gr8stalin
Account Details
SteamID64 76561197984338378
SteamID3 [U:1:24072650]
SteamID32 STEAM_0:0:12036325
Country United States
Signed Up April 20, 2013
Last Posted October 29, 2017 at 2:23 PM
Posts 845 (0.2 per day)
Game Settings
In-game Sensitivity everyone
Windows Sensitivity here
Raw Input 1
DPI
is
Resolution
fucking
Refresh Rate
psychotic
Hardware Peripherals
Mouse g400
Keyboard leopold
Mousepad qck+
Headphones  
Monitor  
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#39 LFT Scruff High Open Scout S20 in Recruitment (looking for team)
pastebin8:56 PM - tojo: bill is amking another team
8:57 PM - tojo: and he might get stalins roster
8:57 PM - tojo: in IM

http://i.imgur.com/CRXlUGA.jpg

http://i.imgur.com/C1YkbNV.jpg

http://i.imgur.com/s0galUt.jpg

http://i.imgur.com/acnatubm.jpg

PROOFS OR PROXYKOHOL

posted about 8 years ago
#24 MTG Buys Out ESEA in Esports
articleSwedish media company Modern Times Group

SWEDEN
YES

This is pretty end of an era. Future's looking kinda uncertain lest we get some confirmation of TF2's survival from our new diversity overlords.

posted about 8 years ago
#36 CS, TF2, and sensitivity. in TF2 General Discussion

I think Kalkin got me started on having an 8 in/360 for TF2 but then I dipped down to 7 in or something a while later and drifted. Kinda stuck around the 6-8 in/360 for everything I played until Benroads asked me what my sensitivity was and I forgot what in/360 I was on so I told him "uh, 1.7 sens" and he put me back on 8 in/360.

Haven't budged from 8 in/360 since for just about everything.

Turin
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yeah, i played for some clan but i forget their name

i was actually really fucking baller at that game cuz i could dodge anything with my crazy ass mouse

i forgot my alias for swbf2 (I used like 5, didn't settle on turin until i played bfme2 rotwk and wrote articles) so i can't really prove shit but for a 4/5 month period i was one of the best engineers
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I mean let's be real Turin engineer was the pyro of swbf2, followed right behind by the guy who would play heavy trooper on infantry-only maps. Shotgun/detpack was 2ez to get the hang of; never liked the departure from swbf1's engineer.

I know StingerPA used to actually play swbf2 in a legitimate competitive scene and I know he said it was pretty crazy/bad.
posted about 8 years ago
#15 The Invite Player Index in News
SpaceCadetI will really work on the coloring and styling. I plan to keep this database active and updated for all future season so improvements will come as well.

As do having everything records. I have 3 binders filled with printouts for every player and every match played. Playoffs were hand-written because the ESEA site does not print-out when teams played "multiple" maps in a best of 3.

Can we get you a TF2 Lifetime Achievement Award or something? Holy fuck.

posted about 8 years ago
#1 The Invite Player Index in News

www.bettermotherfuckingwebsite.com

posted about 8 years ago
#26 Star Wars Battlefront beta in Other Games

It's got stunning grafics and sound design but it's pretty DICE-tier graphically in areas (mainly lens flare abuse). That's where my praise ends.

It's got some of the most shallow gameplay ever despite it being pretty bug-free and release is only a month away, meaning the game is pretty much done so anyone who stutters out "i-i-it's a b-beta! t-they'll patch it!" shouldn't be listened to; don't expect the November release to be terribly different from what everyone is currently playing. Battlefield gameplay is fine for Battlefield games; this definitely required a lot more game design thought than DICE actually put into it.

Cards don't add any depth to the game since everyone rolls with a jetpack, laser MG42, and sniper rifle/thermal detonator as soon as they can grab it. Jetpack, one you get it, is pretty much mandatory for your loadout as you just go farther faster when you use it and can get to stupid flank positions. The laser MG42 is objectively the best blaster in the game. This means that there's a decently large albeit not impassable unlock wall between new players with FPS experience and people who have just been playing for longer.

Substituting rolling for jetpacks causes a big problem since early-game Hoth ends up being a bunch of Rebels jetpacking up to Wookie Mountain (heh Wookie actually has multiple meanings in this case) and just spawn camping. It can be broken, but the worst part so far is that if you have a mumble squad of four or five people, you can put shit on lock and let the rest of your team fill in the gaps. The game will advance a bit and Wookie Mountain doesn't last forever, but it's a shitty experience for the Empire. Having a mumble squad will break Wookie Mountain faster but this just means that since pubs are matchmaking-based, gameplay outside of playing with a squad of competent friends is gonna blow dick.

Removing classes really ruins almost all of the dynamics within Star Wars games. There's no reliable repair system for both offense and defense outside of waiting for turrets to respawn for Rebels. There's no reliable AT system for both offense and defense outside of the Ion Rifle card which doesn't do a whole lot of damage to vehicles one-on-one. There's no reliable inter-soldier synergy outside of hoping someone RNGs a pickup into a squad shield; SWBF1 engineers relied on other comrades for support and everyone relied on engineers for health/ammo and repairs. Classes also help to give people focus and purpose during the game; sure you can have a bunch of people running homogeneous loadouts but if you don't have people without missile classes in a game with vehicles, how do you expect people to fire at AT-ATs with blaster rifles, let alone figure out focusing fire and figuring out the Ion Blaster card's purpose? I'm not talking about any of this from the competitive side of the earlier SWBF, just from the much more common pub side.

