pancake_stacksWait, so if your lan profile locks to 15 lerp because of ratio 1 and your new default is 17ms (old was 21), why are you labeling 15 lerp only recommended for LAN when you literally just said on the last page:
And for projectiles, the difference of like 2ms latency does not adversely affect hits
LOL, you make no sense.
Because, I am saying, in an ideal scenario where the server and networking are perfect, where 15.2ms can be used with no downside, 17ms wouldn't be that big of a deal anyway since the position delay from interpolation is from 2ms of movement (which can't be significant due to player velocities in TF2).
However, we aren't in a perfect scenario. You have server framerate drops, jitter, occasional packet loss, etc. That's where the extra 2ms makes a difference (and it's a very conservative difference, honestly it should be a higher lerp) vs 15.2ms.
pancake_stacksyup, tons of csgo pros were harmed winning hundreds of tournaments with 0 lerp, same with ppl like b4nny that have 0 lerp and one of the best players in tf2. lots of harm being done! there's no way 0 lerp would be around for 10+ years and recommended so much if it was harmful.
I assume by 0 lerp you mean 15.2ms lerp for TF2, as discussed before.
Who says that they couldn't play better? Just because they're good (way better than you or me), doesn't mean their networking settings aren't bottlenecking them.
Also, your logic here doesn't really make sense. If all pros are using the lowest interp, then wouldn't that make it a non-differentiating factor?
deguas i said, if you have any real evidence (video, proper analysis etc.) of "0 lerp" existing or even being beneficial please prove us wrong
And yes, again, you aren't actually giving us anything to work with here, just arguments that are becoming more and more nonsensical.