flatline
Account Details
SteamID64 76561198042031937
SteamID3 [U:1:81766209]
SteamID32 STEAM_0:1:40883104
Country Saint Pierre and Miquelon
Signed Up March 26, 2013
Last Posted June 4, 2025 at 1:50 AM
Posts 4229 (0.9 per day)
Game Settings
In-game Sensitivity 3.5
Windows Sensitivity 6/11
Raw Input 1
DPI
1100
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G503
Keyboard Pok3r
Mousepad Steelseries QcK
Headphones HyperX Cloud Stinger
Monitor ASUS VG248QE
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#30 The snap chats of TF2tv in Off Topic

colon-three

i was young ok

hit me up for smash memes, pictures of walls in dark rooms, and the occasional pupper

posted about 9 years ago
#2 MM Suggestions in TF2 General Discussion

it would be cool to look at your loadouts but as i understand right now the comp/casual windows are layered on top of the main menu, instead of boxed inside of it (part of it) like they are in CSGO. If you remove part of the MM window to click on the main menu (like in omphud-redux) you'll find that all the menu buttons are unclickable. So to do that it would require valve to restructure their entire panel system and probably re-redesign the main menu. so it probably won't happen.

posted about 9 years ago
#17 Big "Meet Your Match" survey in TF2 General Discussion

yeah i played nine seasons of HL when i first got into the game and then around the time i was actually doing stuff in open i realized i had way more fun playing 6s than i did actually trying in HL

posted about 9 years ago
#44 viper lft in Recruitment (looking for team)

big frag
big meme
big chill

posted about 9 years ago
#12 Big "Meet Your Match" survey in TF2 General Discussion

https://puu.sh/qk3mT/285703078a.png

yes

It sucks, Highlander is not supported, so it sucks.I get that 6v6 is a thing, but why the fuck is Highlander not an option?
posted about 9 years ago
#850 flatHUD in Customization

fixed tho lol

fuck overheal cross

posted about 9 years ago
#848 flatHUD in Customization
Medico_di_BiscottiI was under the impression that it had like a 3% fps decrease or something. Maybe that was true at some point and they improved performance since then, I don't know. From Comanglia's config cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames.

I've also just gotten used to using 2D models. That's how it looked when I first started playing, and it makes me not focus too much on my cosmetics. Not that that's really a problem, but I don't know. I like it.

if you're getting at least 120 fps that's barely a 4fps decrease

regardless i'll look into it i guess

posted about 9 years ago
#846 flatHUD in Customization

literally cannot remember the last time i even used the 2d model. why aren't you using 3d models? they're way better and do like nothing to your fps

posted about 9 years ago
#4 hello in The Dumpster

hey

posted about 9 years ago
#35 TFTV Melee Netplay Tourney #5 in Other Games

Signups are closed!

Thanks to everyone who signed up. Bracket will be seeded soon (tomorrow).

See you on Sunday!

posted about 9 years ago
#14 Chaos LFT in Recruitment (looking for team)

you listed your computer specifications, absolutely nobody cares about that
same with the amount of lobbies/hours played

posted about 9 years ago
#34 TFTV Melee Netplay Tourney #5 in Other Games

Signups close in less than a day!

Seeding will be done when signups are closed.

posted about 9 years ago
#841 flatHUD in Customization
ZzZomboCan you add back Spy's disguise display, please? The reason I ask is because I play with my world model used instead of view models, and w/o that it's hard to know your cloak state precisely.

wtf are you talking about

posted about 9 years ago
#6 throne lft scout/demo IM in Recruitment (looking for team)

throne is the besterest
add him on snapchat for the full experience

posted about 9 years ago
#2 TF2 update for 7/28/16 in TF2 General Discussion

Weapon viewmodels
- The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
- This feature is now allowed in Competitive Mode
- Improved and fixed many animations when using a higher viewmodel field-of-view

posted about 9 years ago
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