bearodactyl
Account Details
SteamID64 76561198059645150
SteamID3 [U:1:99379422]
SteamID32 STEAM_0:0:49689711
Country United States
Signed Up March 12, 2013
Last Posted August 21, 2025 at 5:04 PM
Posts 3836 (0.8 per day)
Game Settings
In-game Sensitivity 2.88
Windows Sensitivity stock
Raw Input 1
DPI
1800
Resolution
1080
Refresh Rate
120
Hardware Peripherals
Mouse zowie za11
Keyboard quickfire tk mx blue
Mousepad puretrak talent
Headphones grado sr225i
Monitor asus vg248qe
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#32 On NATF2's Future in TF2 General Discussion
Corunsonalso idk if this would sound crazy, but how about teams switch sides when a team wins a round? I feel it would a way for both teams to play red and blue side equally

This would be way too confusing both for spectators and for players as you're just swapping colors to shoot at each round I'm sure someone could space out and forget for a minute and then shoot the wrong people. The other thing is most maps are sufficiently well made that neither side has any real advantages so it doesn't matter much. Gullywash has the lamp that you can hide on that favors one team but other than that there's not much. Default badlands has the antlers in house to hide on and the vent in the sky for red side so that's just a strictly better side but it seems the new league will be using prolands instead (the antlers are a cool hiding spot that is actually hard to get up in consistently and doesn't offer much value but can reward you for knowing the map and knowing how to do the specific low jump right, don't see why it got removed in prolands but that's beside the point, the vent is mad dumb tho lmao)

Another thing that we should figure out as a community is the ruling on using wallbugs on invisible clipping in the skybox as a hiding spot. I think it's really lame and unreasonable for everyone in the league to go around the map learning every single one, not to mention that they give soldiers such a crazy advantage. There's a reason the map makers didn't add random ledges in the sky above snake choke or process rollout, cause that shit makes no sense and gives the player too big an advantage. It's not hard to do consistently as people like laz and kaptain have shown (just look at boshy he does it in speedruns and consistently hits wallbugs every single time) and doesn't add anything interesting to the game so I think they should be banned as if they're an exploit. Using a wallbug to avoid fall damage is negligible and I've only ever seen it done once but I see it like doing an edgebug to avoid fall damage, so irrelevant but props to you if you happen to do it (you can also jumpbug and avoid fall damage too but I've only ever seen it done in mge)

posted about 6 years ago
#30 On NATF2's Future in TF2 General Discussion

In the survey it asks which playoff ban order you prefer but these all seem a bit silly, I think it should just be one ban each, pick pick, then alternate bans down to the last map so both teams get a say in it. I think that's the most fair way of doing it and only doing 5 total bans and then one team picking at the end seems like it just gives that team too much control over the deciding map.

Maybe the second seed should have more control over the third in playoffs though to reward them a little, as is the seeds really don't matter at all because you just play the other one with equal footing as far as I know (you do get to choose if you want to be team A or B if you're the higher seed I think but they don't make much difference)

posted about 6 years ago
#25 On NATF2's Future in TF2 General Discussion

I think if they had like 90 second tac pauses you could do in between rounds that would be a really good feature, or just allowing a pause of whatever duration, and allowing them to do that for a tac pause (technically I think you're not supposed to tac pause in esea but ppl still do. Having a shorter one for both teams to discuss shit and figure out what they wanna fix would be good versus the 'oh lemme go to the bathroom' or get a drink or whatever that u will do with normal pauses lol

posted about 6 years ago
#21 On NATF2's Future in TF2 General Discussion

Noo don't do away with the halves rewind ruleset was good for lan but the half time is super good to allow teams to play strategically and comfortably while still having the possibility to come back and change their approach in the second half. With no halftime the first point that is won is easily the most important and it let's teams easily park the bus and force the other team to do crazy stuff out of desperation with the little time left.

With the half time the team that wins does so because they have actually cracked the other teams defenses and shown themselves to be the better team rather than simply getting lucky on one mid and wiping them and converting it to a round just to park the bus 1-0 with a sniper for the next 20 minutes.

Maybe I'm in the minority but the amount of comebacks I've seen enabled by the half time ruleset completely justifies the downsides (having to play a little longer I guess). Hopefully there's something in the survey though to gauge public opinion on it versus just going with what botmode suggested he wanted and sigafoo said he agreed he liked.

posted about 6 years ago
#207 Announcing RGL.gg Sixes - Season 1 in TF2 General Discussion

Idk why nobody has brought this up but these map selection systems seem really poorly thought out. In invite it has one team ban a single map and then the other team chooses from the remaining. On the one hand this means Kalinka and cp_coldcut will literally never get played which is a relief but it will also make it so every single team gets to choose one of their two best maps in one of their matchups.

