named jack and is a man
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SteamID64 | 76561198019322078 |
SteamID3 | [U:1:59056350] |
SteamID32 | STEAM_0:0:29528175 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | March 27, 2025 at 10:15 PM |
Posts | 1967 (0.4 per day) |
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don't just grind it out on newbots, practice in a lot of different ways
for instance: play scout in dm, play rocket jumper soldier in dm, play sniper in pubs, play scout v scout in mge, play scout v soldier in mge, don't do the same shit for hours, eventually you'll get bored and it will lose its effectiveness
how is this a thing that bothers you
also these teams are basically open anyway
Tery_This is why you put everything on Pastebin before posting to TFTV.
or notepad???
why would you ever just type long posts into this stupid reply box?
http://i.imgur.com/OOFkPjJ.jpg
I expect zilly to throw
bl4nkSo this is what happens when open comes to IM
IM teams in invite
open teams in IM
???
who is illegal elephant gun?
safrixsaamSafrix made huge improvements last season and in the current drought of demos will be one of the better ones in IM.
intermediate is dead
safrix is currently the #1 black demo in NA
tf2 is dead
I don't think I've ever lost to triplement
rest is spot on except for dino riders being MIA
The way the classes are inherently designed in TF2 is that some classes are generally better overall while other classes are better for niche purposes. The classes that are better overall tend to be combat classes capable of winning 1v1's against every class except possibly themselves. Given this, there is some sense in having the generalist classes having a class limit of 2 while all others have a limit of 1, because these classes will be used in general purposes. This also serves to prevent unbeatable last holds with either two heavies or two engies. If valve chooses to go in this direction, the class selection screen should be reorganized into different categories: Combat, Support, Pick, and Defense, where combat includes scout soldier, support includes demo medic, pick (or some better title) includes spy and sniper and defense includes pyro, heavy and engineer. Players would be more accustomed to what these classes would do simply by having the classes be organized in this manner and it would make more sense than the current system.
I think 6v6 currently provides some pretty strong groundwork for a solid system in TF2 and valve should attempt to support it in a manner that makes sense; there is nothing wrong with 6v6 and a lot of players currently unaware to the gameplay and the metagame just need to be primed and prepared for it.
can we get a long list of items that
a - need tweaking - items that are a little off balance but not a game breaking concept -> pomson
b - need reworks - items that are badly designed / game breaking -> soda popper / quick fix
just so people looking at suggestions have a place to start
work out
learn an instrument
learn a language - https://www.duolingo.com/
can we get a y/n from killing as to whether or not we're playing this or stock granary? ?
please
looking forward to fully charged because I am, and I imagine many other people are, clueless as to what prem will look like this season