toads_tfi also heard murmurs of transparent viewmodels, that seems like an alright compromise. As much as a love r_drawviewmodel 0, it is important that the game is understandable and visually appealing to the outisder.
Why though? Is it really so important to make the game appealing to viewers that we're willing to downgrade the experience for the players? I'm not sure I'm willing to give up no viewmodels just so b4nnys viewers can understand whats going on.