GentlemanJonChanges have to stop moving in a defensive direction. Air stickies are worse so demomen are worse going forward. There are more healing and defensive options because we've unbanned the unlocks. These incremental changes all add up, large or bizarre changes aren't needed.
Even when unlocks were banned, stalemates were a big problem in TF2. You can't blame 5cp stalemates on unlocks alone because it's quite obvious that the format itself promotes stalemates.
The best way to currently play 5cp is to get a round ahead of the enemy team and then comfortably hold a forward point until the timer runs out, then go for a push last-minute so the enemy team doesn't even have time to reset if they successfully defend. The fact that this is the best way to play 5cp makes it fundamentally broken.
Weapons need to be made better in attacking situations to encourage and reward players for getting into attacking situations.
And how do you suppose we can do this? Most weapons can be used both offensively and defensively. I don't see what stats we could change on weapons to make them more strictly offensive.
Maps could do with making entry into points easier so ubers don't get popped so early for the attackers and low risk holds on points could be made riskier.
I agree with this. This is why I personally despise granary for its chokepoints that will force you to uber early so often.
Methods of disrupting the uber cycle could be made easier as uber asymmetry helps aggression.
Yes, but this doesn't change the fact that pushing out of last is very risky on top of being difficult.
Make Kritz viable.
Kritz is viable already, just situational. Teams have learned to play against Kritz so it only really works as a surprise now.
5cp isn't broken, it's like Soccer was 30 years ago before changes were made to encourage more attacking play.
Changes can be made to 5cp to encourage attacking play, which is exactly what Slin talked about. It would still be 5cp but the rules would change, or something would be added to 5cp to increase aggression.