dUCK THIS ....
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SteamID64 | 76561197971329416 |
SteamID3 | [U:1:11063688] |
SteamID32 | STEAM_0:0:5531844 |
Country | Portugal |
Signed Up | December 24, 2012 |
Last Posted | March 13, 2024 at 9:02 PM |
Posts | 618 (0.1 per day) |
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can someone get me this hud ?
http://www.twitch.tv/7wan/b/592549294
i want the specguihealth mod thingy
^
this ^^^
overheal particles are incredibly laggy for me, if somehow replacing those with something simpler less laggier would be great
shit, sorry, ill take a screenshot next time. its a pretty simple target id mod on default minmode, but im interested in giving it a try
can anyone link me the mods this dude is using? tks
http://www.twitch.tv/7wan
and im just saying jumping helps u not a little bit but a good bit, afterall he said he was interested in the demo mechanics.
He said he was a good solly so i´d assume he knows DM, MGE and pugging,and how helpful they are.
No one said that not DMing or pugging wouldnt be helpfull, ofc it is, its essential, its basic.
Only someone dumb would assume jumping or the top demo jumpers makes you good in every other instance of the game.
Saying dumb stuff like oh wallpogo doesn´t help you shoot stickies... No shit Sherlock
Non jumpers will always underrate practicing jump maps, if you ask someone who putted the time and effort in this small "section" of tf2, the answer will always be different.
practice, practice, practice, no other way around it
yeah, timing, strafing, sticky placement, accurate jumps, accurate movement, really aren´t worth the effort
Avastmousiopeamazing how no one mentioned jump maps
if u think u have a clue on playing demoman, learn to do a jump map then let me know the outcome of that ...
Hey guys remember all those good demo jumpers that are fantastic at the game.
typical dumb answer of someone who thinks tf2 is a game based on aim
amazing how no one mentioned jump maps
if u think u have a clue on playing demoman, learn to do a jump map then let me know the outcome of that ...
got the target ids correct now, updated post
yeah target ids are a pain in the ass to work with, and i didnt wanted to change it much, i´ve figured out a way to make it a little better, already updated the post
.
Was bored decided to give a small revival to this hud, havent tested it at all ...
From what i can remember the changes i made are : damage numbers, scoreboard, hudplayerclass, target ids, spectator stuff, killstreak things,halloween things,etc .....
Any major bugs u encounter post them here ill fix them asap, small things like mvm i don´t care ....
Oh and u should use these :
tf_hud_target_id_alpha 255
tf_hud_target_id_disable_floating_health 1
http://i.imgur.com/NldHGOS.jpg
https://dl.dropboxusercontent.com/u/49819530/Thwartski_HUD_updated4.rar
no workaround yet for windows 8 users ? im also interested in this for my intellimouse 3.0
Ekkelundmousiopei wish u woudl`ve updated that more and broesels combination .....What aspects of the hud are outdated? I just based the hud on one of the many copies of broesel I have on my computer since I don't care about taunt menus etc.
fixed scoreboard, killstreak meter,hud player class images, eureka menu, taunt menu, mini game menu, a couple of shadows positions, made target id bg bit darker, got rid of main menu bg, and made main menu default, made damage numbers yellow, got rid of medic charge meter, fixed medic label percentage animations, fixed unknown label on the inspect panel
Those were just the ones i saw with a couple of personal mods ...
DL: https://dl.dropboxusercontent.com/u/49819530/broeselm0relove.rar
i wish u woudl`ve updated that more and broesels combination .....