kirby
Account Details
SteamID64 76561198032857178
SteamID3 [U:1:72591450]
SteamID32 STEAM_0:0:36295725
Country Pirate
Signed Up July 23, 2012
Last Posted March 25, 2019 at 7:24 AM
Posts 5130 (1.1 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6
Raw Input 1
DPI
1800
Resolution
1280x1024
Refresh Rate
75hz
Hardware Peripherals
Mouse Deathadder 3500
Keyboard Dell
Mousepad Puretrak Talent Large
Headphones Panasonic
Monitor acer 75hz
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#14 Semi-Competetive Gameplay Server! in TF2 General Discussion

If pro like chro, insane like train and the others came back they would never be empty :(

posted about 12 years ago
#7 Zapping, by Gero a TF2 Frag video. in TF2 General Discussion

Not really, though that sounds like a fantastic idea. I have a guide in the TF2 Help section for making frag videos, but that doesn't cover tips and what give you. Thanks for the idea.

posted about 12 years ago
#5 Zapping, by Gero a TF2 Frag video. in TF2 General Discussion
4812622I read the top part of kirby's post where he's being mean to this video, so I went into this skeptically.

But it was actually really good!

I wasn't being mean. I was giving him criticism, which is what he wants. c:

posted about 12 years ago
#8 Help with raging in Off Topic
WandumSo I've been dealing with anger issues for as long as I can remember. Of course this translates to gaming as well. This is incredibly frustrating for me since right now I have a burning desire to improve, but I'll get mad at myself whenever I mge/lobby. I used to slam my hand into my keyboard, but that broke recently, so I'm forced to use the keyboard on my laptop. This means I cant slam my keyboard anymore without running a huge risk of breaking my pc. I know slamming my keyboard is not a very good way of getting out with my anger. So, do you have any suggestions as to what I can do to suppress/deal with my anger?

I realize some people may use TF2Lobby as a way to improve, and while it can help to an extent, the most someone's going to get out of it is learning the very basics of competitive TF2, whether HL or 6s. Take TF2Lobby lightly. It's not the pug/way to improve tool it was meant to be. MGE, though can be irritating, is a reasonable tool to improve, though only to an extent. If MGE is getting to you, take a break.

If your desire to improve is as much as you say it is, try DM servers when they're not dead and add up to #tf2.pug.na or #tf2mix. That's the most you can do outside of scrims.

In terms of getting rid of your anger, I would advise you to stop playing once it gets to the point where you for your PC's life. You know what helps? Showering. Showering is such a relief when you're stressed/angry about anything. Basically doing anything other than being at your computer or playing games, but showers are great.

posted about 12 years ago
#2 Zapping, by Gero a TF2 Frag video. in TF2 General Discussion

** writing this as I watch **

First thing I noticed is the empty* smooth at the beginning. Oh boy, I'm already getting picky! :P This doesn't matter a whole bunch and no one is going to complain about it, but even though it went from an empty smooth to a non-empty smooth, I feel like it would have looked better had the soldier been in it the entire time.

* - "empty" refers to the smooth having nothing but the map in it. This is more of something that I've had to be told when I first started making videos and I've stuck by trying to keep smooths full one way or another since.

I like the "Zapping by Gero" though, looks nice.

Okay, okay, okay, okay. First thing's first. It's usually best to have a relevant intro. What I'm saying here is that you should have followed the intro up with a Gullywash clip. I'm assuming that smooth was taken from a clip later on? I know it isn't SFM due to the missing control point. It went from the Gullywash intro to a sniper on Badlands frag. I guarantee the smaller things like this end up being beneficial.

I like the theme of this video so far. The zig-zag line (or lightning?) transition effect, though I felt like you could have done more with it. I'm not really sure what because everyone knows I lack creativity. So you can just ignore this. However, when the soldier walking transition comes up, is that the smooth paused or were you standing still then decided to walk? It's hard to tell. Incoming personal preference: I'm not a big fan of stuff that isn't moving, like smooths and such.

I like the syncs. Some were a little off (less than a second each time it was), but that's pretty much fine. Overall, I'm digging them.

I like the edit style with the rap music, but it takes away from what the theme of the video seemed to be given the intro and the effects. Also the sniper clip @ 2:00 was kind of freaky. About 90% of that was nearly identical to something that I did in a pug the other day. ~weird~

Is there actually a freight train on Badlands? It's been so long since I've noticed anything in a map's skybox.

