who is illegal elephant gun?
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SteamID64 | 76561198019322078 |
SteamID3 | [U:1:59056350] |
SteamID32 | STEAM_0:0:29528175 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | July 23, 2025 at 8:34 PM |
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safrixsaamSafrix made huge improvements last season and in the current drought of demos will be one of the better ones in IM.
intermediate is dead
safrix is currently the #1 black demo in NA
tf2 is dead
I don't think I've ever lost to triplement
rest is spot on except for dino riders being MIA
The way the classes are inherently designed in TF2 is that some classes are generally better overall while other classes are better for niche purposes. The classes that are better overall tend to be combat classes capable of winning 1v1's against every class except possibly themselves. Given this, there is some sense in having the generalist classes having a class limit of 2 while all others have a limit of 1, because these classes will be used in general purposes. This also serves to prevent unbeatable last holds with either two heavies or two engies. If valve chooses to go in this direction, the class selection screen should be reorganized into different categories: Combat, Support, Pick, and Defense, where combat includes scout soldier, support includes demo medic, pick (or some better title) includes spy and sniper and defense includes pyro, heavy and engineer. Players would be more accustomed to what these classes would do simply by having the classes be organized in this manner and it would make more sense than the current system.
I think 6v6 currently provides some pretty strong groundwork for a solid system in TF2 and valve should attempt to support it in a manner that makes sense; there is nothing wrong with 6v6 and a lot of players currently unaware to the gameplay and the metagame just need to be primed and prepared for it.
can we get a long list of items that
a - need tweaking - items that are a little off balance but not a game breaking concept -> pomson
b - need reworks - items that are badly designed / game breaking -> soda popper / quick fix
just so people looking at suggestions have a place to start
work out
learn an instrument
learn a language - https://www.duolingo.com/
can we get a y/n from killing as to whether or not we're playing this or stock granary? ?
please
looking forward to fully charged because I am, and I imagine many other people are, clueless as to what prem will look like this season
granary definitely needed changes to spawns, granary is notorious for a mid-wipe leading to a last cap without any contention at all, because most of the players hadn't made it out of spawn yet or even spawned to begin with.
Granary is a very difficult last to push on even and usually involves the defending team losing their uber somehow before a successful push occurs.
I think cp_granary_pro_b7 in it's current form (without the mid changes) is a straight upgrade from the stock map and should be included in esea s19 in place of the stock map
even if I do miss the textures ; _;
saami wouldn't include like 7 missed airshots in a clip
I would
B)
I hope it's the same as last year
my 18th is the 12th and I'm local to last years venue :o
sentient shut up you're the worst person on our team
http://www.twitch.tv/swerve_vision/b/652869251?t=44m49s
someone's got some 'splainin' to do
kounterpartsbl4nki may or may not follow the cycle and come back to IMdo u want to stomp or have fun ur choice B)
those things aren't exclusive
stop spamming; you're making too many threads