Default FoV of 55 lmao. At least DICE gave us the ability to raise it to something reasonable.

Luke is objectively better than Vader.

Single player sucks. The AI wave defense isn't fun by any means. I don't know why for a game with so little actual content, DICE couldn't include Clone Wars. There were so many more pitched battles in the Clone Wars to pick and choose from while there aren't a whole lot during the Original Trilogy. So far, this game is definitely not worth $60-70. Justifying a $60 purchase by saying "they'll release more DLC that you can pay more for to get the whole experience!" doesn't make it an investment. This game will be mind-blowing and "perfect" for three types of people:

  1. People who have never played a Star Wars game before
  2. ReddiTumblr users who want to jump on the newest nerd craze to garner more "lol i'm such a nerd" credit
  3. People who genuinely enjoy every single last aspect of Star Wars (you better have your Extended Universe memorized and your movie posters framed my man)

Why couldn't we just get this instead?

https://www.youtube.com/watch?v=2WeX41WfOsY

posted about 8 years ago
#23 WHAT HAPPENS WHEN YOUR MATCH GETS DELAYED in The Dumpster

http://i.imgur.com/XqIxcTq.jpg

posted about 8 years ago
#34 LF video gamer(s) in Recruitment (looking for players)

bump

posted about 8 years ago
#17 how much money do I need to have a gf?? in The Dumpster

it's TIME

http://i.imgur.com/zRdAOBK.jpg

deetrgay tumblr gif

most of those aren't even the right fucking colors lmao

posted about 8 years ago
#11 hurricane joaquin in Off Topic
bubibimaxieIt's fine here, I thought it was going to be Sandy 2.0 up in Jersey. My prayers to the bahamas thoughnortheast didnt get shit compared to what they made it out to be

This, wtf. I thought my school was going to get slammed because this area was given the D pretty hard when Sandy hit.

posted about 8 years ago
#6 Changes for cp_well? in Map Discussion

There's a lot about Well that's just 100% booty buttcheeks on all 3 points (mid, 2nd, last). Well is one of those maps I miss from pub rotations when there were legitimately populated community servers but if someone wanted to make a "pro" well, the map just wouldn't even be Well anymore, and even then probably not fun to play.

posted about 8 years ago
#12 Wallbanging in TF2 in TF2 General Discussion
icyfrenzySome stupid ideas could turn out great (not saying mine is great, but who knows)

I dunno where people get this notion from but it's not as true as people make it out to be. This is just a pretty AIDS idea as TF2 and CS are two entirely different games that have entirely different styles of play and share at most the same engine. Potshots that can't be retaliated against are buttcheeks in TF2 because of how interdependent the classes are on each other. In CS, that isn't as much of a worry.

A suggestion to anyone who wants to make these kinds of posts in the future: go watch the TF2 dev commentary before you post, because it talks about the rationale behind most of the decisions for the base gameplay of TF2.

posted about 8 years ago
#987 Saloon.tf in Projects

I got the same problem as above, put items on the TSU v. Froyotech game and I still haven't gotten 'em back.

http://i.imgur.com/wDO3x1x.png

posted about 8 years ago
#60 LFT IM Soldier (roamer or pocket) in Recruitment (looking for team)
foreverthe rest of these people who are giving their opinions have either never met me or have just fought me in mge and lost and for some reason think that because i wasnt nice to them they are qualified to let people know if im ready for whatever division or not

http://i.imgur.com/C1YkbNV.jpg

posted about 8 years ago
#73 New Unreal Tournament in Other Games

Anyone else pub a whole lot yet? I've been playing CTF pubs and it's kinda miserable even when I'm winning, but I'm still willing to stick with it. I gotta rant autismically about Facing Worlds aka the 2fort of UT for a bit so bear with me here. FW isn't as awful not-fun AIDS as TF2 2fort circa 2010 despite them having almost the same inherent design but someone clearly fucked up when making the new FW. I even reinstalled 2k4 to make sure I wasn't hallucinating that 2k4's FW wasn't like this one.

I get that people will always be drawn to the sniper rifle weapon but when UT4's FW has the old at-spawn sniper rifle spawn and on top of that now has this kind of sightline to the other side of FW's low ground spawn as well as both of the sniper perches. 2k4's FW at least has the slopes cover up low ground spawn until you get to the very peak. It was also a helluva lot easier to fight for the Keg of Health on 2k4's FW since there was more room to brawl without 100% being afraid of falling off unless your team completely controls the hill.

Also how do I abuse the shit out of walljumping? I basically have no idea how it works outside of that super quick "movement tutorial" level where I pressed spacebar into a wall and somehow made it across to the next area.

posted about 8 years ago
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