wonszuhttps://imgur.com/a/N9y6HjK
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SteamID3 | [U:1:59056350] |
SteamID32 | STEAM_0:0:29528175 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | August 5, 2025 at 9:16 PM |
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guys, remember, sigafoo didn't know that banning pete was gonna be a bad idea for sure so he had to try it to make sure
ZestyAlso, do leagues actually have a stance on this? There's certain things like this and the big box shadows which I really think shouldn't be allowed (although shadows showing through walls in general is a problem).
obviously it's not a league but you will be banned from pugchamp for cheating if you are caught using this exploit
melee attendees are unlikely to play other games and crt's can be expensive to acquire & transport
the stv didn't work
lucrativelikely just babied off the roster after losing a scrim and will be back im sure
viperLunacidequake champions is getting ditched as soon as diabotical comes outsome of the pros and semi-pros are jumping ship to diabotical but myself and a lot of other people fear that it’s gonna end up like reflex because without the quake name attached to them arena fps games tend to fall off very quickly and end up dead
as for quake champions, the fps issues, engine and netcode issues, balancing issues, and the fact that no ctf events have been announced two months into 2019 have most of us losing hope
bethesda's fiscal year ends in march so don't expect any announcements for another month at least
pretty good video only thing he misses with qc imo is how broken the queue system is
it takes way too long to get into games that are way too short to really warrant wanting to play
also the game is really slow to update but that kinda ties into one of his later points
I still think there's a pretty sizeable, untapped market around if something comes that's actually a pretty good game tho
bearodactylEdit: in ESEA afaik we play the original badlands rather than prolands, which I agree with you didn't fix enough and I personally think did unnecessary changes in removing hiding spots and the ledge on batts which was useful to stand on and nobody ever complained about.
I was talking to botmode yesterday and he talked about some other changes to last that he suggested on the thread but didn't get implemented which I think would be interesting to test. One was changing the spawn doors to gullywash style where they are rotated 90 degrees and moved backwards, which is a change that happened on sunshine and made it harder to just sit in spawn as a medic for example. The respawn timer changes are definitely a big plus as is the extra ammo, but one big issue people talk about is the sniper sightlines from choke and how hard it makes it to push out so maybe it would be possible to block off the sightline to right batts (just an idea, could end up being bad).
to tag off this a little
collaide just updated prolands off some suggestions that treetoon/riotbz/paulsen talked about and they look really good
https://www.teamfortress.tv/post/920664/cp-prolands
also the spawn doors is like the easiest change ever and helps a ton because it makes it harder to just sit in spawn and control one of the top areas which is really stupid
making last easier to push could also lead to pushing out being naturally easier cause you could lower badlands last defense spawn times a few seconds (currently if you die on last it's a 23 second respawn) and increase the spawn times for those pushing into last (or possibly move it?)
personally I'd much rather see rc2p played and tested rather than cardinal, which has not been updated and no one knows if it will be but if it's in the same state as last season then it's not worth keeping in because it's not a fun map, if you're playing it properly it turns into a very boring stalemate/banner mess because of its size and the sight lines and that's not fun.
I would really like to see propaganda make it in though
edit: I have no idea what happened to the quote but I think I fixed it