Pyro is in my opinion UP. Sure once it gets in range it can kill you really easily, but so can any class. Hell even an engie can kill a soldier if he gets a good first shot on him. Admittedly the soldier would have to be pretty bad but I think you get my point. getting airblasted over and over again is really annoying. One thing that they could do to fix it is to make it feel like you're getting knockbacked by an explosion so that you still have air control.
The trick to beating a good pyro at close range is to stagger your shots. Idk if that will work against whoever the coolest ugc plat lepyroxd is but it certainly works against most good pyros. Im pretty sure the lag compensation is in the soldiers favor too because sometimes I will die to a rocket and then the airblast sound plays.
Pyro would be way more balanced if they just added the detonator's abilities to the flaregun. As a flanking class she should still have some extra mobility.
If youre a gunboating soldier you're kinda fucked against pyros :/
Would you guys like to see a lightening gun sort of weapon for the pyro? I think it could work if it only worked at all at close range