Is anyone else getting problems with any of the vpks not working on sv_pure 2? Specifically unlit_players doesn't seem to be loading for me. It's not a huge thing but I really enjoyed using it.
| Account Details | |
|---|---|
| SteamID64 | 76561198037955288 |
| SteamID3 | [U:1:77689560] |
| SteamID32 | STEAM_0:0:38844780 |
| Country | Scotland |
| Signed Up | December 10, 2013 |
| Last Posted | November 15, 2025 at 11:16 AM |
| Posts | 1360 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G703 |
| Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
| Mousepad | Silent Monsters Gaming and Office Mouse Mat |
| Headphones | Beyerdynamic DT 770 |
| Monitor | BenQ XL2411T |
devamar_10https://www.youtube.com/watch?v=RZMFPVG3e5w
update on the the material hud's main menu
-done the main menu, still need to do some of the sub menus
-done the backpack menu
-almost done the load-out menu (still need to figure out how to recolor the boxes)
any feedback on the menu so far would be appreciated!
Yo that looks dope as shit. Are you gonna have any more of the slick animations incorporated into the menus at all?
GODMODE_KermitGODMODEhttp://image.noelshack.com/fichiers/2015/07/1424016854-help.png
I would like to animate the background color of theses when overhealed/less than 50% hp
Animate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2 Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.2 0.4
Doesn't seem to work, help ?
Well you've got the animation for the BG going to black starting before the first animation finishes, try putting the second part asAnimate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2 Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.3 0.4
The first number is the start time and the second is the duration, so you've got it set up as starting while the first animation is only halfway done.
Doens't work, I think it's not possible, due to the fact that there is no variable for fillcolor.
Thanks anyway
You could also try changing from bgcolor as the variable to fgcolor, might work.
GODMODEhttp://image.noelshack.com/fichiers/2015/07/1424016854-help.png
I would like to animate the background color of theses when overhealed/less than 50% hp
Animate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2 Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.2 0.4
Doesn't seem to work, help ?
Well you've got the animation for the BG going to black starting before the first animation finishes, try putting the second part as
Animate VerticalLine1 BgColor "0 255 255 255" Linear 0.1 0.2
Animate VerticalLine1 BgColor "10 10 10 255" Linear 0.3 0.4The first number is the start time and the second is the duration, so you've got it set up as starting while the first animation is only halfway done.
cuteteaGoing! Also gonna be my first lan, trying my best to bring my whole team for quality lan bonding time (also to meet Fribs). I can't wait.
Bring all the Icelandic players please.
Made an edit of JayHUD
MR_SLINCherry do you have any plans to use a percentage of the bets to fund competitive TF2 tournaments? I'm not saying that you're creating the site for profit, but I'm asking if you've considered taking X percent of bets and then putting that money towards incentivizing comp players in tournaments?
I think that the % that he takes will probably end up mostly going to server costs.
Mr_Harvardhttp://cloud-4.steamusercontent.com/ugc/44244007320848359/433992FD131C8D1435053F990376A456196506EA/
whats the file to edit that, mainly the bg, ive look in freezepanel_callout and basic, changed everything labeled bg and yet no sucess
Checked FreezePanelKillerHealth too?
CarlZalphMonkeySuitI'm going to assume that this doesn't work on sv pure 2?Quite correct you are, unfortunately.
'sv_pure' is the bane of all things good._KermitJust did a quick benchmark test with it, I got an fps improvement of ~15 fps using particles_2.From what average to what average?
FPS isn't linear, and so that could be relatively large or insignificant in your case.
Also you'll only see great benefits if these little things were a bottleneck, which they tend to flock to the CPU on all cores it can go to.
I went from ~140fps to ~155 fps.
Just did a quick benchmark test with it, I got an fps improvement of ~15 fps using particles_2.
I doubt it's of any use to post here, I'm sure it's been done before anyway, but you can get truly class specific crosshairs using edited versions of the static class images. The downside is that it doesn't work in sv_pure 2 as it's a custom material. If anyone is interested in it I'd be happy to upload what I've done so far, I'm just not sure that there was a point in making it/continuing work on it.
SchalalaaDavidTheWinAnd this way a team that's gonna loose anyways can fuck their opponent out of 2 points by just ff'ing. Bad idea imo._KermitWhat about something like 4 points for a default win instead of 6?
It's still 4 points for a win they probably didn't deserve. A team that would go to these lengths would take 4 guaranteed points over risking 0.
ondkaja ninjad me
Yeah I was just spitballing, changing the points awarded for default wins seems like the best thing to do though. I'm not sure how to go about it, admin discretion is probably not a great way to do it. I only say that it's the best way to do it because the points are all that matter at the end of the day.
What about something like 4 points for a default win instead of 6?
The Toucan is a member of the family Ramphastidae of near passerine birds from the Neotropics. They are brightly marked and have large, often colorful bills. As an ornithologist I really am glad to see that they are a huge interest to so many in this community! I hope to see you guys around the ornithologyexchange.org forums in the future!
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I know it's a horror-ish game but fear 1 was a genuinely enjoyable game, the other two sucked big time though. I'd agree with people saying limbo too, really fun game and brilliant art style.