maly
Account Details
SteamID64 76561198074409147
SteamID3 [U:1:114143419]
SteamID32 STEAM_0:1:57071709
Country Poland
Signed Up January 1, 2016
Last Posted February 13, 2023 at 5:44 AM
Posts 288 (0.1 per day)
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#1 [server] melkor.tf mge #2 in Requests

melkor.tf:27035
Map is mge_training_v8_beta4b

posted about 6 years ago
#64 New deathmatch server for EU in TF2 General Discussion
osvaldoplugin crashed again today on process: respawn times set themselves to 15 secs or so and health regen got disabled as well

Yeah, the plugin is being forced to unload because of its memory leaks. I'll try to look at this and fix it as soon as possible.
I'm sorry for any inconvenience.

posted about 6 years ago
#52 Team SVIFT - i61 Announcement/Fundraiser in TF2 General Discussion

Any discord link?

posted about 6 years ago
#61 New deathmatch server for EU in TF2 General Discussion

All reserved slots for 32 best players in Snack's Ultiduo tournament have been distributed. Have fun mge lords :D

posted about 6 years ago
#7 Shovel. in Off Topic

https://youtu.be/5Nt34_zWwEE

posted about 6 years ago
#2 Backcap #66 - June 2nd to 9th in Videos

Thanks, good stuff as always ;)

posted about 6 years ago
#23 How to make PugChamp better in TF2 General Discussion
MR_SLINletters

Idk about NA, but in EU there is no need for more than 3 servers, at least for now. Hardly ever are there more than 36 players added and the cause of it is that it is awfully hard to get picked for the first couple of times, so new players don't come. The only way to play PugChamp if you never played it is to add up when there're 11/12 gamers (at like 2am) or play medic as there is always a shortage of these on pugs. Right now EU PugChamp is just a closed circle of high/prem players with a few exceptions of mid/low players being picked. I have a couple of friends who tried to get to play pugs, but despite of being added the whole weekend they didn't get picked once. I understand captains would rather choose high or prem players than open ones, especially if they know them, there is no solution to that. But being more open to new players would be definitely a benefit.

posted about 6 years ago
#20 How to make PugChamp better in TF2 General Discussion
Amarokrevive http://tf2pickup.net/

This.

Also, why is MixChamp dead in Europe? It seems the perfect solution for people who want experience better than mumble-required lobbies and don't want to play at 2am in order to be picked on PugChamp.

posted about 6 years ago
#3 Backcap #65 -May 26th to June 2nd in Videos

Sad to hear news about ESEA. But the highlights are nutty.

posted about 6 years ago
#5 Lowpander default loss ? in TF2 General Discussion

What is wrong with non german servers

posted about 6 years ago
#55 New deathmatch server for EU in TF2 General Discussion
Lord_Maximus_WillhammerLast I saw there were still some health packs left on the one side (I wanna say red) of product, at cliff and grass.

Yes, it may be a bug in the soap DM plugin. I'll take a look at it later today.

posted about 6 years ago
#53 New deathmatch server for EU in TF2 General Discussion
Freud_segfault* I'll change the whitelist to the global one (http://whitelist.tf/competitive_6v6)
I pretty strongly disagree with this change. I think a more restrictive whitelist should be used in 6s, but I still understand that allowing unlocks has positives - they can open up new strategies, give the potential for new surprise plays and generally allow for innovation.

None of these things are considerations in DM. The only thing that matters for DM is how well you can practice your aim and movement, and the majority of unlocks don't help with this - it requires the exact same skills to aim most of them as it does with stock weapons. All you add with this whitelist is additional potential for cheese plays and trolling, without actually improving the experience for people who want to improve their DM, which is what the server is for.

If an unlock requires some kind of different skill to aim, and as such people might want to practice with it in a DM server, then whitelisting it is fair enough. Otherwise please keep it to stock.

Aim and movement are main focuses on MGE, whilst DM is about using that skill in practice, in combat. It is just different set of skills and allowing different weapons will let you practice your DM skill better. For example, your movement is different when the opposing demo is using loch'n'load or a soldier is using the direct hit. I understand there are a couple of retarded, gimmicky plays that wouldn't usually happen on 6s and can cause a headache in DM (i.e. rocket jumper + market garden), but I want to make sure there is no weapon blacklisted that can be viable in actual 6s match.

posted about 6 years ago
#51 New deathmatch server for EU in TF2 General Discussion

Update:
* health and ammo packs are now effectively disabled (sorry for the delay);
* I'll change the whitelist to the global one (http://whitelist.tf/competitive_6v6) and see how it works. Please let me know about any retarded sets;
* i'm also removing koth_bagel due to it not being in the map pool for season 27. Sorry :(

posted about 6 years ago
#21 TF2 update for 5/15/17 in TF2 General Discussion
uberchainHere are Snack's Summery Ultiduo Siesta medals from 1st-3rd and Participant:
Show Content

I want one rn

posted about 6 years ago
#10 nursey leaves froyo in TF2 General Discussion

The drama is on

posted about 6 years ago
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