blAstro
Account Details
SteamID64 76561198070886829
SteamID3 [U:1:110621101]
SteamID32 STEAM_0:1:55310550
Country Netherlands
Signed Up January 11, 2017
Last Posted January 4, 2023 at 4:15 PM
Posts 124 (0 per day)
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In-game Sensitivity 0.75
Windows Sensitivity 1.0
Raw Input 1
DPI
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Resolution
1920x1080
Refresh Rate
240
Hardware Peripherals
Mouse Logitech G Pro X Superlight
Keyboard Steelseries Apex Pro
Mousepad Corsair MM350 Pro Gaming Extended XL
Headphones Steelseries Arctis Pro GameDAC
Monitor BenQ XL2540K (240Hz TN)
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#33 What ex-Pro players think about TF2 these days? in TF2 General Discussion
YeeHawVeccMan imagine if valve actually put money into TF2 comp like they did with DOTA 2 and CSGO

Its a shame when pro players that actually like the game leave because there just isnt any fucking money in this game

It sucks man, theres still so much potential in this 10 yr old game but valve just doesnt care dude

major feels bad man
from a business perspective, it doesnt make sense for valve to put money into this game because there would be no return on investment. money isnt just handed out for free.

There is no guaranteed return on investment no. But that doesn't necessarily mean Valve can't openly advertise competitive 6s instead of ignoring it for years.

posted about 6 years ago
#29 Ascent bids farewell to rando in News

:(

posted about 6 years ago
#20 Essentials.TF Monthly #1 Season 0 in TF2 General Discussion
WhyNotDivinemartenHiipFiresign the fuck up, €500 prizepool and only one prem team is signed up rn smh
You guys wanna let lowpander get easy money or what??
Well no, but I doubt my team will contest lowpander in any way shape or form

that's not what I like to hear from my official SISTER FISTERS™ teammate >:o

posted about 6 years ago
#6 LF Team Mentor [ETF2L LOW] in Mentoring

I'm getting downvoted for wanting to help a team improve, what has this world become.

posted about 6 years ago
#4 LF Team Mentor [ETF2L LOW] in Mentoring

I can maybe look over some of your demos and tell you what you are doing wrong and how to fix it.
I used to do some basic open team mentoring a while ago and it helped the dudes a lot. Just add me if u want.

posted about 6 years ago
#86 TF2 Blog: "Balance Changes" in TF2 General Discussion

Edit: internet derp sorry

posted about 6 years ago
#83 TF2 Blog: "Balance Changes" in TF2 General Discussion

My (summarized) opinions.

Show Content
Panic Attack: Good. Will be interesting to see how it plays!

Ambassador: I am skeptical about RNG involved in shooting it. The fun of the weapon was its accuracy. Perhaps change it to minicrits on headshot instead.

Dead Ringer: screw this weapon it is so annoying thank you for the nerf.

YER: Seems interesting but I will have to see how it plays out.

Sandman: This is the change everyone wanted to see. I hope the slow could be nerfed a little bit because it can still be very strong. At least this means u can't spam balls at the enemy medic and stun him while your roamer sacks and drops him because he cannot uber.

Bonk: perhaps make it so a % of final slow is effective during bonk to decrease effectiveness while it is active. This would mean you can still use it to get behind but if you use it carelessly you can get chased down.

Pocket Pistol: Seems very good as a flank scout sidegrade. Keep it like this.

Crit-a-cola: The problem with this item is that you can use it to 1-shot a medic at full health. Perhaps a change that could be made is that you do less damage with it every shot and then remove the damage taken debuff? Just a thought.

Atomizer: Finally seems balanced thank u volvo. Just note that the extra damage on melee hit is never gonna be used.

Flying Guillotine: Still seems like a spam weapon with free damage. I would like to see it changed so it does less damage on initial hit, or an increase in recharge time.

Base Jumper: Still a gimmicky item but at least it's not that good anymore.

Mantreads: Loving this change and is very hype. Seems to be good for sacking roamers as it gives you more mobility. How much extra mobility is yet to be seen though, but I am excited to see the crazy things people come up with.

Darwin's Danger Shield: Thanks I no longer need to wear this item to instantly be better than a sniper not wearing this item. The melee damage thing is weird though. I'd say remove that unless it is somehow in line with the pyro updates coming out.

Razorback: I never use this item but I guess HL mains and (7v7) "mains" love this.

Vita-Saw: Most interesting change. I like it a lot and I really really really hope people don't find ways to abuse this after rounds to gain free uber advantage the next round.

Crusader's Crossbow: A step in the right direction. Now slightly nerf healing or base healing on crit heals and it will probably be balanced.

Minigun: Heavy is my least-played class but I guess Heavy mains can rejoice at these splendit-seeming changes!

Gloves of Running Urgently: I think a % of health sapped per second should be permanent self-damage to compensate for rollout damage. Preferably a Heavy would arrive on mid with similar health as a roamer. Note that this would also be strong for building ubers.

Eviction Notice: same as above.

Fists of Steel: This weapon is so broken you might as well reduce the resistances outright. Step in the right direction though.

Rescue Ranger: Still annoying and over-powered since you can stand near ammo packs or spawn and be completely safe to heal your gun from range. Make it so the repair effectiveness decreases over range and give the teleport ability a medium-long range.
posted about 6 years ago
#49 balance changes blog post in TF2 General Discussion

I really hope they don't end up changing a bunch of stupid stuff due to pubbers with 200 hrs in-game complaining about a certain item being "OP".

posted about 6 years ago
#12 Is DeutschLAN 2017 happening? in LAN Discussion

Give me any dutch TF2 LAN and I shall attend

posted about 6 years ago
#127 i61 cu@ thread in LAN Discussion

Maybe cu@ ;)

posted about 6 years ago
#2 Roamer mentor! in Mentoring
man Slaying all these women with my massive peen.

Thats not exactly giving off a good first impression lol

posted about 6 years ago
#86 Who is the best? in TF2 General Discussion

Demo: B4nny (I don't think anyone can argue with the fact that Pipe Jesus himself is at the very least top 3).
Medic: Shade
Roamer: Blaze
Pocket: Mike is a beast
Scouts: Clockwork & Yz50 for that legacy.
Offclasser: I picked Alfa because of his flexibility but there are so many other good offclassers in there, especially amazing snipers.

I definitely feel biased because before I got into competitive TF2 I watched a lot of NA TF2 (around 4 years ago) so I don't really have a super good clue as to the skill levels of some older EU players :(

posted about 6 years ago
#25 Starkie Legacy The Second in Videos

the difference in aim between the first 2 frag clips and the rest made me realize lol
also the "c" in corsa is not capitalized in the second clip but is capitalized in a later one.

posted about 7 years ago
#33 New deathmatch server for EU in TF2 General Discussion

Hiya! I got a few questions.
Can you perhaps enable random spawns? Fixed spawns are very annoying because if the teams are not very well balanced you risk getting spawncamped which is not good for practice.

Also on other servers if you deal damage to someone and you get an assist on them, you still get healed (partially) but not on this server. Could this perhaps be enabled? It's really annoying if I do like 90% of someone's health in damage and some other person steals the frag, that I don't get any health.

posted about 7 years ago
#15 Bren casting with himself in Videos
uberchainhttps://clips.twitch.tv/EnthusiasticAttractiveChickenCclamChamp

EDIT: Redemption Arc https://clips.twitch.tv/AgreeableCrypticWeaselCoolCat

That was so close as well, I had 30 hp. All he had to do was hit a shot :(

posted about 7 years ago
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