_Kermit
Account Details
SteamID64 76561198037955288
SteamID3 [U:1:77689560]
SteamID32 STEAM_0:0:38844780
Country Scotland
Signed Up December 10, 2013
Last Posted July 8, 2025 at 5:57 PM
Posts 1355 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G703
Keyboard Cooler Master Quickfire TK (Cherry MX Red)
Mousepad Silent Monsters Gaming and Office Mouse Mat
Headphones Beyerdynamic DT 770
Monitor BenQ XL2411T
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#1 PC Parts: short questions, quick answers in Hardware

I looked and couldn't see a thread that was similar to this and frequently used. I figured if there can be a HUD editing one, there can be a PC part one. This is also to sort of condense the number of threads that get made for small questions as well as keeping the PC build thread as close to only build posts as possible.

posted about 10 years ago
#412 PC Build Thread in Hardware

I don't know if this is really the right thread for it, but I don't wanna make a new thread for one smallish question. Would one see much of a benefit from upgrading from a 2500k @ 4.5 to a 4690k/other newer i5 maybe if it was OC/d too? I get a bunch of fps drops while streaming and am curious if anyone can give some insight.

posted about 10 years ago
#3610 Show your HUD modifications! in Customization
CoolMaxSUpreme_KermitMade an edit of JayHUD http://i.imgur.com/v3OoXSn.jpg
Dl?

https://mega.co.nz/#!g84nFbCI!DqmbSe8-_enA9Ve3AB-nmab9cL3o9x6qsMJOYV1fLxA

posted about 10 years ago
#6 Gunnars opinions/experiences in Hardware

Flux is great and all, it just doesn't work on games while fullscreen. That said I'd still try it out with windowed borderless.

posted about 10 years ago
#953 HUD editing: short questions, quick answers in Customization
AElaiLeRayonVertwhy does this 'pipe 'chargemeter appear when I use The Huntsman? It does the exact same thing the huntsman meter does.
It's a bug that's been around for a long while. I don't know if any one else has reported it, but the dev team probably overlooked it because the stock meters overlap.
Also, how do I fix those white pixels in the upper and lower right corners?
I think you'll want to edit the size/position of the PanelCover* images - just PanelCoverRight, most likely.

Yeah you can either move the black bars further in or find TFFatLineBorderRedBG in clientscheme and change the drawcorner values to 0.

posted about 10 years ago
#37 How many hours does your friends list have? in TF2 General Discussion

749,224

Duck > Hildreth > Ash

posted about 10 years ago
#183 Prism HUD & Clean TF2 in Customization

Don't use the particle remover vpk to get normal rocket trails.

posted about 10 years ago
#10 cl_interp in Q/A Help
RandalcinderA side question from me: How did some people achieve a lerp value of 0.014. I think I've seen it in some videos.
If you have cl_updaterate and cl_cmdrate values that are higher than 67, you can get some wonky lerp values.

That said, it doesn't actually give you a lower value, it just shows it in netgraph, your actual interp will remain at 15.2

posted about 10 years ago
#99 i52 Fragmovie in TF2 General Discussion

I'd be willing to put in a bit of time to look through demos I suppose. Pretty sure beater has all the stvs uploaded in his thread.

posted about 10 years ago
#164 Prism HUD & Clean TF2 in Customization
s0rexfor some reason the _unlit_playermodels is changing my hats color in game, what i mean is that i have the All-Father for soldier painted as black and in game it shows it as white, and it shows my Silver Botkiller Rocket Launcher as Gold botkiller, is it only for me ? and how do i fix that ?

I've gotten that too, it's pretty weird, especially as nohats removes the head from botkillers, it just reappears and as the wrong colour.

Cheers for the heads up JarateKing, I guess I wasn't preloading the models properly. I must have been joining an sv_pure 1/2 server first and not realising.

posted about 10 years ago
#155 Prism HUD & Clean TF2 in Customization

Is anyone else getting problems with any of the vpks not working on sv_pure 2? Specifically unlit_players doesn't seem to be loading for me. It's not a huge thing but I really enjoyed using it.

posted about 10 years ago
#3561 Show your HUD modifications! in Customization
devamar_10https://www.youtube.com/watch?v=RZMFPVG3e5w
update on the the material hud's main menu
-done the main menu, still need to do some of the sub menus
-done the backpack menu
-almost done the load-out menu (still need to figure out how to recolor the boxes)

any feedback on the menu so far would be appreciated!

Yo that looks dope as shit. Are you gonna have any more of the slick animations incorporated into the menus at all?

posted about 10 years ago
#913 HUD editing: short questions, quick answers in Customization
GODMODE_KermitGODMODEhttp://image.noelshack.com/fichiers/2015/07/1424016854-help.png

I would like to animate the background color of theses when overhealed/less than 50% hp
	Animate VerticalLine1	BgColor	"0 255 255 255"	Linear 0.1 0.2
	Animate VerticalLine1	BgColor	"10 10 10 255"	Linear	0.2 0.4

Doesn't seem to work, help ?

Well you've got the animation for the BG going to black starting before the first animation finishes, try putting the second part as
	Animate VerticalLine1	BgColor	"0 255 255 255"	Linear 0.1 0.2
	Animate VerticalLine1	BgColor	"10 10 10 255"	Linear	0.3 0.4

The first number is the start time and the second is the duration, so you've got it set up as starting while the first animation is only halfway done.

Doens't work, I think it's not possible, due to the fact that there is no variable for fillcolor.
Thanks anyway

You could also try changing from bgcolor as the variable to fgcolor, might work.

posted about 10 years ago
#910 HUD editing: short questions, quick answers in Customization
GODMODEhttp://image.noelshack.com/fichiers/2015/07/1424016854-help.png

I would like to animate the background color of theses when overhealed/less than 50% hp
	Animate VerticalLine1	BgColor	"0 255 255 255"	Linear 0.1 0.2
	Animate VerticalLine1	BgColor	"10 10 10 255"	Linear	0.2 0.4

Doesn't seem to work, help ?

Well you've got the animation for the BG going to black starting before the first animation finishes, try putting the second part as

	Animate VerticalLine1	BgColor	"0 255 255 255"	Linear 0.1 0.2
	Animate VerticalLine1	BgColor	"10 10 10 255"	Linear	0.3 0.4

The first number is the start time and the second is the duration, so you've got it set up as starting while the first animation is only halfway done.

posted about 10 years ago
#105 i55 in TF2 General Discussion
cuteteaGoing! Also gonna be my first lan, trying my best to bring my whole team for quality lan bonding time (also to meet Fribs). I can't wait.

Bring all the Icelandic players please.

posted about 10 years ago
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