Really? Have you updated with the github? It doesn't update itself.
| Account Details | |
|---|---|
| SteamID64 | 76561198042031937 |
| SteamID3 | [U:1:81766209] |
| SteamID32 | STEAM_0:1:40883104 |
| Country | Saint Pierre and Miquelon |
| Signed Up | March 26, 2013 |
| Last Posted | June 26, 2026 at 6:29 AM |
| Posts | 4233 (0.9 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.5 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G503 |
| Keyboard | Pok3r |
| Mousepad | Steelseries QcK |
| Headphones | HyperX Cloud Stinger |
| Monitor | ASUS VG248QE |
Version 1.51 Released!
Changelogs:
-Added damage spread option to quickplay menu
-Fixed buttons and borders on quickplay menu
-Partially rewrote customization readme
-Added "what is this?" files to each customization folder
-Updated health/ammo/medic charge to be tanlight color rather than white
-Changed version number to 1.51
Download is in the main page.
Screenshots:
Quickplay menu
Thanks for using flatHUD!
gg to '92, closest match of the first round so far
EggplantSeriously, inviters don't give a shit about a "healtyh community," they care about the financial playerbase that keeps the lan circlejerk going.
If they only cared about the money why are they playing a game where winning first place lan barely covers the amount you spent to get there
Fixes for some aspects of the hud were rolled out a couple days ago. I don't know if the resolution bugs were fixed, so just tell me if something's still broken on your res.
kirbyhttp://i.imgur.com/edXHkfa.png
http://puu.sh/6WuNi.png
afraid of the consequences
feintSS ANNE ACHIEVED.
WE DID IT TEAM
I woke up today and checked this, they were just outside of cerulean city.
Come back tonight, they're barely in vermillion
MAKIN' PROGRESS
Yea I just tried to re render and still just the first 7 seconds
So it finally rendered and uploaded but it's only the first 7 seconds (I did specify time parameters for the upload, about 20 seconds)
All right. I saw that, but the renderer still doesn't have a youtube link up after it supposedly finishing.
I'll host it with something like dropbox next time (mediafire was the only one i had on hand atm)
edit: 'x264 encoding failed' was the contents of the email I just got.
I just got the same bug as Doug did. I was uploading a snakewater_final1 demo to the server, I don't know if you guys'd have that map
I'll be rolling out resolution fixes soon. I figured out what was,going wrong (thanks to rays) and hopefully I can get the entire HUD optimized.
Hopefully you guys can pull it together. I know ESEA has left a pretty bad taste in this community's mouth but I think tri and friends can help erase some bad memories.