mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted February 25, 2024 at 11:13 PM
Posts 1530 (0.6 per day)
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#860 mastercomfig - fps/customization config in Customization
sageWhat should i look for? i get a bunch of red lines, mainly hats that are being blocked by nohatsmod.
I also stutter noticeably when i change class to medic, could be my med config i guess since thats the only class i have with a long text in the cfg ?
this is my console.log after playing for a few minutes in casual:
https://pastebin.com/FqQJchj0
launch options: -condebug -novid -nojoy -nosteam

Maybe try turning on the async mod_load cvars.
Also turn off cl_new_impact_effects if you have it on.

zfnI'd like to ask about this command again:
cl_pred_optimize 1 // Use optimization mode 1 because 2 has a bug currently

I asked about this one quite a few pages back, and you recommended 2. Could you please explain what this bug is, and what could happen if I was to still use 2?

Also how did you find out about this recent bug? There is very limited information on this command (which I still don't quite understand how it all works) and I'm curious as to how you find out about these things.

Thanks again for putting in the time and effort to maintain this config

If it were not for that bug, 2 would be more optimized. The bug is that if you got server data from the last tick, it would still revert you to the predicted data for the last tick if there were no errors.

I found this bug by looking at the code.

SiiLVERHey, i see you made some changes in network so i ask againSiiLVERI have a 10.70Mbps (A Stable 10.50) (As in Mega bits, so 1.4Mega bytes, i think) Download and 0.98 Mbps (Stable 0.80 ish) upload... Not ideal, but, what network settings would be the best in my condition?
You said
mastercomsHalve the config's rate and net_splitpacket_maxrate, and use net_maxcleartime 5.
I see the new default rate is 159457, so... Should i still use 82000 ish or i halve the new one? Or is there a better specific rate for me?
And net_maxcleartime is now default 4... should i use 4?
Thanks

A better rate value for you would be 90000. You can keep max clear time on 4.

solly6Are there any changes in the comfig.cfg?

Yes, 6.0.0 changes the comfig.cfg file.

posted about 6 years ago
#855 mastercomfig - fps/customization config in Customization
AeIs it possible to edit the VPK file?
I'd like to use mat_picmip -1 on default comfig

Just create a file called custom.cfg in your cfg folder and add mat_picmip -1 to it.

sage
snd_spatialize_roundrobin 0 // 1 adds a two frame delay to spatialization, not very good for competitive players
is this 2 frame delay referring to audio delay or to a whole game delay?
also ive been experiencing some random stutters at the end of round and sometimes in the middle of match after doing a fresh install of win7, could it be audio related ?

2 frame delay to sound spatialization, so sound will sound like its coming from its location 2 frames before, its slightly noticeable if you turn very quickly.

It's hard to really know what's causing stutters without any debug info. Try logging your console -condebug and turn on developer spew (developer 4).

posted about 6 years ago
#852 mastercomfig - fps/customization config in Customization
fagoatseYeah, I've been doing that on windows ever since I discovered that it caused hit reg delays if disabled.

Yep, I found that out myself and changed the documentation to say it's for Linux users only. I honestly should have initially investigated it more because it caused some trouble for people when I recommended it.

posted about 6 years ago
#850 mastercomfig - fps/customization config in Customization
fagoatseSo, I take it that
//net_splitrate 4 // Split 4 packets per frame, reduces choke but is more CPU intensive

is safe to use when you have ample CPU cycles to burn?

Yeah and I would recommend using the queued packet thread.

posted about 6 years ago
#6 New Valve Portal game in Other Games

Yeah I played the original Bridge Constructor on PC, it's pretty fun actually. It looks even more interesting with the Portal mechanics in there. And I suppose we'll get to hear more of GLaDOS, which is nice.

This release is just something extra, it isn't preventing/hindering Valve from making/releasing their own games.

posted about 6 years ago
#2 New Valve Portal game in Other Games

not a Valve game, they just let another studio use their IP

here are some screenshots https://twitter.com/ValveTime/status/938421992512016384

posted about 6 years ago
#848 mastercomfig - fps/customization config in Customization
FreudmastercomsSnapshot rate can't be a decimal
Why can server tickrate be a decimal but snapshot rate can't?

Practically, the Source Engine stores snapshot (aka update) rate as an integer. It can't have decimals.

Now, it stores it as an int because of bandwidth control. Your network usage is defined in bytes per second, so therefore you have to define update rate as the number of snapshots in one second. You can't send a fraction of a snapshot, so it can't be a decimal.

posted about 6 years ago
#846 mastercomfig - fps/customization config in Customization
Zharga_another question,where do i put my settings?
(in autoexec,comfig,or make a new one named "custom"?

