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SteamID64 76561198019322078
SteamID3 [U:1:59056350]
SteamID32 STEAM_0:0:29528175
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Signed Up July 29, 2012
Last Posted July 23, 2025 at 8:34 PM
Posts 1975 (0.4 per day)
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#5 What happened to Muma and the Seamen/bote in TF2 General Discussion

>muma<

posted about 10 years ago
#81 4G.ash confirmed in TF2 General Discussion

there would be like 5 people left

posted about 10 years ago
#69 4G.ash confirmed in TF2 General Discussion

they already have showstopper on their team

posted about 10 years ago
#18 4G.ash confirmed in TF2 General Discussion

no street hoops needs to be at least 9-7 to make playoffs

it's still possible for cafe monster and yomies to make playoffs seeds aren't locked yet

posted about 10 years ago
#6 When does a hud become its own? in Customization

it's its own when you can call it unique and people won't laugh at you

posted about 10 years ago
#155 Half of reason kicked in TF2 General Discussion

yes if decimate can't go then enigma will be going
pretty sure dec can go tho

posted about 10 years ago
#9 Soldier LFT IM in Recruitment (looking for team)

[23:47:09] <nifwl> Benroads, is like a missionary
[23:47:16] <nifwl> going to africa of gaming
[23:47:23] <nifwl> trying to save us
[23:47:27] <nifwl> getting ebola

[19:01:23] <myT> Ben, I'll be... on the roads
[19:01:30] <myT> okay, that was bad
[19:01:32] <Benroads> how long have you been waiting on that one
[19:01:46] <myT> you can't even begin to imagine
[19:01:55] <myT> I feel like a free cow now
[19:02:04] <myT> I let it out

[20:48:38] <nzm> what if brad pitt seduced u
[20:49:40] <Kwong-Lo`> what if brad pitt said you could fuck angelina jolie, if he sat on the bed beside you guys jerking off
[20:49:59] <venim> i'd do it...
[20:50:33] <Kwong-Lo`> what if he massaged your ass while he was jerking off?
[20:50:45] <Benroads> would be a half ass massage
[20:51:00] <Kwong-Lo`> i see what you did there
[20:51:02] <Kwong-Lo`> clever dog

#uscpmpickup boys

posted about 10 years ago
#134 Half of reason kicked in TF2 General Discussion

no, not necessarily because one of them is that much worse than the other but because they're different players and play differently

posted about 10 years ago
#4 demo skipping still broken? in Q/A Help

ty kaneco will try that

posted about 10 years ago
#1 demo skipping still broken? in Q/A Help

certain demos will crash my game if I skip past a certain point (which is unique to every demo)
this has happened since after they updated demo skipping
kind of a hassle to wait a few minutes while the demo plays back at 600%
any fix ?

posted about 10 years ago
#33 Broken TFTV DM servers in TF2 General Discussion

it's all non 5-cp maps i think
which leaves coalplant gravel and via I think
it def got stuck on gravel and via tho

edit:
on a side note I think TF-true needs an update because it dropped a message in the chat saying there was an available update that could not be downloaded

posted about 10 years ago
#24 Broken TFTV DM servers in TF2 General Discussion
XanAir_if you're complaining about soldiers jumping you, wait until they land and shoot them if you're a soldier. if you're a scout complaining about a soldier then you're just bad at scout because its by far the easiest class to kill in dm.

Let's not say things that aren't true. There aren't many of us that play it in DM servers, but Demoman is the easiest class to kill in dm. My general solution to soldiers on high ground is to start using stickies

let's not say things that aren't true but my main is def the weakest class in this practice mod

posted about 10 years ago
#14 Broken TFTV DM servers in TF2 General Discussion
pokemonizepicIs there also by any chance a way to change spawns for granary and badlands? Half the time it spawns you on spire or in yard and you spend more time getting to mid then actually shooting things.

yes please I would love this, this is the biggest issue that these two maps have and it sucks
I would fix them myself if I knew how

posted about 10 years ago
#5 Broken TFTV DM servers in TF2 General Discussion

idk why we play any of the non-rotation maps
with the exception of maybe coalplant they all suck :( (especially freight)

posted about 10 years ago
#501 cp_sunshine (5CP) in Map Discussion

Alright, sunshine week is over for E$EA so I have some suggestions. First I want to mention that we got back capped once in all of the games we played and it was not because we were pushing out of last, so that transition between 1 / 2 is fine. The real issue with the map is how easy it is to hold last, we held a lot more than we should have on that last but we also failed pushes into last a lot more often than we should have. Stark's suggestion about filling in the tiled area is actually a really good idea and it's one I had thought about, I would also think about removing secret as I survived being ubered into while playing top left (to force the uber early) by running into the secret and just bouncing players / being ignored because I was not really an optimal target. As a pocket, a lot of the issues I discovered were related to how ubers / pushes handled and the biggest annoyance was actually just getting into last. The top left and top right chokes are actually really small and really short which makes it difficult to get through them without being spammed into oblivion (and therefore getting a bad uber off) or without getting forced by a soldier playing in a spot with very little risk associated with it.

Once you got into the point, it was very difficult to have an effective uber. Typically, when you're pushing into last on even ubers you want to use your uber to force the uber, and then kill the sentry / heavy and then make space for your team to move in. The last's size contributed to making this difficult but this really wasn't an issue for the same reason it's not an issue on snakewater or process. The real issue I had with sunshine last was how safe it was to hold near spawn. When you ubered in, you could typically get the sentry with soldier or demo spam but while you were doing that the medic and demo would run away, but not always by running away from the uber, typically the demo backed into spawn and, in fact, most damaged players would simply back into spawn to get resup. On most maps (gully, snake, process) you punish backing into spawn by standing on the point but because the spawn is so close to the point and because the point caps so slow it would be hard to do that. So, on a typical uber push you could kill the sentry (which there would almost always be because there were way too many 1/2 stalemates which all lasted way too long) and then maybe damaged players enough to force them into spawn and maybe force the uber which all culminated in basically 6 v 6 (possibly the pushing team having a sniper and the defending team having a heavy which made it more difficult) over a barely captured point and very healthy defending team.

I would say pushing out of last is about as difficult as pushing out onto snakewater but I don't really think that's so bad as you can typically countersack / force ubers if you play correctly.

TL;DR last is too hard to push because the spawn is too close to the point and/or the point caps too slow, as a result of the difficulty of pushing last (and to an extent pushing out of last -> pushing uphill) and of the many many small hard to push through chokes that really need to be examined / redesigned in some manner last would often stalemate out resulting in very slow gameplay (in our match vs MLX BLUE we sat on last for 20 minutes or so because it was so easy to defend but not easy enough to push out)

posted about 10 years ago
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