blAstro
Account Details
SteamID64 76561198070886829
SteamID3 [U:1:110621101]
SteamID32 STEAM_0:1:55310550
Country Netherlands
Signed Up January 11, 2017
Last Posted January 4, 2023 at 4:15 PM
Posts 124 (0 per day)
Game Settings
In-game Sensitivity 0.75
Windows Sensitivity 1.0
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
240
Hardware Peripherals
Mouse Logitech G Pro X Superlight
Keyboard Steelseries Apex Pro
Mousepad Corsair MM350 Pro Gaming Extended XL
Headphones Steelseries Arctis Pro GameDAC
Monitor BenQ XL2540K (240Hz TN)
1 ⋅⋅ 3 4 5 6 7 8 9
#12 Mr Slin - TF2 Healing Class Design Reimagined in Videos
bearodactylblAstroEoNEvery slin video is like: Hey this game has this mechanic and it's a successful game so let's incorporate it into tf2!To be honest though, a lot of successful games copy mechanics from other successful games.yeah but considering how useless the tf2 development team has been thus far i don't suspect they are anywhere near capable of successfully implementing changes as big as this (nor are they incentivized to unless they make a hat that gives you special abilities lol)

Slin was talking about the fact that TF2s weapons unlocks makes it easier to add weapons that can give certain classes healing/support roles. Valve has added class-changing weapons in the past (eg. Gunboats) so I'm pretty sure they could do it again.
What I'm wondering is if it would work in 6s.

posted about 7 years ago
#7 Mr Slin - TF2 Healing Class Design Reimagined in Videos
EoNEvery slin video is like: Hey this game has this mechanic and it's a successful game so let's incorporate it into tf2!

To be honest though, a lot of successful games copy mechanics from other successful games.

posted about 7 years ago
#3 Mr Slin - TF2 Healing Class Design Reimagined in Videos
gemmi'd prefer if he fixed his mic clipping out constantly so i can watch more than 30 seconds of his vids

Really? I didn't notice his mic clipping out

posted about 7 years ago
#1 Mr Slin - TF2 Healing Class Design Reimagined in Videos

https://youtu.be/FKBFHsUdIFw

What do you think about slin's ideas?
Could similar things work in 6s?

posted about 7 years ago
#386 best pub quotes in TF2 General Discussion

MrFaultierX [GER] : fuck you astro
MrFaultierX [GER] : fucking tryhard fat pc gamer

posted about 7 years ago
#5 Deathadder 2013 vs G402 in Hardware

To be honest, the quality of most Logitech mice is much better than Razer mice. I have used the Razer Mamba and DA2013 for years until a few years ago, when I switched to the G402. The G402 has been serving me very well up until recently, when I picked up the G403 which is an amazing mouse (although a little overpriced).

Try both mice if you can and see which you like most. Its largely up to personal preference imo

posted about 7 years ago
#7 ETF2L MEDALS!!!!!!?! in TF2 General Discussion
PermzillaI am think many people never have this medals. This medals have only very good team. Thats the first write that all participants have medal after only any team:). Only pro have this, another people ……… LOL

exactly think what I did!! Thank, dear Premzillar!

posted about 7 years ago
#19 Beater's voice? in The Dumpster

Balance well doggo

posted about 7 years ago
#18 ETF2L S26 GF: Se7en vs. Arctic Foxes in Matches

BREN DOMESTICATED Jebaited BREN CALIBRATED Jebaited LONG HAVE WE WAITED Jebaited NOW WE JEBAITED Jebaited

posted about 7 years ago
#48 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos

Can someone ban this edgy shitlord from derailing an actually helpful conversation?

posted about 7 years ago
#43 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos

Why do people go through the process of signing up to TFTV just to shittalk the game?
Get a life lmao

posted about 7 years ago
#5131 Frag Clips Thread in Videos

https://youtu.be/jp8K1SZcfNU
my first frag film thing.
I suck at editing but at least the frags are decent imho :D

EDIT: As soon as I posted this here the video got 3 dislikes :thinking:

posted about 7 years ago
#33 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos
GentlemanJonChanges have to stop moving in a defensive direction. Air stickies are worse so demomen are worse going forward. There are more healing and defensive options because we've unbanned the unlocks. These incremental changes all add up, large or bizarre changes aren't needed.

Even when unlocks were banned, stalemates were a big problem in TF2. You can't blame 5cp stalemates on unlocks alone because it's quite obvious that the format itself promotes stalemates.
The best way to currently play 5cp is to get a round ahead of the enemy team and then comfortably hold a forward point until the timer runs out, then go for a push last-minute so the enemy team doesn't even have time to reset if they successfully defend. The fact that this is the best way to play 5cp makes it fundamentally broken.

Weapons need to be made better in attacking situations to encourage and reward players for getting into attacking situations.

And how do you suppose we can do this? Most weapons can be used both offensively and defensively. I don't see what stats we could change on weapons to make them more strictly offensive.

Maps could do with making entry into points easier so ubers don't get popped so early for the attackers and low risk holds on points could be made riskier.

I agree with this. This is why I personally despise granary for its chokepoints that will force you to uber early so often.

Methods of disrupting the uber cycle could be made easier as uber asymmetry helps aggression.

Yes, but this doesn't change the fact that pushing out of last is very risky on top of being difficult.

Make Kritz viable.

Kritz is viable already, just situational. Teams have learned to play against Kritz so it only really works as a surprise now.

5cp isn't broken, it's like Soccer was 30 years ago before changes were made to encourage more attacking play.

Changes can be made to 5cp to encourage attacking play, which is exactly what Slin talked about. It would still be 5cp but the rules would change, or something would be added to 5cp to increase aggression.

posted about 7 years ago
#4 ETF2L S26 GF: Se7en vs. Arctic Foxes in Matches

bren casts Kreygasm

posted about 7 years ago
#19 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos
PheaaBuilding on the idea of a neutral objective at the end of the timer and more control points you could play a 5/7cp hybrid.

http://i.imgur.com/LzG0PcT.png

So in this picture you would play the 5cp until timer runs out, when it runs out the points you own are locked and the inbetween objective becomes neutral to play over.

http://i.imgur.com/vhgQcy6.png

In this case the stalemate was between mid and 2nd so the routes between 2nd and mid shut down by means of shutters and stuff leaving only minimal flank routes between them and new routes open up between mid and 2.5 and 2nd and 2.5. Thus creating a mid like fight between teams over a neutral point but still leaving the team that initially capped mid with the advantage of having more points in their favour.

The position of the 2.5 point should be such that it gives advantage pushes both onto 2nd and mid forcing both teams to fight over it or be in a position to lose the point that they own.

This inbetween point could also be used for stalemates on last.

http://i.imgur.com/nnb3GYY.png

Working exactly the same as it did on 2nd, provides some big advantage push either onto last or out of last if capped. This could even be extrapolated to 9cp with a .5cp between each normal 5cp objective.

Having the .5cps would allow for the clock to be much shorter due to the fact that when it runs out neither team gains or loses an advantage in terms of capture points it just forces a team fight.

This actually seems like a really good system for forcing fights. Someone needs to make this a map and I'd totally like to try it out.

posted about 7 years ago
1 ⋅⋅ 3 4 5 6 7 8 9