YeeHawJanefunhaver1998i do feel that it should touch your model to hit
wouldn't that be a major nerf to the weapon especially against scouts whose models are so tiny compared to their collision hull
demos seemed to do fine before
u can argue it either way though
pipes are supposed to be the hardest thing to hit - its supposed to be impressive when you hit it which is why it does so much damage. its not like a scatter/rocket launcher where you are expected to hit every shot its supposed to be harder than that
idk why people here are always saying that demos some poor defenceless baby class. its much better at a 1v1 than a soldier especially considering it can literally insta-kill a scout with the sticky pipe combo thing which has never been easier and every demo in the world seems to have mastered that shit.
the vid where the guy demonstrated the crosshair placement of those 3 launchers proves that this is stupid. it should have a consistent arc and you should be able to perfect it over time and develop dm and shit just like any class
every time i open this thread im thinking about the yugoslavia vs tsm game where Greggs is the last one alive and then their demo kills him and his crosshair is literally 1000km away it makes no sense
obviously though these new discoveries aren't gonna change anything as from the get go valve has failed this class tremendously to the extent that the stickybomb launcher isn't even ran by any pub demo whatsoever - i think i've seen like 3 in the past 2 years of pubbing, and maybe only half of them are using pipes and the rest the shoes. its the usual shit, they are confused and braindead.