I doubt it's of any use to post here, I'm sure it's been done before anyway, but you can get truly class specific crosshairs using edited versions of the static class images. The downside is that it doesn't work in sv_pure 2 as it's a custom material. If anyone is interested in it I'd be happy to upload what I've done so far, I'm just not sure that there was a point in making it/continuing work on it.
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | March 25, 2025 at 8:26 PM |
Posts | 1350 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
SchalalaaDavidTheWinAnd this way a team that's gonna loose anyways can fuck their opponent out of 2 points by just ff'ing. Bad idea imo._KermitWhat about something like 4 points for a default win instead of 6?
It's still 4 points for a win they probably didn't deserve. A team that would go to these lengths would take 4 guaranteed points over risking 0.
ondkaja ninjad me
Yeah I was just spitballing, changing the points awarded for default wins seems like the best thing to do though. I'm not sure how to go about it, admin discretion is probably not a great way to do it. I only say that it's the best way to do it because the points are all that matter at the end of the day.
What about something like 4 points for a default win instead of 6?
The Toucan is a member of the family Ramphastidae of near passerine birds from the Neotropics. They are brightly marked and have large, often colorful bills. As an ornithologist I really am glad to see that they are a huge interest to so many in this community! I hope to see you guys around the ornithologyexchange.org forums in the future!
░░░░░░░░▄▄▄▀▀▀▄▄███▄
░░░░░▄▀▀░░░░░░░▐░▀██▌
░░░▄▀░░░░▄▄███░▌▀▀░▀█
░░▄█░░▄▀▀▒▒▒▒▒▄▐░░░░█▌
░▐█▀▄▀▄▄▄▄▀▀▀▀▌░░░░░▐█▄
░▌▄▄▀▀░░░░░░░░▌░░░░▄███████▄
░░░░░░░░░░░░░▐░░░░▐███████████▄
░░░░░le░░░░░░░▐░░░░▐█████████████▄
░░░░toucan░░░░░░▀▄░░░▐██████████████▄
░░░░░░has░░░░░░░░▀▄▄████████████████▄
░░░░░arrived░░░░░░░░░░░░█▀██████
I know it's a horror-ish game but fear 1 was a genuinely enjoyable game, the other two sucked big time though. I'd agree with people saying limbo too, really fun game and brilliant art style.
I've had that in JayHUD for ever pretty much. You make the hudplayerhealth.res as wide and tall as the whole screen and make an instance of a bar along each of the sides. you'll have to re-position the health itself but that's your outline done. Then go to hudanimations and simply animate the bar to change colour when buffed and low.
Sounds like it's an problem with your ISPs routing, I get the same problem a lot too.
Yeah, use lawena or source recording tool or an equivelant if you want to make high quality videos for TF2. Even if you choose to not go down that path I'd suggest removing the HUD that you're using in the videos, unless the play is all made on low health for example. If you don't want to do that either I'd recommend checking out this video on demo smoothing, it's a lot nicer to watch than the zoom ins you've done in your videos. I'm interested to see how you progress with this project GL!
Out of interest have you completely bet away your bp? It's remarkably empty.
I forgot that I had this edit lying around, it's an edit of CBHUD (?), or at least from something Colly made a while ago. Thanks to a discovery by Qualx, I used a meter that's not really used much to create (with a lot of help from Qualx) a new take on uber meters. Sadly this doesn't work for any of the other meters like cloak or jaraate etc.
http://imgur.com/a/8c3bX
Do you have mat_showlowresimage or whatever it's called enabled? That causes the crosshairs to look messed up.
keepertonI am still in desperate need of any help at all figuring out what the hell I did wrong.
The health cross floats way above players' heads (it also doesn't change colors with the state of their health anymore, like it used to), there's no health indicator on the person I'm healing. There used to be a standard health cross with a number next to it to the left of the "Healing:" that's just gone now as can be seen here: http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers/?page=24#703
http://puu.sh/esn1r/6b6902f2e9.jpg
This is my TargetID.res file here: http://pastebin.com/27m4y55K. I'm not sure what else to mess with as of right now. I have no idea what changed in the last three months since I last touched TF2 to make my HUD do this either.
Not 100% sure but tf_hud_target_id_disable_floating_health 1 should help.
chiveHey guys, don't mean to be a nusance, as i'm not sure if this belongs here, but I was looking for the HUD that stacks the ammo sort of like gmang hud. I believe platinum was using a hud that looked sort of what i want at lan, but not quite sure. Anyone know of such a hud?
I don't actually have an answer but you could maybe try looking through the album in this thread.