it'd be cool if people could give feedback on giraffe's points - a lot of them I can understand, but it comes down to whether people think they are necessary, namely:
GiraffeShow ContentI'm not sure if the purpose of that metal sheet was to make hiding their more awkward or not, but I think it would be nice if it was removed. Would make hiding in that already risky spot slightly better.
does it really make hiding there more awkward? I think it can make the spot even harder to scout people being there for one, and even if that isn't the case I'm unsure on whether it's a big deal - I don't think all props should be removed if it doesn't have a positive impact on the map (coming from a 'declutter' freak)
GiraffeShow ContentShow ContentI would personally like to see both of those ceilings cleaned/covered up so that it is flat/less cluttered.
this is one I can understand more but once again it comes down to what people think, I don't really want everything 'visual' removed from the map for the sake of purity
GiraffeShow ContentInconsistent with the other boards/platforms recently changed. Would be nice if it was solid as well so projectiles don't fly under there.
fubar didn't want this for his own reasons and I didn't think it mattered enough to make a big deal about it, so it's up to him
Show ContentI think you should replace the short wooden fence by extending the taller metal fence. It would make the splash damage and visuals of that area more consistent.
I can understand it, but too much of that grey fence will make the map really ugly looking I think, so it comes down to whether people consider it a big deal once again
GiraffeShow ContentYou should move some of the small boxes in the spawn yard in order to block this sightline. It's used pretty often by soldiers to spam the spawn but also snipers can just fully charge body shot a medic fairly easily from there. Blocking it would make pushing out against a forward hold slightly easier.
GiraffeShow ContentI'm not sure if the heightened bullet block was added in rc4 or rc5 but I don't agree with it. It gave demos the option of going for a VERY difficult krit sticky to their spawn, or soldiers jumping high up from china to try and finish off a scout running to resupply. It's just a small thing that makes the map more dynamic in my opinion. It's similar to shooting over the badlands house from diagonal to mid or vice versa.
thoughts guys?