JonesyMcFlychiveif classes weren't fucking annoying to play against (i.e. engi and heavy) it'd be amazing to see them used more oftenfacesHopefully Robin Walker doesn't stay with Valve forever.Wow. What an offensive thing say. Robin Walker created Team Fortress. He believes that each class has a purpose, and he wanted to see each class be able to do well in competative. That doesn't mean being run all the time in 6s. That means used more often than off classing on last. Sort of like how many players love playing sniper to any point. I agree; some classes are a bit broken (Pyro airblast), but robin just wants to see each class useful in most situations.
if valve didn't go about making those classes be used more often with unlocks like the gru and the gunslinger then that'd be fantastic
unfortunately valve seems to think that it's a good idea to make classes literally nullify the classes that are designed to be most effective against them
They've been trying to reduce the number of hard counters to pull classes out of the specialist niche. It's not the worst thing in the world honestly. Engi is definitely the most situational class in 5cp. This is normally balanced because he trades situationalality for being able to shit on scouts, pyros, and idiots. Making him into a generalist class that provides area denial is fine. Gunslinger isn't a completely horrible idea, it's just implemented in an incredibly awful way because engi trades being able to get shit on by demos for being able shit on idiots less effectively. Making a class into a generalist is fine, as long as the class trades it's ability to be hard countered for its ability to hard counter. Gunslinger gives up the ability for demos to make a meaningful impact on Engis, but still let's engis destroy the flank. The GRU lets heavy not be killed by anyone who can jump or hold the S key, but he doesn't lose his effectiveness. The GRU makes heavy shed his weakness that makes him niche, but loses nothing in return. He still shits on everything. If the GRU did made you lose a large amount of combat effectiveness or something, like 40% damage, it'd be less ridiculous.