funhaver1998
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Signed Up April 20, 2014
Last Posted May 3, 2024 at 6:25 AM
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#18 making MGE/DM more fun? in TF2 General Discussion
boxcarfunhaver1998if its not fun then just dont play itI wish it was that easy but if I want to get better it's something I have to grind out

if u wanna get better at 6s then just playing that will improve ur dm and 6s at the same time. even pubbing will, like i started doing pubs from not doing them for years and then after that, my scout got better than it ever did playing it in mge, and it showed in mge also.

its not meant to be some kind of chore

posted about 6 years ago
#14 making MGE/DM more fun? in TF2 General Discussion

if its not fun then just dont play it

posted about 6 years ago
#37 help against scout vs soldier mge? in TF2 General Discussion
Hermann_von_SalsaOther weird is that I absolutely suck at Scout vs Demo fights, which is very akward because Scout should be good against Demos :D

its not the same in mge. the demo can literally insta kill you in mge and you wont be able to do anything about it cause he does it in range. u could die in situatioms with aimbot that u would only do like -20 and it happens a lot

posted about 6 years ago
#34 help against scout vs soldier mge? in TF2 General Discussion
Hermann_von_Salsacharleplay ammomod MGE for harder practice than blands mid
Sorry for an akward necro, but for some weird reason I find Ammomod as Scout vs Solider easier than in Bad Mid. I just get destroyed harder there, and I'm not exacly sure why.

yeah i find blands mid harder too but i think its an easier map its just you gotta play blands mid differently, you gotta shoot someone on high ground too a lot of the time also etc. you also play ammomod more than blands mid like me from what ive seen so that could be also why

posted about 6 years ago
#3 how come people wamt to in The Dumpster

yanks: scout take skill

EU master race: LOLing

posted about 6 years ago
#7 Idea: Make the phlog an actually lg in TF2 General Discussion

its not gonna happen

posted about 6 years ago
#2 Muma selling out? in The Dumpster

no way... how OW has changed our pride and joy T_T

posted about 6 years ago
#16 when u soldier v scout mge in TF2 General Discussion

depends on who the scout is

posted about 6 years ago
#55 Do you think current state of specialists is fine? in TF2 General Discussion
eddie_calderonwhy are neets theorycrafting pyro skill ceiling lmao if u think pyro has any depth beyond learning how to wave your mouse in a 90 degree arc vageuly near other entities in the server while occasionally pressing mouse2 to shoot rockets back at people that do 130% damage then idk what to tell you. it was a joke of a concept in 2007 and its even moreso now.

thats the same exact shit im saying mongo theres no theory crafting im just explaining why its like that. im saying it was easy before and now even easier so the pyro mains are even further from being good at the game on classes that aren't easy.

i cant blame u for not reading its just fun to focus on 1 thing for a little while, but this is one of those awful balance threads which turn like this all the time like those politics thread just dont even look at it lol

morwannegThis thread has a lot of words. I think I'd be more inclined to read it if you could condense your stance on the current state of pyro to a single paragraph. Thank you.

try condensing that with the same level of depth. u can see even tho i wrote all that and covered all that, she STILL managed to make a post, two this time cause i guess she hit some kind of limit i wasnt sure existed and probably has the world record for longest thing on TFTV that isnt spam atm, i'm yet to read btw.

idk why theyre so long cause yeah, u probably think pyro and TF2 are just mad simple and they are but this is how i just type about everything i think. if u go through my posts anything that isnt a shitpost is long about everything. if u read my hypebeast comments too i have even longer posts about supreme and off-white.

its an accident theyre so long idk they always are i just say 'wow i typed all that?' but u gotta think if i said these instead of typed them it would be like 2 mins and not some daunting block of text

posted about 6 years ago
#46 Do you think current state of specialists is fine? in TF2 General Discussion

my original and on going points were never about 6s. i dont care about it, i was just explaining why ur getting down fragged for wanting it to be put in. what i was going on about is how over time, valve has made it easier and easier to be effective with minimal effort, which then leads to people having 1000s of hours with minimal skill.

medic is obv not even included in wat im saying because its not a class designed to kill people, its a class designed to help people kill people. as far as engi goes, which is a class designed to kill people, the game would lose absolutely nothing if the level 3 sentry gun was something you had to aim, and it was difficult, other than if youre a better player than that engi, you can out play the engi now. it also makes the class more fun because u arent just jerking off behind the game playing itself for u. level 3 sentries are the reason why pubs are so boring to play. why do i have to be more concious about some facking building than real people playing?

and as far as the gunslinger goes, which was designed to make the engi into a combat class, why is it that every single gunslinger engi, u never see him, its just the gun and then he goes hiding. its supposed to be the gun supporting the engi, but whats really going on is its the engi supporting the gun. the engi does dickcheese while the sentry plays the game, which defeats its initial purpose. which is actually a shit way to describe why it should be changed in general, but if theyre gonna go by the logic that the amby wasnt designed to kill at long range, why wouldnt this point be valid. the gunslinger doesnt meet the design of the engi not playing like a pussy, they still play like pussy, so why not change it?