I lol'd @ the last spy clip when he accidentally disguised then accidentally switched to the wrong items a few times.

All right, well yeah, I mean I enjoyed the video. Good job on it, man. Work on a few things, whether you agree with what I said and work on those, or if you work with advice given to someone else.

** off topic **

Dear Enigma, would it be possible in the future for us to have a section of the website dedicated for uploading videos (or embedding)? Something like PLDX. Would be neato~

posted about 12 years ago
#112 Why do so many people bash 9v9? in TF2 General Discussion
DarkNecridkirby just because Engineer has the lowest skill ceiling doesn't mean it takes literally no skill/no strategy like you said previously. There's still an enormous difference between an Engineer capable of playing on a top team and a low div Engineer. Just like every other class you got some top Engineers who are REAL good, even if sometimes it is more subtle why they are better, and then the higher level Engineers who are very good but not the best by just a little bit, and then you got good, mediocre, bad, and awful players on the class. If it took no skill or no strategy then there wouldn't be a wide skill disparity and everyone would be capable of being a Platinum engineer (they definitely aren't).

All low skill ceiling means is if it were possible to flawlessly master a class (it isn't) Engineer would be the first one mastered. Engineer is more difficult than you give it credit for - not that isn't easy in the grand scheme of the game, but it's not THAT easy.

I didn't say it took no skill. (Yes, I realized I said in an earlier post that "it doesn't take any actual skill", but I worded that poorly, which I corrected in the below quote)

I don't see any legitimate reason to believe the class requires any actual skill beyond the first few steps of learning how to play this game.

My point here was that the class, at most, requires little knowledge of how to play it. It comes with the basic package. This involves how the engineer plays with his buildings, not general things such as DM, movement, etc. Every class requires those (on the exception of medic DM, which doesn't 100% matter), but that doesn't mean an engineer who can aim his shotty automatically takes the engineer class and places it on top of the "top skilled classes" list.

Side note: Positioning is different for almost every class. Positioning in this conversation comes with the common sense factor for the engineer. If you know how people play the map, then you're set on where you can put your stuff.

Yes, there is a difference between a low leveled engineer and a high leveled engineer. The reasons bastid gave me for what makes a good engineer is common sense that the high leveled engineer players have. However, the keyword there is "common sense". Have that and you're gold.

It is my opinion that the more "subtle" differences between good engineer players and bad engineer players can usually be applied to almost any class. Then again, these subtle differences you mentioned could be something other than what I'm imagining.

I kind of feel like this discussion went a lot deeper than it really needed to. My entire reason for having this talk was to get the point across that the class doesn't take as much skill as bastid is giving it credit for.

posted about 12 years ago
#106 Why do so many people bash 9v9? in TF2 General Discussion
bastidyou have a really narrow view of tf2. what i'm saying is "real". try playing stock engineer in a 5cp, it's grueling. engineer isn't just about sentry placement, an engineer that spams minis isn't going to get anything done (in a pub maybe). engies need to know when it's safe to haul, what placements are going to offer the best protection without being too vulnerable(often decided by a few inches), when to turtle or retreat leaving your buildings to be destroyed. do you build a tele at forward spawn or does the enemy team have enough momentum to push you back? and so on. yes you've got buildings to work for you but the best engineers do oh so much more micro-managing. plus, if your team's not on the ball, even a good engineer won't be able to get much done. if you're judging engineers off of dustbowl matches they aren't the most shining examples of good players.

Those reasons more or less require common sense than any type of advanced thought. And trust me, I don't hate the class. However, I don't see any legitimate reason to believe the class requires any actual skill beyond the first few steps of learning how to play this game.

A class' responsibilities don't dictate whether or not that class takes any skill. Each class has a skill ceiling and the engineer's ceiling is significantly lower than most of the classes, on the exception of I would say only heavy, with pyro coming in close.

bastidand what's there to say regarding the huntsman, it takes much more skill than the rl to be effective at high levels, simple as that.

I really, honestly want to have this conversation with you but it's hard to figure out what to say to something like this. I'm getting the feeling that you believe because the rocket launcher has a reasonable splash radius, that a prediction weapon which works mostly off hoping you predicted correctly takes more skill. There's a clear difference between skill and a weapon that can pull off miracles if it hits something.

