mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 29, 2025 at 11:21 PM
Posts 1557 (0.5 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 40 41 42 43 44 45 46 ⋅⋅ 104
#10 disabling in-game voice lines in Customization

Since all the game's voicelines use mp3 files, you can remove the miles library that Source uses for playing them. If you move bin/vaudio_miles to somewhere else (to back it up), the game will no longer be able to play voicelines, as well as music and some additional ambient sound effects.

If you want to restore the original behavior, just move vaudio_miles back to the bin folder.

I'm going off of memory here so this might not work, but I'm pretty sure it will.

edit, sorry the file name is bin/vaudio_miles, not bin/libMiles

posted about 6 years ago
#1608 mastercomfig - fps/customization config in Customization
hooliif you use +mat_antialias in launch options it doesn't mess with overlays, don't ask me why

Thanks!

posted about 6 years ago
#1605 mastercomfig - fps/customization config in Customization
ZetosThe sliders only show up if an option is changed. If I let it checked, relaunching the app won't tell me if the slider was on or what number was set unless I click the checkbox.

I'm using MSAA 8X (which by looking at the aliases on module-define, should be mat_antialias 8 and mat_aaquality 0), but in-game the antialias sticks to 1. This is an old bug, didn't originate from a.15.

On an older iteration of the config, you wrote on the mat_antialias that it was "commented due to HUD and overlay glitches", so it should be set once and then commented out. Has it changed? Because the config reapplies it every game launch.

Googling about that resolution reset problem I'm having took me to troubleshooting these cvars, but even removing them from the modules-define didn't help. Got any suggestions?

Out of curiosity, is there a way to quickly take a look at what once was the client-custom? It seems to have been restructured.

This is an incomplete UI feature.

Not sure why that would happen.

I haven't found a good way to apply anti-aliasing settings.

Check tf/cfg/config.cfg and your regedit if on Windows (HKEY_CURRENT_USER\Software\Valve\Source\tf\Settings\mat_antialias).

tf/cfg/app/profiles/default/custom

posted about 6 years ago
#1602 mastercomfig - fps/customization config in Customization

mastercomfig 7.0.0-a.15

posted about 6 years ago
#1601 mastercomfig - fps/customization config in Customization
rmSmAKI just downloaded the low preset, switching from comangliacoms, and it boosted me 40 fps. The problem is that my interp went from 14ms to 21ms and it makes the game unplayable for me.are you so sensitive to 7ms
just put n_packet_buffer_lan in configs of classes you want to have 15.2 interp
or if you are on 6.9.0 put interp_lan in class configs

This was already solved on Discord. They forgot to set their rates using the rate generator.

posted about 6 years ago
#1599 mastercomfig - fps/customization config in Customization
DrinkALotHi mastercoms!
I recently started using your config instead of comanglia's because yours seems more modern and has less bugs.
Problem is, I'm not quite sure how to get some of the features I liked in comanglia's (mainly blocky textures and players not moving when they say things like thanks).
I tried using modules by opening a modules.cfg file in Team Fortress 2>tf>cfg and in 440>remote>cfg and aliased things like lighting to lighting_very_low and jigglebones to jigglebones_off, but nothing seemed to change. Lighting doesn't seem to be blocky and jigglebones (as far as I understand what they are) still move.
I saw a post here (DulZuro) about something similar, but I didn't understand what toggle buttons and checkboxes you were speaking about.
Also, can I use blocky textures with mastercomfig?
I just like my game looking as bad as possible, as long as it increases performance and does not give me disadvantages over other players.

Thank you in advance!

Hi, what version of the config did you install? 6.9.0?

posted about 6 years ago
#1596 mastercomfig - fps/customization config in Customization
gemmHow does this work with swapping custom folders? I have like 5 for various streams, and if I update one with full graphics then after swapping folders my playing cfg has the full graphics settings, even though it was previously on low and I haven't launched the program since

Does the app put stuff outside of custom folders? If so itd be nice to have everything tidily in one folder, or allow profiles which can swap custom folders for you perhaps

Profiles are in the works.

posted about 6 years ago
#117 $100,000,000 for fortnite esports in Esports

New format was revealed for this week's Summer Skirmish. Pro players queue up for pub solo matches and get points for the tournament based on kills and if they win.

https://www.epicgames.com/fortnite/en-US/summer-skirmish
https://www.epicgames.com/fortnite/en-US/news/summer-skirmish-week-2-standings-friday

posted about 6 years ago
#1592 mastercomfig - fps/customization config in Customization
DulZuroAre each of the individual custom settings (3d sky, item rarity borders, etc.) supposed to show both a checkbox and toggle button? If so how do you know if it is active? If at least one is, or both? Every setting that seems to just be a toggleable setting has both options for me. i.e. x-checkbox -- x-label --- x-switch

Also the home page takes a long time to load, maybe add something to indicate it is loading and not just frozen?