You can make a new file called custom.cfg.

FreudThis seems like weak justification. If the game did networking at a rate of 66.7 then it wouldn't send 66 whole packets and a single 2/3 of a packet every second, it would send 200 whole packets every 3 seconds. You could use the same logic to say that it's impossible for the server to have tickrate 66.7, as it can't do 2/3 of a tick - this reasoning is clearly invalid, as the sever does have tickrate 66.7.

How would it send those 2 extra packets over 3 seconds? You can't just say that over a longer time, it would become a whole snapshot, snapshots need to be sent at a constant, discrete rate per second, which is 66 snapshots per second. Snapshot rate can't be a decimal.

FreudAlso, just to be totally clear, what should I set net_compresspackets to to minimise network usage?

net_compresspackets 1.

FreudComments in comfig.cfg seem to suggest that net_compresspackets_minsize 0 would also reduce network usage. Is this the case? It would also be good to know if there are other settings I could use to reduce network usage further.

Yes.

6.0.0 released with a new way to install, documentation improvements, optimizations and improved organization.

posted about 6 years ago
#839 mastercomfig - fps/customization config in Customization
solly6One question btw, is there any commands that will make my game look blocky? I can use the toaster preset from comangliacoms and get blocky textures.

http://www.teamfortress.tv/42867/mastercomfig-fps-customization-config/?page=28#836

posted about 6 years ago
#837 mastercomfig - fps/customization config in Customization
FreudFrom console when creating local server:
SV_ActivateServer: setting tickrate to 66.7

Are you sure the tickrate is 66? This seems strange if that is the case.

Seeing as you were talking about networking,

Freudie, is the minimum interp I should use 0.01515... or 0.015

my answer was correct. You can only send a max of 66 snapshots every second, since it's impossible to send 2/3 of a snapshot. The fact that the server ticks slightly faster is irrelevant.

FreudThe comments here seem unclear. net_compresspackets 0 removes CPU load from packet compression, yet you recommend net_compresspackets 1 for weaker CPUs?

Yes, because disabling compression increases the number of split packets you'll have to send, which by default are sent on another thread. If you have a weaker CPU, it would be better to use compression to avoid splitpackets whenever possible.

FreudYou seem to be using settings that reduce CPU load at the cost of increasing network usage? (Again, the comments are a bit unclear.) Are there settings that could be used to do the opposite - reduce network usage possibly at the cost of increased CPU load?

My settings don't do one or the other. It balances CPU load and network usage where it is useful for performance and network performance.

Besides, network usage and CPU load aren't inversely related, except for this one example with packet compression vs splitpackets, and even then the relation is not very clear most of the time.

posted about 6 years ago
#8 Strange mouse delay in fullscreen? in Q/A Help
mlnsI'm on windows 10, I've tried reinstalling drivers, didn't work. I tried m_limitedcapture_workaround 1, just made things worse. I turned on net_graph and noticed that my fps caps at 60 in fullscreen mode when fps_max 121 (it's fine in windowed). Vsync is disabled, but I think the problem should lie there?

Do you have Xbox Game DVR enabled? Here is how to disable it: https://support.steampowered.com/kb_article.php?ref=6239-DZCB-8600

Also, I believe there's a bug in TF2 at the moment which causes a strange FPS cap on any fps_max value but 0.

posted about 6 years ago
#835 mastercomfig - fps/customization config in Customization
solly6

It won't affect benchmarks since those are local. You'll have to test in an actual multiplayer game.

The maxperformance preset will make it look like that. The commands that cause it are mat_filtertextures 0;mat_filterlightmaps 0.

Zharga_

Just remove cl_interp 0.

posted about 6 years ago
#831 mastercomfig - fps/customization config in Customization
solly6mastercoms, where should I put dxsupport_override.cfg and texture_preload_list.txt? Does it improve my framerates?

Is it ok to use gl commands on Windows?

You should be putting the mastercomfig and mastercomfig_exec folders into your tf/custom folder. They do improve framerates and load times.

gl commands won't work on Windows.

posted about 6 years ago
#829 mastercomfig - fps/customization config in Customization

I'd appreciate it if people could test net_compresspackets 0;net_maxroutable 576 to see its effects on FPS and networking (hitreg/projectiles)

posted about 6 years ago
#825 mastercomfig - fps/customization config in Customization

Linux users: maybe try gl_batch_tex_creates 0;gl_batch_tex_destroys 0.

If that doesn't work, set them back to 1 and then try gl_nullqueries 0.

If that doesn't work, set that back to 1 and then try gl_minimize_rt_tex 0.

DashieGasai

What are your launch options and preset?

posted about 6 years ago
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