if they lowered the damage/did a cooldown or something, and then gave the engi 200 hp, wats the problem? surely that achieves the goal of making the engi more combat based moreso than the current design, but ofc now the engi gotta play the game now.

i cant think of another game where like 90 percent of people playing the lowest level of play have been playing the game for 2000 hours, atleast a year or two. its because of all the dumb pointless easy shit in the game that doesnt amount to anything or transfer, where u can put ur crosshair a million kilometers to the side of someone and still hit.

its actually kind of mad ur still trying to defend the wep after that pic too btw.

u know full well why ppl dont think OW is for children. the difference is, money was thrown at it. if OW was released when TF2 was released and had the same money situation we have with TF2, that game wouldnt even be playable in 2017 for reasons like the classes u mentioned.

about shooting the players around the pyro isnt realistic at all either. the 4 other people take time to kill. ur acting like pyros movespeed is slower than heavy, and since ur talking about 6s, where fights happen in controlled areas, they are hardly ever that big anyway. so u shoot the 4 ppl, and while u are you get insta killed.

http://etf2l.org/forum/user/51862/ heres the player not good at those classes but plays pyro in mid level, before the update. idk about the DF but im like 90 percent sure he will never miss with it. as in he might miss a shot, but everyones gonna miss one on a standing still player anyways.

it doesnt even matter because banny isnt either. again, look at how far the thing is. your liking of it to pipes was so far off i dont get that at all. its not a projectile like the huntsman at all, its much more like hitscan, and bannys not gonna have his crosshair THAT far off even when he misses hitscan. its not a projectile in the sense u gotta predict anything.

but lets say it is unbanned and all those pyro ppl got to main their god awfully designed main in 6s, now all those people playikg cookie cutter now gotta scrim that shit, then after scrim 6s as we know it. ppl arent gonna scrim it, ppl using it are now labelled as 'meme teams' like lowpander. if i make a poll and asked the players who are actually playing it whether they would enjoy their games if every other scrim, they got a full time pyro, im sure the vast majority would say they wouldn't

and ya, the airblast penalty, switch speed shit all that shit is true. full time pyro isnt good, u can read 1000 posts and ask 100000 invite players and they would say da same shit, no one thinks it is, but it is stupid as in more stupid than the market gardener. if we just humor the idea that its difficult to use, just as difficult as shown in the pic, and then u actually do die to it, its like dying to a spy its fuckimg stupid. im glad u used that backstab analogy because thats exactly what it feels like.

where are all these ppl playing classed based shooters btw idk anyone who plays them other than OW. if u go to the average person and they say they play FPS its always CS

posted about 6 years ago
#100 Pyro does way too much damage now in TF2 General Discussion

how longs the update been out and no one noticed that

posted about 6 years ago
#43 Do you think current state of specialists is fine? in TF2 General Discussion
4812622 jetpack is good.

O_O

DF Pyro is aiming extremely large projectiles. Airblast into secondaryis not aiming because it's 100% consistent. I agree that flamethrower tracking has a higher skill ceiling, but flamethrower wasn't the primary weapon, shotgun was

The question about "what deserves to be better" is not something I care about. I only care about if the DF should be unbanned. Whether or not old Degreaser/Shotgun was harder or not is irrelevant to that.

the idea of 'what deserves to be better' was relevant because my point is that they lowered his skill ceiling, but increased his impact by a lot. the old style of pyro was worse but required more effort. it used to be u aim no where near the target, m2 for the obvious arc, switch weps then actually aim a gun. now u just aim in general direction twice amd they die even faster.

we havent even talked about the buff to the w+m1 shit which is what all the pubbers were mad at and required the least amount of skill of killing someone in the game. -6 to -13. thats definitely up there with the most stupidest things theyve done to the game. its irrelevant to u though cause ur just interested in the DF and 6s and im just interested in how people are going to get good at this game / how rewarding or stupid ways of killing are etc.

but since u dont rly care about that and u care about it being unbanned i guess ill just mention why it shouldnt. u cant always help not being in its range i.e on the point which means in some sort of stupid as fuck situation, its gonna be effective in some cherry picked clip.

i dont care about 6s at all nor do i play it but i kno everyone got frustrated when they added all those unlocks the first time round because the game got stupider, was boring to play and didnt accomplish anything but now you can say to a bunch of pubbers who dont actually care that there isnt that many weapon restrictions.

i mean i can see it now. 3 ppl on cap on gully last, DF drops down and insta kills them all. imagine seeing that in a frag vid. does that sound impressive? did the ppl on the cap get out played? its just stupid. it would be the pinnacle of stupidity if allowed and im sure the majority of ppl think so too. watching a DF frag vid would be like watching an OW frag vid.

