hondjo
Account Details
SteamID64 76561198119324108
SteamID3 [U:1:159058380]
SteamID32 STEAM_0:0:79529190
Country Netherlands
Signed Up July 28, 2018
Last Posted January 29, 2024 at 7:28 AM
Posts 20 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2
#10 ultiduo_introduction in Map Discussion

b3

-moved health/ammo and added patches under them
-moved spawnpoints so one spawndoor isnt always closer
-lowered filesize

and some other garbage that i forgot

posted about 5 years ago
#79 MasterNoob :thinking: in The Dumpster

looks like someone is butthurt because he doesn't get a community item

posted about 5 years ago
#8 ultiduo_introduction in Map Discussion

b2b
i removed the spawndoors by making them oneway so i fixed that

-fixed spawndoors
-changed some collisions
-fixed fences on mid, you can now shoot the sides and hit a person on top (in theory)

posted about 5 years ago
#6 ultiduo_introduction in Map Discussion

b2a

-fixed lighting
-moved/removed some pickups around the map
-removed resupply
-lowered area left of own spawn
-fixed cap-time
-spawndoor is now 1-way

posted about 5 years ago
#1 ultiduo_introduction in Map Discussion

Introduction is a hydro-themed ultiduo map.
Made for the 72hr summer jam
I have no previous experience in making ultiduo maps let alone making a "competitively" viable map.
Any feedback is appreciated. Despite being in beta im still looking for gameplay improvements.

tf2maps thread: https://tf2maps.net/downloads/ultiduo_introduction_72hr.6526/
download latest (b3): https://tf2maps.net/downloads/ultiduo_introduction-72hr.6526/download?version=16038

note: no longer updating, check post #12

posted about 5 years ago
1 2