cl_hud_playerclass_use_playermodel 0
| Account Details | |
|---|---|
| SteamID64 | 76561198037955288 |
| SteamID3 | [U:1:77689560] |
| SteamID32 | STEAM_0:0:38844780 |
| Country | Scotland |
| Signed Up | December 10, 2013 |
| Last Posted | March 14, 2026 at 3:41 PM |
| Posts | 1368 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G703 |
| Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
| Mousepad | Silent Monsters Gaming and Office Mouse Mat |
| Headphones | Beyerdynamic DT 770 |
| Monitor | BenQ XL2411T |
https://www.dropbox.com/s/od01b0j2vzaaocb/Lime.rar?dl=0
Most of the ingame stuff is the same, scoreboard was broken so I think I replaced it myself. Haven't used it in a long time.
https://www.dropbox.com/s/4knsevaknwd4y36/new_g0reHUD.rar?dl=0
I sorta updated g0re hud, I just took the main ingame parts and put them into another hud I made.
Got average of 203ms over 5 tries, it might be better when I'm not hungover, probably not though.
You gotta add in the "PlayerStatusMaxHealthValue" part from the default HUD and position it like that, or find a new download of rayshud that has it included.
Honestly the Museum of Science and Industry is pretty interesting, sspent a few hours then when I had an afternoon to kill.
Always loads of comedy/music nights on as well, lots of them are free or mega cheap to get in.
Reminder to anyone who is playing at i63 (mostly people new to lan), your wristband goes on your NON-MOUSE HAND.
ritahttps://steamuserimages-a.akamaihd.net/ugc/963095353415192239/24722DA26C2279B8F34DD62B0A4BC95810060C7F/
im using rev hud and whenever I hit someone 4 red dots appear as a damage indicator I assume around my crosshair, how would I go about disabling/deleting this feature?
HudANimations, look for "damaged player", remove that whole section.
#5486
"wrap" "1"
https://www.dropbox.com/s/uhqwvn2jpoiv7gq/kermit_demos.rar?dl=0
Double airshot in first demo and a close up headshot, while bleeding, in second demo.
It's a mix between the actual colours they're meant to be, and the colours you're animating them to to indicate low ammo.