if you, as an invite player, used that shit in a casted game i think it would be pretty bad for the game. if u talk about tf2 with some cs player or guy from school, the existance of pyro, heavy and engi is the first reason they say this game is for children and its too easy. if u kill those 3 ppl on gullywash last and bobbybasketball looks at that and thinks 'pff these are the best players in the game? i can do that too. im as good as them' then its bad for the game because we lose interest as viewers, ppl playing lose interest gradually because the game is gradually becoming more boring/stupid etc and the game needs less of that.

its not a question of it being OP or underpowered or anything like that. its been play tested and we know its awful to be ran full time, so we wont see it there, but what we would probably see is really stupid last defences where the pyro just gets the most free 6k theyve ever had in their life cause no one who uses this forum is gonna miss with that thing.

old pyro was fucking terrible. if DF is going to be viable in 6s with a gimped airblast and 100% speed and shit range it needs to be better than scouts or soldiers up close, or else why the fuck would you use

it has terrible weapon design. it being better than scouts or soldiers up close isnt an issue at all its just theres a huge difference in amount of effort required, as everyone in this thread hs been saying until they blue in the face. if they increase the range but make it actually impressive to get that 2 shot, like a double donk or something idk, then no ones got any problem with it being like that.

posted about 6 years ago
#24 Do you think current state of specialists is fine? in TF2 General Discussion
morwannegI don't agree about rescue ranger nerf decreasing engineer's skill ceiling, whenever I saw an engineer using that gun he was just hiding in a corner humping his dispenser while spamming m1 on his sentry, that's not how you increase a skill ceiling.

so are u agreeing or disagreeing? cause u said u disagree but then said exactly wat i was thinking, that the rescue ranger doesnt increase the skill ceiling and lowers it. u didnt even mention how u can just place ur gun somewhere and pick it up from range and it be perfectly safe, or u can go get ammo willy nilly and just repair from range

4812622

im talking about degresser pyro i.e 2013 pyro and comparing it to 2017 which in this example is just soley the dragons fury alone. 2017 pyro doesnt need any secondaries. it can deal with pyros just fine, so doesnt need a shotgun and does fast enough damage to not need the flare. shotguns also gonna do dickcheese at long range, flare has a massive cool down. neither are even worth taking out. its like saying as scout you use the pistol until ur close enough for the scattergun to not do 3 damage, but even that is more realistic cause the switch from pistol to scatter is much faster than flare to df.

now the degresser pyro is garbage compared to this shit, but the question is which deserves to be better than the other? even when u could airblast for 100 percent consistent flare, i still think pyro in 2013 had a higher skill ceiling. if u placed the crosshair exactly where it is in that pic would the flare gun hit? fuck no. only other wep that requires this little aim is the medi gun, other than the other flame throwers.

the 1 flame particle thing also isnt relevant cause in 2013 it wasnt the damage dealer, the 90 damage flare was. the flame thrower was just there to do -6 then u switch. the aiming of it is irrelevant cause it wasnt used to do damage, just a reliable way to set ppl on fire so u can do damage after.

in the time the DF kills a scout the old flames itself (no flare) would do idk 30-60 damage? when carpet makes the new vid using it and doing similar shit that darknecrid did in that vid we can have a better real life example i guess. if b4nny had vods up of when he first used it, where like 6 ppl chase him hes low hp and he kills them all, taking no damage and is kind of surprised id clip that and show u

posted about 6 years ago
#19 Do you think current state of specialists is fine? in TF2 General Discussion
who cares if the particle hitbox matches the animation? old flame animations were infinitely worse at denoting where the actual hitbox was. the question is if the fat hitbox makes it broken, and it isn't. hitting projectiles is difficult, doubly so if you're punished for missing. there's a reason the direct hit, demoknight, and huntsman are never seen - the projectiles are not consistent enough to bother with.

idc about the animation i care about where the crosshair is placed which is light years away. do u think this is harder than lighting someone on fire with old flames and then hitting a flare straight after? there's no way, but this dragons fury shit is even better than that, within range ofc, kills faster, u dont gotta switch, now ur secondary can be whatever and its also easier.

posted about 6 years ago
#13 Do you think current state of specialists is fine? in TF2 General Discussion
4812622

https://i.imgur.com/pT4jPlB.jpg

it had a higher skill ceiling when i was playing pyro and ppl did the degresser axtinguisher thing than this. u just sort of kind of aim it where they are with huge margin for error, if they in range, it hits, and then u just do the same shit again. why people think this is harder than what we had before i dont get it. u can 2 shot a scout for the same aim as hitting two -3s. pic shown isnt even a -3

they lowered pyros skill ceiling in recent update including the pyro one, lowered spy's with the amby, lowered engi with the rescue ranger. i guess increased heavy cause its harder to do the shit he was doing before, but making it harder doesnt really mean higher skill ceiling anyway. the more the update the worse the game gets

posted about 6 years ago
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