Se7enso do I even need an autoexec anymore if I'm using a vpk file? I have all my class binds and everything in class cfg folders.
Nope you don't need it, the autoexec comes with the VPK
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Se7enso do I even need an autoexec anymore if I'm using a vpk file? I have all my class binds and everything in class cfg folders.
Nope you don't need it, the autoexec comes with the VPK
i get dizzy with any fps above 24 so id recommend tf2's default settings of
fps_min -10
fps_max 20
networking very_very_slow catman1900why would it be open source, that makes it really easy to ban.
it's harder to detect this kind of cheat. he wants to make a point about how "undetectable" his cheat is.
(his previous version was also "undetectable" but was eventually banned by VAC)
welp, i can't compete with cool. nothing's cooler than cool.
It's strange people are getting this error even though the config sets it to 0 already.
6.1.2-beta
https://github.com/mastercoms/tf2cfg/archive/beta.zip
Optimizations, typo fix and new work in progress Bad CPU addon
FraklinI found a typo in the comfig.cfg file
Line 68:
//cl_allowupload 0 // Diisable uploading your player custom files
Thanks
hoolithoughts on dxlevel 80 vs 81?
I've heard 81 is more stable than 80, whatever that means. 80 has less graphical features than 81, so you might get a performance boost from that.
Set fps_max to 0. There's currently a bug on some system configurations which causes the FPS cap to be much lower than what is set.
Maybe add -freq 60
FreudmastercomsFreudWhat is the logic in setting net_splitpacket_maxrate exactly 1 higher than rate?It's how the rate is calculated for splitpackets.
Could you elaborate on this?
mastercomsFreudWhat effect does nb_shadow_dist have on gameplay and performance? Does it have any effect if you set r_shadows 0? Also, the Valve developer wiki article on NextBot states that it is an AI system - how does it relate to shadows?Presumably it's for MvM and TFBots, but I'm not entirely sure.
What is the logic in setting it to 200 in comfig.cfg and 0 in maxperformance.cfg?
Also, I'll just comment that I always saw the bug where cl_particle_batch_mode 2 doesn't draw flames as a positive, as it means that I can actually see when being attacked by pyros.
I honestly don't remember how exactly I came to the +1 value. I will have to check.
The distance decreases, so it's less intensive.
I would say most people would like to see how a pyro is firing, especially since people were complaining about the invisible flames bug before.
yawnsageyawnmy cl_interp is locked at .0333, how can i get it down to .0152?youre referring to lerp right?
cl_interp_ratio 1
thanks : )
I wouldn't recommend using it though. 2 is a much more reliable value.
What are your launch options?
DrasticBinMy launch options are: -novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -primarysound -noforceformat -swapcores -full -w 800 -h 600 -nops2b -high, Im on dxlevel 90 and using the maxperformance and the igpu addon
Remove -nops2b. It causes the thicker fog.
hoolimastercomfig-comp.vpk and mastercomfig-compquality.vpk appear to be the same file
They're not.
DrasticBinHey there, how to remove the fog?
What are your launch options?
FreudDoes cl_particle_batch_mode 2 improve performance? What are the bugs with it?
Very minimally. It makes tracers collapse to one ray, and makes flames invisible half of the time.
FreudDoes mat_reducefillrate 1 use more CPU? Does it reduce performance for good graphics cards? Trying to work out why it was moved to igpu.cfg.
Yes and yes.
FreudWhat is the logic in setting net_splitpacket_maxrate exactly 1 higher than rate?
It's how the rate is calculated for splitpackets.
FreudWhat effect does nb_shadow_dist have on gameplay and performance? Does it have any effect if you set r_shadows 0? Also, the Valve developer wiki article on NextBot states that it is an AI system - how does it relate to shadows?
Presumably it's for MvM and TFBots, but I'm not entirely sure.
Freudcomfig.cfgcl_fasttempentcollision 20 // Check every 20 frames for collisions on syringes, shell ejection, blood,
// and some other effects
Could this be set to some extremely large value (ie cl_fasttempentcollision 10000) to effectively disable checking for such collisions? Would this improve performance?
That's a good idea, I'll add it to the max performance preset.
Freudcomfig.cfgrope_solid_minwidth 0.1 // Skip drawing ropes if they are not large enough on screen
Could this be set to some extremely large value (ie rope_solid_minwidth 10000) to effectively disable drawing ropes? Would this improve performance? Would this have any effect if you set rope_rendersolid 0?
There isn't a point to that since you can disable rendering ropes directly. This is just an optimization when ropes are small on the screen.
FreudFinally, does snd_cull_duplicates 1 improve performance on good CPUs? Does it have a large effect on sound quality? Interested in why it was moved to stripped.cfg.
It has a minimal performance improvement on good CPUs, and has a big effect on sound quality for sounds that repeat a lot. It was moved to stripped "due to bugginess with frequent hitsounds", as the change log says.
Victorsnd_lockpartial and mat_managedtextures are treated as "unknown commands" for me. Maybe those commands don't work with OpenGL?
Yep they're Windows only.