Yes, the checkbox is to say "i want to set this setting manually and override what this module sets", and then the toggle is what value you're setting the option to.

posted about 6 years ago
#9 Micro stutters/input lag only in Pugchamp in Q/A Help
JulezI pm'd you the vid like a week ago, still have this problem.
The stuttering actually persists on other servers if i don't restart tf2 after a pug, idk if that helps you

Yes I saw, I'm still looking into it.

posted about 6 years ago
#1588 mastercomfig - fps/customization config in Customization
rmhi, a little problem here.
i have a laptop with nvidia videocard, but mastercomfig thinks i have integrated graphics, so it sets some optimizations for it.
it's not a big deal, since fps is pretty much the same, just saying it might be a crucial bug for others.

Hi, this should have been fixed since 7.0.0-a.12. Could you help me debug this issue by opening dev tools and typing this into the console and sharing the output:

require("systeminformation").graphics().then(data => data.controllers.forEach(card => console.log(card.vendor)))
posted about 6 years ago
#1586 mastercomfig - fps/customization config in Customization
ZetosIf the "stable release" was supposed to include a fix for...

The app doesn't have a stable release, it's still an alpha, as I said. What is stable is 6.9.0, which is mastercomfig before 7 came out, with some of the config fixes/optimizations I had done to 7. I released this because there were some problems with the previous stable release, 6.7.0, and I wanted to fix those issues for people who don't want to test out an alpha.

Zetos...It didn't, at least with Community addons settings. I have to set them to Off to have them On.

This would be a completely different issue from the one you quoted. But I'm not getting that issue. I have the toggle set to on, and it loads the no tutorial config into my client-custom.cfg. There is, however, an issue where you can't disable a community config.

ZetosAnd my game keeps resizing to the same resolution. I had this happen to me a few times before, but it usually sorted itself out. Now it's been a while, ever since I gave the app a shot. No, I don't have -w -h on my advanced launch options.

Do you have -dxlevel in your launch options? If so, remove it.

posted about 6 years ago
#1584 mastercomfig - fps/customization config in Customization
Cache11031992Hello mastercoms! put the latest version of the config on source code

Source code is already published for everything, what were you looking for?

posted about 6 years ago
#93 $100,000,000 for fortnite esports in Esports
mastercomshttps://clips.twitch.tv/JazzyAmusedDogeOMGScoots

https://clips.twitch.tv/SassyDifficultHerdStoneLightning

just because it got cut off by the new page, here are some highlights from the first week of the fortnite summer skirmish. and a few more:

https://clips.twitch.tv/CreativeArtisticOkapiFailFish
https://clips.twitch.tv/HealthyEagerPotatoRickroll
https://clips.twitch.tv/CrowdedEnchantingPigeonUnSane
https://clips.twitch.tv/ViscousCoyWebWholeWheat
https://clips.twitch.tv/HelplessSecretivePidgeonImGlitch
https://clips.twitch.tv/ProudWrongWaterEleGiggle
https://clips.twitch.tv/BlueLightGiraffeDAESuppy
https://clips.twitch.tv/ExquisiteSwissPoxSoBayed
https://clips.twitch.tv/RockyCaringCheddarBlargNaut
https://clips.twitch.tv/GorgeousWrongGorillaCclamChamp
https://clips.twitch.tv/AnnoyingSplendidWolfSuperVinlin

They cancelled the tourney 6 rounds early and changed the win conditions since no one won enough:

https://clips.twitch.tv/ResourcefulZanyConsoleJonCarnage

The one moment I did like though: https://clips.twitch.tv/AltruisticBoxyGooseWOOP

I love Fortnite. It's one of my favorite games and I also think it really does have a lot of potential for esports, but Epic has a lot of work to do on many, many fronts before they can start with these experimental tourneys. I know they're excited to see Fortnite competitive in action, but I feel like they're rushing too much and it could hurt them in the long run even if they manage to eventually work out all the kinks.

posted about 6 years ago
#90 $100,000,000 for fortnite esports in Esports

https://clips.twitch.tv/JazzyAmusedDogeOMGScoots

https://clips.twitch.tv/SassyDifficultHerdStoneLightning

posted about 6 years ago
1 ⋅⋅ 40 41 42 43 44 45 46 ⋅⋅ 104