I can sit here and joke about "shoot feet, get kill heh", but in all honesty, the rocket launcher, along with most other preferred weapons, is as skilled as the player makes it. The skill involved here comes from the ability of the player. You know, like DM, positioning, movement and overall game sense. The huntsman more or less works with pseudo-skill. It's you hoping that either you predicted correctly at a short/medium distance, or hope someone walks into your shot at long range. Sure, the pipe launcher works the same way for the most part, but at least the pipe launcher doesn't have high potential to one shot every class. Peeking a corner with full charge, shooting an arrow in the medic's general direction across that section of the map and causing him/her to drop uber or flailing your mouse at a scout in front of you isn't skill of any sort.

The huntsman is definitely a fun weapon to use, but I will never sit here and try to tell someone that it's harder to use than the rocket launcher, scattergun, stickies, etc.

posted about 12 years ago
#7 Combining game modes in TF2 General Discussion

What about a PL + CTF hybrid? BLU team pushes the cart as usual to the first point. Once the point is capped, the cart will stop moving and the next point is locked. A flag spawns from either the cart or the point and a player (probably a soldier) will have to potentially sacrifice themselves to get the flag to the next point, thus unlocking the next point and allowing the cart to proceed?

posted about 12 years ago
#1 Combining game modes in TF2 General Discussion

Are there any two game modes (official/unofficial) that you think could work well together, given the maps made for it are well made & balanced?

posted about 12 years ago
#100 Why do so many people bash 9v9? in TF2 General Discussion

A competitive TF2 utopia is only a dream

posted about 12 years ago
#97 Why do so many people bash 9v9? in TF2 General Discussion
bastidthat's a really close-minded viewpoint. i think the problem is so many people value DM over strategy

I don't understand where you get that we value DM over strategy. Countless MGE videos, countless people willing to tutor individual players and even whole teams, the fact that teams scrim, etc. Strategy is the game, DM isn't.

bastid6s is just a way to escape the perceived "no-skill" classes, it's just kind of a childish thing, to stick one's hands over one's eyes and pretend these classes don't exist.

But there's not actually any skill involved with engineer. Sentry placement is hardly "skill", let alone strategy. I'm not trying to bash you (if you play engineer), the class or any other people who main it in HL, but we have to be real about this eventually.

This applies even more so to a mini-sentry, and even more so a sentry gun with a shield.

bastidthere's the argument that "this is slow, we need to speed up the game" but you run into problems when the game you're playing is slow by nature so you have to cut out classes.

The game we play isn't slow or fast by nature. It's as slow or fast as the people who play it make it.

bastida lot of 6s players are pretty scummy in the sense that they were fine with all these hidden sticky spots that valve fixed recently but probably would have bitched if they got killed with a huntsman arrow when something like the rocket launcher is 10 times as easy to use as the huntsman effectively aye yai yai

How is something "10 times as easy" to use? Don't answer that.

I don't comprehend how you believe the rocket launcher is "as easy" as the huntsman. pls elaborate

posted about 12 years ago
#40 could i main pyro in 6vs6?? in TF2 General Discussion
pweeyour jump movies are out of this world.
but most frag movies are kind of boring, not trying to insult you, it's just that there are many of them and they use the same kind of frags every time.

that was just my opinion I'm leaving now :c

Can you explain to me the types of frags we never see in a frag video?

posted about 12 years ago
#93 Why do so many people bash 9v9? in TF2 General Discussion

I don't quite understand what there is to be scared about. If you like HL, play it. If you like 6s, play it. If you're going to let those who talk before they think get to you, then I would have to say there's a bigger problem to deal with.

posted about 12 years ago
#31 Why do so many people bash 9v9? in TF2 General Discussion

I don't see the appeal. All utilities are played 24/7 in a game, which says enough as it is, but they also allow ridiculous unlocks and I can't come to an understanding with how "strategy" is supposed to be involved.

I've only ever played in pugs, if that's what you can even call them, but as an observer and someone who's been playing this game long enough, I can't see the appeal.

posted about 12 years ago
#17 any good PSP games? in Other Games

I'm not sure if it's for the Vita or PSP as well but they revamped Final Fantasy 3. It's a great classic.

posted about 12 years ago
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