Menachemflatlinedo you think every time i have to play ORLY (top 100 player) at my melee weekly i just resign it away? no, i get excited because i get to see how better i've become since the last time, i get to see how he plays and adapts. same thing here.
another thing: whenever there's some sort of prize on the line of course top players will be playing. faceit isn't really meant as a platform where you can just get friends together and dick around, nor is it really meant to introduce players to competitive. it's somewhere inbetween TF2Center and ESEA; not really a league, but not just a super pick-up-and-play experience.
also, faceit has ranks and such so things like this should iron out over time anyway
Like I said; nice concept, doesn't address the problem. I'm not denying that people who want to be good are okay with losing repeatedly, badly, and often. Good on you for being one of those people. But a lot of the people trying to play on Faceit right now will play a few games, get matched up against people leagues above their own for each one, be forced to deal with one salty teammate after another, and just move back to whatever other game service they're more comfortable with. It'd be lovely if there were a shitload of people playing TF2 right now who shared that attitude you have, but it remains to be seen whether there are enough to sustain a service like Faceit right now. Judging from what appears to have happened with Razer, there aren't. It'd be helpful if some effort was made for a little bit to accommodate people who aren't invite.
what problem are you talking about? people getting rolled? why are they playing faceit? faceit isn't supposed to be for new players
side note: the fix for this is DEFINITELY not limiting top players, it's creating ranks and doing placement matches. it will even out as players increase; faceit's job isn't to increase the playerbase, it's to give those players who get introduced through other avenues a chance to compete in a semi-serious environment