This just encourages people to play the maps they are already good at because they can always pick their #1 or #2 of their competitors and secure a win that way. The current esea system allows for one of the best of three maps in playoffs to be like that for each team and the other is chosen by each team progressively banning down until there's one left, which is a much more fair system. The reg season way of each team banning 3 maps that may overlap and cancel is much better because it at least puts games on an even playing field where both teams have a say versus in RGL just getting dicked by the system and having to play either propaganda or viaduct vs ascent for example (in fairness they are really good at a lot of maps but these two most teams are not good at and do not frequently practice).

The weekly map system would be a fine option too esp given how much people were asking for it but they removed badlands and granary for some new koth map and kalinka (which most invite teams thought was bad and severely flawed in the invite new map cup btw, my team's even preferred cp_auschwitz as phlps calls whatever that prison themed map is called) so it would just be two weeks of upsets on these new maps nobody has played which would definitely fuck up invite standings and be too much. Idk why he doesn't literally just copy esea rules and shit to get people to jump ships without question and then slowly change it to his own personal brand of aids over time like he's clearly already planning to do.

Also Imma have to agree with twiiku here even if his leagues are successful, the way he frames it is disingenuous at best (for example, just on this thread he edited the op to claim sign ups have been great and they have "up to eight invite teams" but I'm fairly sure only a couple teams have actually decided they will play and the rest of us are on the fence (I know my team and ascent are both hesitant to say the least but he has us both down because Ma3la and sandblast asserted they would make teams and want an invite slot in case, but that's by no means guaranteed)

posted about 6 years ago
#8 google chrome help in Off Topic

get rid of all your useless addons u fuckin aidsmonger

posted about 6 years ago
#95 Announcing RGL.gg Sixes - Season 1 in TF2 General Discussion
Discordhttps://twitter.com/b3arodactyl/status/1138568399737565184

sandblast apparently told sigafoo that he intends to make a team and to reserve a slot but it's definitely misleading to say the least lol (dunno maybe the rest of the team will stick around hard to say this early)

posted about 6 years ago
#80 Announcing RGL.gg Sixes - Season 1 in TF2 General Discussion

im really curious to see what went through sigafoo's head that led him to the decision to take this map thread from a year ago that nobody even played or really gave proper feedback about and go 'yep, this one's a keeper'
even the lucrative new map test thread says it was untested like why on earth did they choose it lmao
https://www.teamfortress.tv/50874/looking-for-maptest-participants#24
https://www.teamfortress.tv/46770/koth-clearcut-pre-b4-2

posted about 6 years ago
#71 Announcing RGL.gg Sixes - Season 1 in TF2 General Discussion
RebitexattuuEDIT: also whats the possibility of removing badlands from the map pool for this new league?blands and granary are removed for clearcut and kalinka

what the fuck even is clearcut
kalinka is hot garbage as well

i dont get why sigafoo didn't just copy the same esea map pool instead of this controversial new map stuff
inb4 team misses playoffs due to upset week on cp_dickcheese or whatever other new map nobody has ever played or even knows how to hold on lmao

posted about 6 years ago
#577 ESEA Open S31 Happenings/Discussion in TF2 General Discussion
niaazwhat's good interp to have on esea servers if ur hitscan or proj?

most people use 0 for projectiles and 0.033 for hitscan (can use 0 too if u have good internet just might be bad hitreg)
https://www.teamfortress.tv/14120/about-cl-interp-and-hit-registeration
https://www.teamfortress.tv/11394/?page=1#post-8

posted about 6 years ago
#12 Dunk Masters LFP RGB4 in Recruitment (looking for players)

rip jeff :(

posted about 6 years ago
#1 wtf happened to my youtube subscriptions page in The Dumpster

https://i.imgur.com/rLc93hW.png

okay nvm it somehow logged out of my account and into some school account that ive never used im an idiot lmao

posted about 6 years ago
#9036 stream highlights in Videos

https://clips.twitch.tv/BovineBlindingKathyFeelsBadMan
https://clips.twitch.tv/MoistGorgeousPotatoPeteZarollTie
edit: rocket deleted them, how sad

here's an epic clip of me fragging with mat_viewportscale 0.05 to make up for it
https://clips.twitch.tv/ElegantSucculentGalagoDancingBaby

posted about 6 years ago
#48 [S33] Class Restrictions in TF2 General Discussion

damn imagine if esea had something like this maybe then we wouldn't have seen 2 consecutive seasons with the same exact teams winning open, im, and invite (believe it was the 8k and wrech teams in open and im)
johnmilter and other sandbag teams follow the same trend of offclass during regular season but mainclass during finals, would be interesting if they literally weren't allowed to play the classes in finals (probably a lot more fair lol)

posted about 6 years ago
#22 ways to improve movement? in TF2 General Discussion

ive definitely found jump maps to be helpful with movement, though i dont know if it really needs to be grinding the same maps cause until recently i hardly ever reran maps i would just try to beat the hardest t6's i could and it definitely helped my surfs and overall mechancis

though people say that sensitivity is just personal preference and doesn't matter, it's definitely way easier to have good movement/dodging if you play scout with a faster sens rather than like trying to dodge with 20in/360, so it might be the case that speeding up your sens a little bit makes it easier to have good movement

posted about 6 years ago
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