mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 27, 2020 at 8:09 PM
Posts 1211 (1.2 per day)
Game Settings
In-game Sensitivity 2.5
Windows Sensitivity 5/11
Raw Input 1
DPI
1600
Resolution
2560x1440
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G502
Keyboard Logitech G910 Spectrum
Mousepad SteelSeries QcK+ Limited
Headphones Sennheiser PC37X
Monitor Samsung C32HG70
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#305 mastercomfig - fps/customization config in Customization
WheatleyMine has nothing like that in there.. Do I just add it in or?..

No that was causing crashing.

WheatleyOkay, so I just ran a benchmark on the comp.cfg, and the maxperformance.cfg and the results are;

MaxFrames - 2639 frames 32.479 seconds 81.25 fps (12.31 ms/f) 6.658 fps variability

Comp - 2639 frames 31.326 seconds 128.24 fps (11.87 ms/f) 6.645 fps variability

Interesting. I'll look into what's causing max frames to be lower than comp.

posted about 2 years ago
#302 mastercomfig - fps/customization config in Customization
FreedeerfIt does have this and I am also using the 4.1.0 release

It's fixed in the 4.1.1 release, but was fixed earlier in the latest git commit. I should really be on top of making new releases.

posted about 2 years ago
#300 mastercomfig - fps/customization config in Customization

Does your max performance config contain the option mat_forcemanagedtextureintohardware 1?

posted about 2 years ago
#298 mastercomfig - fps/customization config in Customization
FreedeerfI just updated to the latest version of your config, and for whatever reason the max performance crashes my game. The maxframes version of your previous config does not do this. I need help

Is it the latest version from git or the 4.1.0 release?

posted about 2 years ago
#14 Low cpu usage in game in Q/A Help
SetsulHow do ~30% CPU usage and 10-30% GPU usage imply good scaling? Scaling with what?

I meant the cores. However, even though the Source Engine scales its usage of cores, it doesn't use them for very important things and when it does multithread, there's a lot of throttling and bottlenecking going on in the Source Engine for synchronization purposes. I was just trying to point out that TF2 does use more than 3 cores.

Also keep in mind that I was at a low resolution.

posted about 2 years ago
#10 Low cpu usage in game in Q/A Help
ElyassuWould -dxlevel 81 not give better performance? That is what I found was the case with my desktop anyway.

No, most of the performance benefit from dxlevel 81 is by turning off effects that can be mostly turned off anyway in dx9, as well as giving an alternative rendering pathway to some old weak GPUs that can't handle dx9. The DX9 rendering pathway more effectively uses GPUs and it also enables a lot of other usages of modern PC hardware.

posted about 2 years ago
#7 Low cpu usage in game in Q/A Help
gemm
tf2c uses source sdk 2013 i believe while tf2 uses 2009 so it's not really a fair comparison

windows core % isn't very reliable and is a simplification so i wouldnt trust it. i'd expect the desktop to outperform the laptop but make sure it's set to max performance and try giving tf2 slightly higher priority

No it uses Source 2013.

Firetf2 only uses 3 threads (more or less but ill let setsul explain the details), and i assume that a notebook i7 probably has lower single core performance than a desktop level i3.

you can always try to fiddle around with configs tho to increase your performance.

TF2 scales pretty well, https://www.youtube.com/watch?v=faNeipYH4cw

ElyassuYeah the clock speed of each core on the desktop is higher than the laptop.

Feels bad that a £1.5k laptop gets outperformed by a 4-5 year old £700 desktop

In addition to the config, you can try -dxlevel 98.

posted about 2 years ago
#2 Low cpu usage in game in Q/A Help

You could try my config, it properly balances load for multicore CPUs and modern GPUs. http://www.teamfortress.tv/42867/mastercomfig-fps-customization-config

posted about 2 years ago
#296 mastercomfig - fps/customization config in Customization

4.1.0 released with a few bug fixes, comment updates, increased FPS for maxperformance cfg and a new cfg preset for iGPUs.

Probably will be last update before the Pyro Update, unless anyone finds any problems.

Download link for convenience

posted about 2 years ago
#27 linux advice in Off Topic

I would also recommend installing and enabling irqbalance.

posted about 2 years ago
#16 Packet Choke Issues in Q/A Help

Maybe you could try my config? http://www.teamfortress.tv/42867/mastercomfig-fps-customization-config

It has some fixes for choke.

But if it really is the routing issue, I don't think I can help you there. Good luck with your ISP!

posted about 2 years ago
#6 who's your tf.tvfu? in The Dumpster

Setsul <3 thx for helping me with my config

posted about 2 years ago
#10 Random lag, any fixes or recommendations? in TF2 General Discussion

Sorry for the plug, but could you see if it happens when you use my config? http://www.teamfortress.tv/42867/mastercomfig-fps-customization-config

I would also recommend trying -dxlevel 98.

posted about 2 years ago
#11 mat_specular question in Customization

Why did you put Comanglia's config in the config folder? Just test it with a clean TF2 to see if Comanglia's config is causing the issue.

posted about 2 years ago
#295 mastercomfig - fps/customization config in Customization

4.0.0 released. Completely rewrote the config and added the mat_ CVars I was missing.

Download

posted about 2 years ago
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