe the heal stats have skewed super far towards pockets, the game still feels more pocket-soldier-centric, with a) less spam denial and b) less of a reason to uber demos as well.
-Roamers and scouts aren’t necessarily getting more kills, as their demo is putting out less damage for them to clean up on, but they are outputting more damage themselves, as their aggression goes more unpunished.
-Teams like froyotech with very high-performing and, frankly, heal-heavy flank classes are more adapted to deal with these changes than teams like elevate.
I realize I did not discuss IM and open stats, but from what I saw the patterns were largely repeated (with the exception of the 4-5 individuals playing pocket or demo on the top open teams that roll everyone else, who all have like 450 dpm average).
I know this is rather a tl;dr, but I do it because I care. I didn’t like the sound of this nerf, and a month later, I still don’t like it.

posted about 10 years ago
#1 The demoman nerf: a semi-statistical analysis in TF2 General Discussion

So, it's been roughly a month since the most recent round of demo nerfs (although substantially less time since they removed the super dumb stealth buff where dmg falloff was removed). I figured it was about time to talk about how the game has changed, both anecdotally and statistically.

To begin, from an anecdotal perspective. I was always opposed to any demo nerf that could have unforeseen (or seen by me but not by other people for some reason h3h) consequences. Unlike the most basic and, in my mind, acceptable nerf of reducing the number of stickies in a clip to like 6, the radius reduction has a much more tangible effect on other classes. Simply put, other classes just fear stickies less, as the ability to quickly airdet on scouts and rocket jumping soldiers has been vastly nerfed. Personally, I find the change very frustrating, as I feel like my playstyle (ie I was never exactly a pipe god) has been affected a lot in particular, and a lot of shots that would have hit before no longer do. I had like 1400 hours in demo before the nerf and it almost feels like I wasted a lot of the time.

Now, you might say all this is just a washed-up demo main whining about his class and not "adapting" like all the top players must surely be doing. I'm glad you thought that/said that out loud, generic composite forumgoer, as I have a bit of data I'd like to go through.

Let's start with the ESEA-I dmg stats from this season so far. Keep in mind, only two weeks have passed; however, the maps (snakewater and process) are certainly ones where demos have quite often top damaged in the past (at least more than on badlands and granary).

http://play.esea.net/index.php?s=stats&last_type_scope=league&game_id=43&sort_by=ddm&sort_dir=desc&page=&type_scope=league&type_sub_scope=invite&d=overall&period%5Btype%5D=seasons&period%5Bseason_start%5D=186&period%5Bseason_type%5D=regular+season&period%5Bmatch_round%5D=&find_user_alias=

What we see on our top 10 is a field dominated by pocket soldiers. The highest-up demo is xalox at 3rd place, but he has a particularly small sample size, consisting of 1 game where his team annihilated Show Me the Monet, and two games where his team got rolled but his heals were roughly equivalent to those of his pocket soldier (leading me to believe that he got most of that damage falling back with his med after all of the rest of his team had died, or maybe holding last). After xalox, you have to go down to 10th place for Bdonski, a demo who has dominated such stats in the past as the core damage dealer of elevate. Here, he doesn't even crack a 300 average. The third highest demo is deadbolt at 18th, followed by duwatna at 22nd. To even get to the top 4 demos, we have to go through every pocket soldier in invite except for marmaduke (whose team has been rolled in every match they have played, and despite that he still sits at 23rd, above the bottom 5 demos), as well as a ton of roamers and scouts. Let's compare these stats to last season's ones.

http://play.esea.net/index.php?s=stats&last_type_scope=league&game_id=43&sort_by=ddm&sort_dir=desc&page=&type_scope=league&type_sub_scope=invite&d=overall&period%5Btype%5D=seasons&period%5Bseason_start%5D=182&period%5Bseason_type%5D=regular+season&period%5Bmatch_round%5D=&find_user_alias=

The difference between these two stat lines is staggering. Bdonski is at #1, as he should be given his team's playstyle, and most of the other demos are close behind (insom at 2nd, duwatna at 5th, deadbolt at 7th, chriz tah fah at 8th, dingo at 11th, xalox at 14th). There are only four players who don't play pocket or demo in the top 20- b4nny, clockwork, blaze, and ma3la. The three biggest outliers on their respective classes, followed by the roamer for the team that went 16-0 in the reg season last time around. In s18 so far, there are 8 such people.

If this is getting a little complicated, let's narrow the field and compare some team damage stats from season to season. Let's start with froyotech.

http://play.esea.net/teams/69987?tab=stats&last_type_scope=league&game_id=43&type_scope=league&period%5Btype%5D=seasons&period%5Bseason_start%5D=182&period%5Bseason_type%5D=regular+season&period%5Bmatch_round%5D=&sort_by=ddm&sort_dir=desc

Last season, duwatna got outdamaged by lansky, not surprising with their team's playstyle. However, both were well above 300 average dpm, and both were far above the rest of their team. Let's compare that to now:

http://play.esea.net/teams/69987?tab=stats&last_type_scope=league&game_id=43&type_scope=league&period%5Btype%5D=seasons&period%5Bseason_start%5D=186&period%5Bseason_type%5D=regular+season&period%5Bmatch_round%5D=&sort_by=ddm&sort_dir=desc

The difference is definitely noticeable. duwatna has gone from the 2nd highest damage-dealer on his team to the 5th, and lansky is now completely unchallenged at the top.

