"correction"
Account Details | |
---|---|
SteamID64 | 76561198043132963 |
SteamID3 | [U:1:82867235] |
SteamID32 | STEAM_0:1:41433617 |
Country | United States |
Signed Up | January 10, 2013 |
Last Posted | April 3, 2014 at 8:10 PM |
Posts | 63 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 0Â |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
why's the qf boring? i think its awesome and basically the same as regular tf2, we're just pointing to the qf as the cause of something that has always happened
Zillyhootyrone to win open with mackey
plz
The area behind A point that leads to B seems to make it incredibly easy for the attacking team to take B once they've taken A- you bring a medic, pocket, and demo through there and trap the main hallway leading onto B while the pocket watches upper. Although, if you plan to keep the insanely long cap time on A, it's probably possible for the red team to brute force down that combo and make them back up to the A point proper.
mackey plz
http://i.imgur.com/6N6sKNr.png
no bias present here
funny as shit and a good player too
https://www.dropbox.com/s/p85tgwj98ks0sde/indigo_freight_16317.dem
It's actually a little behind that tick, I only hit mark afterwards.
The client actually worked pretty good once the lag cleared up, everyone was dropping a couple frames but I don't know if that was from having Paladin open in the background, CEVO configs, or something else.
Pipher, can we have a statement on why the client isn't working for most people?
also how do you ready up?