main_gi
Account Details
SteamID64 76561198099026520
SteamID3 [U:1:138760792]
SteamID32 STEAM_0:0:69380396
Country United States
Signed Up October 27, 2013
Last Posted February 16, 2014 at 9:48 PM
Posts 88 (0 per day)
Game Settings
In-game Sensitivity 6
Windows Sensitivity 6
Raw Input 1
DPI
400
Resolution
1280x800
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#4 More MvM HUD questions in Customization

Thanks very much. Looks like that other answer was derived from a misinterpretation.

posted about 10 years ago
#990 Show your HUD modifications! in Customization
Possimpiblemain_giAs you can see, I'm unable to change the font of the panel because they are generated from nowhere, however I have seen other HUDs being able to change the font.
Because they change default tf2 font from clientscheme which is used not only in mvm but in million other places as well. So, you can't change just this one font - if you change this one, it will change in other places that use the same font as well, which as you can imagine, is a lot of places. If it doesn't bother you, go for it.

You didn't tell me the actual font that's being used. 'Default' doesn't tell me much, considering that's the chat text etc.

posted about 10 years ago
#11 TazHud in Customization
Quartzmain_giIt's actually my scoreboard. The numbers are Dominations | Kills | Assists | Deaths | Revenges.
It comes from my hud here.
He didn't get permission from me to use it, but oh well.

He did give you credits. You can't expect much from open source stuff :)

I know, I'm just mentioning it. After all, I didn't get permission from Sinders for e.v.e, the base of my hud.

posted about 10 years ago
#9 TazHud in Customization

It's actually my scoreboard. The numbers are Dominations | Kills | Assists | Deaths | Revenges.
It comes from my hud here.
He didn't get permission from me to use it, but oh well.

posted about 10 years ago
#7 TazHud in Customization

Welp. Thanks for including the scoreboard, but I prefer my name in all lowercase. I do think the Medic's bar covers too much of the screen, as it's not transparent.

posted about 10 years ago
#18 dystHUD in Customization

Another one. Changed stopwatch so it doesn't have such awkward positioning.

posted about 10 years ago
#985 Show your HUD modifications! in Customization
main_giHow would I go about changing the number font in MvM up top?
http://i.imgur.com/KXSaooX.jpg

"1 44 24 2"

Quotebump.

As you can see, I'm unable to change the font of the panel because they are generated from nowhere, however I have seen other HUDs being able to change the font.

http://i.imgur.com/zgbXzuQ.png

posted about 10 years ago
#491 rayshud in Customization

I'm having a tough time fixing it myself, it broke with the recent update that was meant to fix how the numbers cut off. Instead, it wound up screwing with the fonts and I can't fix it because the "MvMPlayerList" is a container and not something I can edit.

posted about 10 years ago
#17 dystHUD in Customization

Small update. Just made it consistent; it should say JUMP instead of HYPE.
Also, fixed a 'personal' thing where it says Overclock instead of Overtime.

posted about 10 years ago
#3 messed up timers in Customization

I think he actually WANTS his timer to look like that...

posted about 10 years ago
#16 dystHUD in Customization

Thanks. I have no idea how to make another album to put new images in, so I have four other images that show new things on the HUD:
http://imgur.com/SCqC89E,Np2as0W,oeBbROT,adghM7y
1: Disposable Sentry
2: Canteens
3: MvM Bomb Carrier fix
4: Bonus Points (in cyan)

posted about 10 years ago
#979 Show your HUD modifications! in Customization

How would I go about changing the number font in MvM up top?

http://i.imgur.com/KXSaooX.jpg

"1 44 24 2"

posted about 10 years ago
#14 dystHUD in Customization

Lol! Minmode update!

- A lot of minmode bars have been fixed up and ready!
Like: Spy's Spy-cicle, Sniper's Focus Meter, Soldier's doublebars, the Sapper.

...Sniper's Huntsman on Minmode does NOT work ._.

Feedback is appreciated, as always.

posted about 10 years ago
#13 dystHUD in Customization

A...nother update. Has been released.

- MvM bomb carrier progress is properly placed
- CTF unintended box has been removed

posted about 10 years ago
#15 HUD edit help in Customization

...I'm talking about the actual number that counts the stickies. It's in huddemomanpipes.res.

Here's my example, taken out of my own HUD:

"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "-19"
"ypos" "-12"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}

"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "-19"
"ypos" "-13"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}

Your code goes inside // omitted.

posted about 10 years ago
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