Let's look now at elevate, a team that is much more demo-centric and therefore might still have decent demo stats. Starting with last season:

http://play.esea.net/teams/77431?tab=stats&last_type_scope=league&game_id=43&type_scope=league&period%5Btype%5D=seasons&period%5Bseason_start%5D=182&period%5Bseason_type%5D=regular+season&period%5Bmatch_round%5D=&sort_by=ddm&sort_dir=desc

Again, Bdonski is clear #1, and rando is the clear #2, followed by a gap between those two and their flank classes. Now our current season:

http://play.esea.net/teams/77431?tab=stats&last_type_scope=league&game_id=43&type_scope=league&period%5Btype%5D=seasons&period%5Bseason_start%5D=186&period%5Bseason_type%5D=regular+season&period%5Bmatch_round%5D=&sort_by=ddm&sort_dir=desc

Bdonski has fallen to second on his team, despite the roamer/pocket switch that his soldiers made, leaving his team with no one cracking 300 dpm anymore (which is probably related to why they're less dominant than last season).

Finally, Street Hoops, our other consistent LAN presence. Here's last season:

http://play.esea.net/teams/74241?tab=stats&last_type_scope=league&game_id=43&type_scope=league&period%5Btype%5D=seasons&period%5Bseason_start%5D=182&period%5Bseason_type%5D=regular+season&period%5Bmatch_round%5D=&sort_by=ddm&sort_dir=desc

Despite their team's very pocket-centric playstyle, as well as deadbolt being a fairly passive demo, their team still has the pocket and the demo neck-and-neck, with deadbolt taking the slight edge. Both are above 300 dpm, and both are significantly higher than the rest of their team.

Now here's this season:

http://play.esea.net/teams/74241?tab=stats&last_type_scope=league&game_id=43&type_scope=league&period%5Btype%5D=seasons&period%5Bseason_start%5D=186&period%5Bseason_type%5D=regular+season&period%5Bmatch_round%5D=&sort_by=ddm&sort_dir=desc

Grape has pulled ahead as the clear damage dealer on their team, nearly hitting 350. ash has also surpassed deadbolt, who sits barely above cyzer at around 250 dpm.

Now, before I draw my conclusions, there are a few devil's advocate arguments here.

1. Not enough time has passed and the sample size is too small. This is sort of unknowable; I believe there is enough data to pass judgment, others may not.

2. You're looking at online play only! Yes, to be fair LAN is a bit of a different beast, with all soldiers receiving a significant buff. However, this does not tend to make demos weaker, only scouts if anyone.

3. Viaduct hasn't happened yet. I'm not sure if I will even receive this criticism, but I feel I must bring it up because it is my only nagging doubt here. I can only say that a) Viaduct won't warp the stats towards demoman THAT much, b) maybe the demo nerf will reduce the number of crazy 500 dpm demo games on the map and make it more of a general dmg boost to every class than a demo stat whore paradise, and c) the maps thus far are more demo-friendly for stats than most other 5cp maps (gullywash being the notable exception) and that fact balances the stats out.

posted about 10 years ago
#78 MLG @ X-GAMES in CS2 General Discussion

I am the god of csgolounge

posted about 10 years ago
#65 MLG @ X-GAMES in CS2 General Discussion

I'm on a hot streak now, all that needs to happen is c9 beating nip and I'm invincible

(rofl)

posted about 10 years ago
#45 MLG @ X-GAMES in CS2 General Discussion
DeetrI don't even use Chrome as a daily driver but I use it just to bet so I can use LoungeDestroyer and not get fucked by full queues. I was able to bet on Fnatic about 20 minutes before the match without issue just because it has a 'PLACE A FUCKING BET' button that near always works

https://chrome.google.com/webstore/detail/loungedestroyer/ghahcnmfjfckcedfajbhekgknjdplfcl?hl=en

I started my loungedestroyer attempts like half an hour or more before clg vs ldlc and it still didnt work rip

posted about 10 years ago
#7 Top 10 TF2 plays - October 2014 in Videos
BonafideIs it me or do these clips get less exciting every month? I mean no disrespect, they're technically very skilled plays, but it just feels like I've nearly seen everything that was on this top 10 except for #1, that doesn't happen that often.

I think that that feeling is enhanced by the fact that a big deal was made of this being the GXL month and then there was literally just 1 clip from GXL in the video

posted about 10 years ago
#35 MLG @ X-GAMES in CS2 General Discussion

http://cevo.com/event/mlg/match/66883/

32-18

113.5 adr

29% accuracy

that's kennys level right there

posted about 10 years ago
#34 MLG @ X-GAMES in CS2 General Discussion

the one game that my bet didnt go through on

thank u csgolounge for fucking me again

posted about 10 years ago
#20 MLG @ X-GAMES in CS2 General Discussion
TurinAlso they announced Katowice as the next major.

rip s1mple

posted about 10 years ago
#157 The Supposed God of Demoman in TF2 General Discussion

who is slowbro

I fear I must have missed that dude

posted about 10 years ago
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