capnnofapn
Account Details
SteamID64 76561197999215868
SteamID3 [U:1:38950140]
SteamID32 STEAM_0:0:19475070
Country United States
Signed Up July 27, 2012
Last Posted August 27, 2025 at 4:12 AM
Posts 2211 (0.5 per day)
Game Settings
In-game Sensitivity 12 inches/360
Windows Sensitivity
Raw Input 1
DPI
900
Resolution
1080p
Refresh Rate
420hz (120)
Hardware Peripherals
Mouse vaxee something
Keyboard durgod
Mousepad steelseries something
Headphones AKG EXPENSIVE ONES
Monitor benq 144hz
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#422 ESEA-IM S24 Happenings/Discussion in TF2 General Discussion

GG I hope u enjoyed the pootis power

posted about 8 years ago
#405 ESEA-IM S24 Happenings/Discussion in TF2 General Discussion

gg bb

posted about 8 years ago
#5 Yo waddup students of the academy in Off Topic

idk man it was just this thing about how e-studs take their e-gfs to outback steakhouse and ordering craft four loko and grilled peanut butter and jelly it needed work

posted about 8 years ago
#18 heads or tails in Off Topic

is this invite drama.

posted about 8 years ago
#1 Yo waddup students of the academy in Off Topic

This post was a mistake. My b. Not like "oh haha it we just an accident" I mean I posted something rly dumb but because I I got too excited and didn't think it through

posted about 8 years ago
#11 Pro Gamer in Esports

no it makes u a pro computer operator

posted about 8 years ago
#1 Who are the best online players? in Off Topic

I don't mean gamers I mean guys who are good at flirting with girls and stuff

posted about 8 years ago
#31 tracking aim with scatter gun as a scout.. in TF2 General Discussion

I agree that most good scouts do the majority of their aiming by trying to keep their crosshair close to the enemy and doing little flicks right before they shoot but being able to flick aim really well is still really helpful because it allows you to airstrafe and still hit shots at the same time. I'm not sure exactly why, but it seems like scouts that try to track as much possible are easier to hit even if you're a scout yourself. A couple things I notice myself doing sometimes that really fuck me up are jumping and shooting at the exact same time and doing little micro flicks the moment I click even though I know my crosshair is already on the enemy.. Also, I think some people have a tendency to squeeze their hand when they click during tense fights which can move their mouse unintentionally, so make sure your index finger is moving in an isolated fashion.

posted about 8 years ago
#13 eye dominance study and its relation to FPS aiming in Off Topic

I'm sorry if i wasn't clear if i was referring to the player changing his angle of view or the character in game. I meant the actual person. I think you're probably right about it being irrelevant in situations where its relatively easy to keep the enemy close to the middle of the screen, such as when you're targeting an enemy thats really far away or stutter stepping, but I could see it coming into play in situations like close range scout 1v1s, switching from a target on one side of the screen to the other, and when you have to move your crosshair away from the target in order to airstrafe. The study says it only takes about a 15 degree shift in the angle your eye is looking on average for your eyes to switch dominance. I dont have the tools to figure out exactly how far to the right or left from the center of the screen 15 degrees is from where you're sitting, but if the depictions of the methods used in the study are accurate then I wouldn't be surprised if we do shift our eyes 15 degrees or more.

posted about 8 years ago
#9 eye dominance study and its relation to FPS aiming in Off Topic
toads_tf'scuse me if i have no idea what i'm talking about but wouldn't this have 0 effect on tf2? you aren't perceiving it as a 3d space via 2 eyes, it's just a 2d screen

I don't think the fact that the screen is 2D makes its application invalid since the factor that determines your dominant eye at any given moment is 2D itself.

posted about 8 years ago
#5 eye dominance study and its relation to FPS aiming in Off Topic

Just moved my monitor a little bit the left to match my dominant eye and played a pug. Maybe its placebo but tbh things did feel more consistently easy to track and i felt like i was able to keep track of both my crosshair and enemies more accurately. I also found it easy for my eyes to stay relaxed.

posted about 8 years ago
#1 eye dominance study and its relation to FPS aiming in Off Topic

I started thinking about how the relationship between your dominant and your non dominant eye might influence your aim in FPS games so I looked up a study and found some interesting points. Here's the most relevant part of the conclusion.

"Our main finding is that ocular dominance reverses as a function of ocular dominance, with some modulation determined by the hand used. The functional significance of these results seems to be straightforward. Although the binocular field of view is ≈100° when looking straight ahead, as the eyes rotate peripherally, the monocular field of the inward turning eye is increasingly occluded (largely by the nose) by up to 50%. Therefore, it makes sense for the eye–hand coordination system to choose the eye with best overall field of view. At the same time, in most subjects this gating function is shifted slightly to the left or right (Fig. 2a), most likely to avoid dominance ‘flickering’ at the commonplace central range (i.e. the range tested in previous studies). This strategy allows for preferential gating of visual input from the eye with the best field of view, while avoiding ambiguity at the most common central gaze position."

Basically, the main finding was that people's dominant eye shifts based on what degree they're looking at. They also stated that the switch in dominance is pretty abrupt so Its pretty easy to see how this could have an impact on somebody's ability to aim in TF2 when you consider how players constantly shift their angle of view while tracking and therefor shift their eye dominance. If you're feeling skeptical about the relevancy, I would like to point out that the distance of the target stimuli in the tests were about 20 inches away from the person, which is pretty similar to how close we sit to our monitors and that the threshold for dominance to switch is about 10-20 degrees horizontally, which we certainly meet while tracking fast moving objects on our monitors.

If our dominant eye is shifting, so does our perceived position of an object. This leads me to believe that if we position our eyes in a way that minimizes the likelihood of switching eye dominance, we will have better aim. Since most people are right eye dominant, if you angle your head slightly to the left you'll have to shift your eyes much further to the left to in order to reach the the threshold needed to switch dominance. You could also shift the position of your monitor in the direction of your dominant eye.

EDIT: link disappeared when I edited the post.
http://www.sciencedirect.com/science/article/pii/S0042698901000797

posted about 8 years ago
#12 Best tf2 pickup lines in TF2 General Discussion

pocket me and you'll never have to fake again ;)

posted about 8 years ago
#30 MGE Tilt in TF2 General Discussion

scouts who force u to approach them every single time.

posted about 8 years ago
#335 ESEA-IM S24 Happenings/Discussion in TF2 General Discussion

its not like you need to ask us for permission just do it yo

posted about 8 years ago
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