trashhave you considered getting good
| Account Details | |
|---|---|
| SteamID64 | 76561198006886607 |
| SteamID3 | [U:1:46620879] |
| SteamID32 | STEAM_0:1:23310439 |
| Country | Korea, Republic of |
| Signed Up | October 2, 2012 |
| Last Posted | November 8, 2025 at 6:47 AM |
| Posts | 2382 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.945 (9.4"/360) |
| Windows Sensitivity | 6 |
| Raw Input | 1 |
DPI |
900 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | DeathAdder 2013 |
| Keyboard | Microsoft Rubber Dome, i ctap w/ RMB |
| Mousepad | Steel Series QCK (http://imgur.com/qim8wA2) |
| Headphones | Audio Technica ATH700x but not the black |
| Monitor | Benq panel that everyone else has idr |
the end difference for the explosion radius change was that the most significant loss of detection/damage was where the corner used to be. If I'm interpreting the numbers right, 2007 tf2 had rockets be map aligned squares w/ 242 as the perimeters, and then changed it to be a radius of 143.
Rockets became 18% bigger when aligned along the map's axes, while the diagonal of the square went from ~171 to 143, so the rockets became ~17,3% smaller along the diagonals.
actual rocket area mildly increased, so assuming they use the same method to do bounding boxes, you would end hitting slightly more shots because of the change than you would lose because of it, assuming that map alignment is random in such a way that you'd end up facing the diagonal and the perpendicular sides relatively consistently. Since most maps flow along the grid, you'll probably see a slight buff to projectiles as the hitbox extends slightly further in the direction most of the combat tends to orient itself around
or im wrong idk
I might be misremembering but i think 2007 tf2 draws eplosions as aligned squares rather than spheres, but it was patched out soon after release.
point being valve is capable of making this change easily
trashapparently that never happens with any other high-DPS class like a heavy and I should never expect this?
heavy makes a very loud sound that you can hear around corners, and honestly if yr defense of a game mechanic is that itsy as fun and interesting as fighting a heavy u might need to reevaluate yr stance
http://puu.sh/mivF5/d0340287cf.png
^buff particle
owlthe horse can't kill you idiot but the guy can if he gets up
horses are dangerous
get a cheap padded stool and work on your posture
a good chiar will still fuck you up if you don't sit right
zedzedzdeelliott can't do most of those things he lives at home
i moved out this week :)
you're an asshole
literally no one in this community likes you
i dont wanna kms but i dont like my life whats the easiest way to make sure no one can contact me thanks!
"a Pyro only needs to click m2 and the threat is canceled"
"he gets a lucky shot he not only ignores the damage "
is pyro easy or not dude make up yr mind
"Pyro can simply close the distance "
stop posting
those arent flare punches
this is a thread i would make
why would u post this
the class is worse because the only way it has to do actual useful damage was nerfed
airblast stun was stupid and should be removed, but switch times were essential for the class to actually not get fucked when using anything but shotgun
xattuueeethey didn't normalize the class though, they just nerfed it without adding a compensationstop shit posting oh my god, everything you post here has like -40 million
the degreaser is still better than the stock by a wide margin
it'll continue to be until they actually add a new mechanic to the stock flamethrower
that's not even a shitpost considering its pretty much undebatably true
Degreaser is still the best and the class is worse than it was pre update.