- The large steps around the trunks
yep, i agree. you HAVE to jump FOUR times to get up, which is far too much and they're basically only there to eat the occasional splash. there should be a ramp or maybe two jumps instead here.
- Complex geometry this isn't as much of an issue but it could be toned down a bit. having a bit more clear space would be nice, and i dont think the two corner stumps add much.
- Point is too large. i disagree. I think the point is a bit too small for two people to comfortably stand on as a medic since you often eat the same splash as the soldier. it's also kinda aids because it's very easy for the medic to be aggressive which isn't very fun imo. it's also still quite easy to knock people off it. one decent strat i found as soldier was to spend one rocket on the med to knock him off. from the ground it's really hard to heal and it can basically win you the round.
i think the point is fine as it is, but could be made slightly lower so it's about head-height from the ground. then the med can semi-comfortably heal from the ground but a low-ground soldier can't splash as much as a high-ground one. you could also widen the ramps by quite a bit so the med can stand on there without being easily splashed
- Due to the trees and shit on the map, it's very crowded.
it's not super crowded, but it's a little more crowded for my liking. removing the corner stumps creates a flat area to work with.
- It's easily spammed by the enemy (who is always standing on the high ground).
this is true on every ulti map, and the cover actually helps this (it isn't so cluttered that you cant move around in the radius of a splash rocket)
- Compare this gameplay to ultiduo_baloo or koth_r_ultiduo_b7 where it's fully possible to play in a different area, approach the point and the enemy from different directions
you could fix this by moving the trees or stumps on the outside slightly further away from the point, or removing the boxes. i think if you did one of those you could comfortably work 360 degrees around the point. i prefer the 2nd