tsarhttps://clips.twitch.tv/DifficultLitigiousOysterDAESuppy
appreciate the efficiency of space in the background
| Account Details | |
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| SteamID64 | 76561198135559825 |
| SteamID3 | [U:1:175294097] |
| SteamID32 | STEAM_0:1:87647048 |
| Country | United States |
| Signed Up | April 18, 2017 |
| Last Posted | April 15, 2026 at 6:43 PM |
| Posts | 1649 (0.5 per day) |
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tsarhttps://clips.twitch.tv/DifficultLitigiousOysterDAESuppy
appreciate the efficiency of space in the background
I hurt my eye yesterday and now it doesn't hurt anymore.
PinKushinSetsulfunhaver1998depends on what you mean by 'true'Non-alternative facts.
Define "facts."
despacito
Bob_Marleyacceptance of perversion, racism, stupidity, misogyny, violence, incest, and pedophilia is common enough in the anime I have watched for me to generally avoid it nowadays.
damn this for real a good answer
second time anthony fantano has ever been TOO generous
TobYou can bind the in-game recording to be manual. Once the countdown begins you just press the button. That way pre-game isn't recorded
Rarely you'll realise you forgot to press record after you make a good play but there's always STV
edit: bind f7 ds_record;bind f8 ds_mark
Pretty sure those commands are correct. Record starts the demo, Mark is for bookmarks. try "find ds_" in console for finding the other commands like minimum killstreak/killstreak delay/delete if no bookmarks/etc
With these binds will the demo just automatically stop when the game ends or should I also bind a key to end the recording?
(I read most of what Tob said sry if I repeat anything)
The content isn't all that boring really, but one thing you're missing is making your editing features pop. like at transition at 0:14 is sexxxxy but the colors are so similar to what it's changing to I didn't even notice it the first time around. For that specifically I'd probably recommend throwing a really strong filter on it as it pulls off screen so the colors clearly contrast the new frag footage.
A list of notes from a person who is obsessed with watching edits:
billwgemmlook at this http://www.teamfortress.tv/34834/yttriums-competitive-viewmodels and see if you can disable every animation but reloading. i havent used yttrium's program before but theoretically it's possible. if it doesnt support it you'd have to do some manual viewmodel editing yourself
yeah I use that atm, seems to only disable the models entirely, I'm not really sure how to do it myself
I believe thats the thing hes saying you have to learn.
GritomaXiao to i63???
okay did u even read the article
SlicerogueboxcarSlicerogueuh i dont want to play process snake and gully all fucking season. The other maps may be less popular but they promote different types of play which makes the game interesting.then have your leader ban those maps
This isn't just about me though. streams are less interesting when you see the same map over and over. People don't grow as players when they don't have to adapt to new situations on new maps. Only getting good at those maps also lowers the skill ceiling because there is less map knowledge and play styles and strategy to learn. Whats more scrims will be a fucking nightmare to find especially at the higher levels because you'll have to scrim maps that the other team isn't necessarily playing and vice versa and there aren't enough teams.
Yall already downvoting this man when these are issues lots of teams have already experienced that would just be amplified by this change. boxcar is right you can just ban maps for variety, but why would you do that when you never get to scrim something like metalworks because its not popular. The solution to this is made ineffective by the problem.
My idea thoughts now: A good way to balance people playing the same maps over and over again is doing a system where previous bans carry over, forcing people to deviate from the standard, even if it doesn't necessarily mean every team plays every map in a season.
Also maybe I'm missing something here, but this seems far less effective than just swapping out the less played maps for new ones and trying it out? All this does is create a even closer-minded group towards non-standard maps, it doesn't really address the problem of staleness in the map group. Try said "Some maps are less popular for a reason", instead of ignoring that problem we should be looking for a solution in trying other maps.