twiikuu's server (badwater.pub) was active in eu for quite a while but it eventually died
| Account Details | |
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| SteamID64 | 76561198054949885 |
| SteamID3 | [U:1:94684157] |
| SteamID32 | STEAM_0:1:47342078 |
| Country | United Kingdom |
| Signed Up | August 17, 2014 |
| Last Posted | February 18, 2026 at 8:14 AM |
| Posts | 2564 (0.6 per day) |
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CollaidegemmI don't deny that the spots can be useful in some situations, I just think they're bad map design, and I'm assuming you agree with me because you only say they're useful and that you need technical movement (jump and strafing slightly to the side)
yeah, they're bad map design in the sense that they're pixel walks, but they've been in the game for ages and they're little quirks you learn to like and i dont think they detract from the game
as others said, if just the fact that they're pixel walks means they should be removed then you should probably be consistent and try to remove every pixel walk, all the awkward sticky spots, widen every fucking doorway/hallway in the map and stuff like that. but imo that's way too much work and would barely make the map better
ty for getting feedback though <3
speedy article :o
Toe-Mas_crunge or cut
you know my stance on this and you havent cut me yet
crunge discord is leaking
Freshwhat happens if there is a Na vs Eu showmatch and they decide to use both SVIFT teams??
if there's an NA vs EU showmatch it'd most likely be for lan, and thaigrr can only lan for one team
dont think most laptops let you do this on hardware but there looks to be a bunch of programs that can do it in software
a quick google search came up with this, the latter ones would probably be ok but idk if:
- they'll work on fullscreen meaning you'd have to play windowed which gives you more input lag on older versions of windows and in general lowers your fps
- they won't add input lag themselves
it's just colour correction dude, if you want that ingame you'd need to tweak with your monitor settings or .icc profile or something. might be done with high gamma mainly which can be changed ingame but it's limited and i dont think it can go that far
imo small ledges like balc/spire barely take anything away from gameplay but allow for some nice technical movement, e.g. trying to deny spire cap from that ledge behind the fence.
both the balc and spire ledge are pretty shit hiding spots, and if you can hide there you can pretty much hide in trash or behind spire or on balc or something which is about as effective.
arguably those places are pretty op for spamming balc then hiding for an arrow, but standing on spire/spire fence is better than those.
have you thought about/tried raising the ceiling/widening the path from top lobby to balc? the side into trash was opened up before but that was reverted for reasons i can't be bothered to look up, but opening the area up to reduce spam from spire could aid pushing out if that's still a goal for changes?
All_Over_RSgemmfriendly reminder that if you think it's shit or even if you post in this thread you are in fact interpreting it and are a part of the system.hahahaha that means u are now interpreting it and are a part of the system get rekt gemm
i know
You should replace WIDTH and HEIGHT with the resolution of your monitor, or just leave them blank and choose a resolution in-game
HUD fastswitch fixes the weapon select, you'll need to provide more info about the viewmodel glitches though
-dxlevel 90 puts you in dx9, consider using master config which uses dx9 and was developed a different way to comanglia's (most seem to think it's better atm)
friendly reminder that if you think it's shit or even if you post in this thread you are in fact interpreting it and are a part of the system.
was this when they 'fixed' issues with using 'high' viewmodel_fov and made weird changes to the arms of a few classes?