eee
Account Details
SteamID64 76561198006886607
SteamID3 [U:1:46620879]
SteamID32 STEAM_0:1:23310439
Country Korea, Republic of
Signed Up October 2, 2012
Last Posted February 11, 2025 at 4:46 PM
Posts 2381 (0.5 per day)
Game Settings
In-game Sensitivity 1.945 (9.4"/360)
Windows Sensitivity 6
Raw Input 1
DPI
900
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse DeathAdder 2013
Keyboard Microsoft Rubber Dome, i ctap w/ RMB
Mousepad Steel Series QCK (http://imgur.com/qim8wA2)
Headphones Audio Technica ATH700x but not the black
Monitor Benq panel that everyone else has idr
1 ⋅⋅ 14 15 16 17 18 19 20 ⋅⋅ 155
#66 pee in Off Topic
Nub_Danishyou dont understand that if you give me this long story saying this and that and then you throw something ludicrous in there it makes me question whether any of your story was true

so you're smarter than the entire US government? you're able to completely discredit something that's been investigated for months because one part of it sounds unreasonable to you?

posted about 8 years ago
#54 pee in Off Topic
Daggertrusting the cia http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/0e/0eda2057678d3fda6d9a77506f350cdd2aaa5b17_medium.jpg

you're not trusting the CIA

you're trusting that the CIA (+ others) aren't going to waste Obama and Trump's time with shitposts from 4chan

posted about 8 years ago
#29 give demo gunboats in TF2 General Discussion

nah that leads to the bootie problem where the best option for the team is both less fun and less skill based for the demoman. a direct nerf to sticky self damage would let pipes still be relevant and make demo more fun + skill based overall since jumping becomes more important. the real question is what kinda change works best?

multiple stickies should still do full damage cause you probably dont want demos sitting on top of triple sticky traps risk free

imo the best bet would be make sticky self-damage ramp up similar to normal sticky damage. Start with something like -50% current damage on a frame perfect sticky timing and ramp up to full after a second or two

posted about 8 years ago
#52 pee in Off Topic
Nub_Danish no one care about the other claims it makes it kinda destroys credibility

have you actually read any articles reporting on it? they're putting way more words into the russia connections than the pee thing lmao
the credibility is destroyed if you trust anti-establishment sources more than the MSM and the CIA which is yr prerogative

posted about 8 years ago
#42 pee in Off Topic
cnsmeeei dont think anyone really cares about the pee thing dudeThen why did you title the thread pee?

because i assumed people would discuss the actual interesting parts of the thing after laughing at the pee thing

posted about 8 years ago
#28 What's the logic behind unbanning unlocks in TF2 General Discussion
AmarokDon't get me wrong, I don't have anything against theese weapons and I personnaly like to have them in the game, but we aren't talking about tf2 generally here, we're talking about 6s, and there kinda already is a notion of what 6s is

yeah sorry i projected a bit

might be I'm just bored of 6s but I honestly wish there were more weapons that created interesting gameplay dynamics. its a really delicate thing tho and I probably should put more thought into it, sorry.

posted about 8 years ago
#21 What's the logic behind unbanning unlocks in TF2 General Discussion

>eyelander, the sandman or the base jumper

Eyelander is cool af and carry building is a core part of MOBAs. I'd love it if the eyelander was a core part of tf2 cause it would do a lot of cool shit. It'd make momentum more important but also increase the gamesense required because demo situationally would go from incredibly high value pick to mostly worthless use of a sac

Sandman is pretty shit but the ball mechanic isn't inherently flawed. Stuns are bad but honestly with the right mechanic behind it it could be cool. Something like "can't cap for x seconds" or something that makes it a team support weapon would be kinda cool

Base jumper allows more movement options which is good for tf2

tbh it sounds like you have a concrete notion of what TF2 is and refuse to let anything else be "esport" but that's honestly myopic af

posted about 8 years ago
#19 What's the logic behind unbanning unlocks in TF2 General Discussion
KavA lot of bans are worth relooking at just because the ruleset/game/meta is different (E.g. sandvich used to heal heavy when he tossed it to the ground, minisentries were banned back when 2 engies were allowed and gravelpit was in rotation, the battalions backup used to build via damage taken).

Reviewing the whitelist used to be done regularly for esea but was stopped for a bit. And while im not a fan of unbanning unfun stuff just because they might not be overpowered, i think its a good idea to vote on whitelist changes periodically for the sake of trying to make the game more enjoyable.

yeah the big whitelist change was a good thing imo considering so many things had been banned since 2011ish. no matter how much shit you wanna throw at valve the game is easily the most balanced its ever been when you look at shit like old natascha, sandvich, dead ringer, escape plan, etc

posted about 8 years ago
#40 pee in Off Topic

i dont think anyone really cares about the pee thing dude

like out of the entire document that's the one thing that I'd call a nonissue

posted about 8 years ago
#30 pee in Off Topic

Because people who actually know whats going on treat it like a real document?

posted about 8 years ago
#28 pee in Off Topic

that timeline still depends heavily on the CIA not vetting the claims to any substantial degree. Really no matter how you look at it there's something that has people in Washington thinking this is important.

this thread is a succinct discussion about why the document is pretty poorly written from an IC perspective. It looks pretty likely this came from a civilian source. I figure the CIA can figure that out kind of quick and do a bit of vetting.

also i think CNN reported on it first and then buzzfeed actually leaked the document but im not 100%

posted about 8 years ago
#24 pee in Off Topic

the actual CIA report didn't say their were WMDs tho

but yeah you're definitely right about being skeptical. The actual document isn't really as important as the fact that multiple high level people have been briefed on it. Supposedly both Trump and Obama have had CIA briefings and various Senators have read it as well.

posted about 8 years ago
#22 pee in Off Topic

you're still having to assume that in the past 6 months no one at the CIA never bothered to look at the source of this information which just seems unlikely

and honestly if you think /pol/ is cool with white ethnostates its hard to say pepe isn't at least a little bit associated

sorry if im coming across like a sheep or w/e. I just feel like a lot of the skepticism ive read has been based on some serious assumptions of incompetence

posted about 8 years ago
#20 pee in Off Topic

cant wait for people to say "lolbuzzfeed" but haven't bothered to read the actual articles buzzfeed puts out

cause buzzfeednews is actually pretty neat

there's no real evidence either way where the document comes from, but you're kind of betting that the CIA wouldn't be able to figure out that someone emailing them from middle America might be full of shit. It seems kinda unlikely an intelligence agency is gonna present an obviously fake report to the POTUS or PEOTUS. The only way it could be fake (imo) is if someone lied to buzzfeed about who they were but the 4chan post didn't say that so w/e

the question is if the CIA is dumb enough to not be able to find a 4chan post

posted about 8 years ago
#19 elliott in Recruitment (looking for team)

hail satan

posted about 8 years ago
1 ⋅⋅ 14 15 16 17 18 19 20 ⋅⋅ 155