I looked and couldn't see a thread that was similar to this and frequently used. I figured if there can be a HUD editing one, there can be a PC part one. This is also to sort of condense the number of threads that get made for small questions as well as keeping the PC build thread as close to only build posts as possible.
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | July 8, 2025 at 5:57 PM |
Posts | 1355 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
I don't know if this is really the right thread for it, but I don't wanna make a new thread for one smallish question. Would one see much of a benefit from upgrading from a 2500k @ 4.5 to a 4690k/other newer i5 maybe if it was OC/d too? I get a bunch of fps drops while streaming and am curious if anyone can give some insight.
CoolMaxSUpreme_KermitMade an edit of JayHUD http://i.imgur.com/v3OoXSn.jpg
Dl?
https://mega.co.nz/#!g84nFbCI!DqmbSe8-_enA9Ve3AB-nmab9cL3o9x6qsMJOYV1fLxA
Flux is great and all, it just doesn't work on games while fullscreen. That said I'd still try it out with windowed borderless.
AElaiLeRayonVertwhy does this 'pipe 'chargemeter appear when I use The Huntsman? It does the exact same thing the huntsman meter does.
It's a bug that's been around for a long while. I don't know if any one else has reported it, but the dev team probably overlooked it because the stock meters overlap.
Also, how do I fix those white pixels in the upper and lower right corners?
I think you'll want to edit the size/position of the PanelCover* images - just PanelCoverRight, most likely.
Yeah you can either move the black bars further in or find TFFatLineBorderRedBG in clientscheme and change the drawcorner values to 0.
749,224
Duck > Hildreth > Ash
Don't use the particle remover vpk to get normal rocket trails.
RandalcinderA side question from me: How did some people achieve a lerp value of 0.014. I think I've seen it in some videos.
If you have cl_updaterate and cl_cmdrate values that are higher than 67, you can get some wonky lerp values.
That said, it doesn't actually give you a lower value, it just shows it in netgraph, your actual interp will remain at 15.2
I'd be willing to put in a bit of time to look through demos I suppose. Pretty sure beater has all the stvs uploaded in his thread.
s0rexfor some reason the _unlit_playermodels is changing my hats color in game, what i mean is that i have the All-Father for soldier painted as black and in game it shows it as white, and it shows my Silver Botkiller Rocket Launcher as Gold botkiller, is it only for me ? and how do i fix that ?
I've gotten that too, it's pretty weird, especially as nohats removes the head from botkillers, it just reappears and as the wrong colour.
Cheers for the heads up JarateKing, I guess I wasn't preloading the models properly. I must have been joining an sv_pure 1/2 server first and not realising.
Is anyone else getting problems with any of the vpks not working on sv_pure 2? Specifically unlit_players doesn't seem to be loading for me. It's not a huge thing but I really enjoyed using it.
devamar_10https://www.youtube.com/watch?v=RZMFPVG3e5w
update on the the material hud's main menu
-done the main menu, still need to do some of the sub menus
-done the backpack menu
-almost done the load-out menu (still need to figure out how to recolor the boxes)
any feedback on the menu so far would be appreciated!
Yo that looks dope as shit. Are you gonna have any more of the slick animations incorporated into the menus at all?
GODMODE_KermitGODMODEhttp://image.noelshack.com/fichiers/2015/07/1424016854-help.png
I would like to animate the background color of theses when overhealed/less than 50% hp
Animate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2 Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.2 0.4
Doesn't seem to work, help ?
Well you've got the animation for the BG going to black starting before the first animation finishes, try putting the second part asAnimate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2 Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.3 0.4
The first number is the start time and the second is the duration, so you've got it set up as starting while the first animation is only halfway done.
Doens't work, I think it's not possible, due to the fact that there is no variable for fillcolor.
Thanks anyway
You could also try changing from bgcolor as the variable to fgcolor, might work.
GODMODEhttp://image.noelshack.com/fichiers/2015/07/1424016854-help.png
I would like to animate the background color of theses when overhealed/less than 50% hp
Animate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2 Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.2 0.4
Doesn't seem to work, help ?
Well you've got the animation for the BG going to black starting before the first animation finishes, try putting the second part as
Animate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2
Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.3 0.4
The first number is the start time and the second is the duration, so you've got it set up as starting while the first animation is only halfway done.
cuteteaGoing! Also gonna be my first lan, trying my best to bring my whole team for quality lan bonding time (also to meet Fribs). I can't wait.
Bring all the Icelandic players please.