try mat_bufferprimitives 0
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | May 26, 2024 at 6:15 PM |
Posts | 1535 (0.6 per day) |
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Raw Input | 1 |
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https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.4
We're doing a playtest today! connect tf2.mastercomfig.com
They won't travel farther if they go 30% slower. They'll go a shorter distance.
You can set random spin to be off through an attribute: grenade_no_spin. Spin would still be a problem with the iron bomber mesh if not disabled.
And on top of that, the grenade launcher has random spread that has nothing to do with vphysics.
If you keep up with the updates, there's less chance of breakage. Generally you'll want to update to the latest version as new versions come out.
Some updates will change how user settings are expected, but those are usually simple migrations. mastercomfig will never wipe any settings on its own.
Just an update on this: I have added a new customization UI to the website so that it is easier to customize mastercomfig. This will be a replacement for the app moving forward. Check it out! https://mastercomfig.com/download
These also include some backend changes which allow more of the config to be generated dynamically, opening up the door for the config file to come in several different varieties.
In the future, I plan to add offline support to the download page, so that it can be used as a full replacement to the app. Then, I will add more advanced scripting features like binds, per console variable documentation and toggles, and more. After that, I may bring the download page out of the browser into a local app so that it can also help with putting the files where it needs to, like the old app.
We're also still working on the video, but given how things are changing, we are kind of holding off on most of it for now.
What if TF2 ran better? Would settings restrictions be ok then?
9.0.0 released with new customization UI and performance optimizations.
This release took 63 hours to produce. If you like the work I do, consider supporting me!
I hope the Team Fortress 2 competitive community takes the hint and starts shifting over to Mannpower leagues. It's the only way we will get a Valve Major.
You should be able to update the model, not sure though.
https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.2
https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.3
CollaideI don't understand this really, can someone give an example of what exactly this will change?
When rewinding back in time to approximate the view the player saw when they took a shot, Source has a limit, so the game doesn't always "favor the shooter" past a certain point when their ping (or fake lag) is too high. So it will only rewind back 200ms instead of a full second.
https://github.com/mastercomfig/team-comtress-2/releases/tag/0.1.1
Come join us! connect tf2.mastercomfig.com
Testing on Suijin!
edit: im getting 160FPS ON 32 PLAYER SUIJIN