A lot of academic writing is just as poor as this. I've read so many research papers which are pretty much just incomprehensible jargon.
| Account Details | |
|---|---|
| SteamID64 | 76561198010239925 |
| SteamID3 | [U:1:49974197] |
| SteamID32 | STEAM_0:1:24987098 |
| Country | United Kingdom |
| Signed Up | August 20, 2014 |
| Last Posted | July 22, 2026 at 6:34 PM |
| Posts | 1689 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | nice |
| Windows Sensitivity | the princess |
| Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
| Hardware Peripherals | |
|---|---|
| Mouse | of |
| Keyboard | to |
| Mousepad | invite us |
| Headphones | for |
| Monitor | eh |
If you're looking for a non garbo ambidextrous gaming mouse on a budget, I'd recommend the EVGA Torq X5 which has a very decent shape and sensor and is often on sale (e.g. on amazon.com is $24 for NA people). Only downside is it has a glossy coating which is a dealbreaker for some people.
In Bed Watchin Family Guy with My Babes Love U Thomas Xx
The iron bombers projectile arc is slightly more consistent but the arcs themselves are slightly different (or feel that way to me) so I can't hit stuff with the iron bomber normally (feels like I have to aim lower than with stock)
BeaterThere were some STVs that crashed the game, so maybe that was from one of those. It's also entirely possible that the camera man missed it, or we missed it when going through the vods.
Yeah this is what I expected.
I imagine stvs/demos crashing or being broken is going to be an even bigger problem for anyone tackling i52.
Every time I saw it was tek on via I thought it would be this and it was a different clip of him airshotting blaze every time (poor blaze). Was there no stv for that game? In any case this vid is so good.
I AM THE GIMMICK MASTER
https://clips.twitch.tv/funstf2/DifferentEmuThunBeast
https://clips.twitch.tv/funstf2/PreciousFoxBORT
helo I am redit and I think that the badlands was overpowered map because it have high equip rate.. we must work with vavle not against and take change because if we do they wil balance maybe in 8 month
Would be keen to come to this but have no way of getting my pc there or people willing to go.
Spudd is always underrated as a demo but manages to be consistent and put out good stats every game. I don't get it.
AdnurakBumpsy is a fucking no-skill character, bumpsy mains please hold W off a cliff THANK YOU GOODBYE
Smh, people dont understand that at higher levels bumpsy's main purpose is to try and catch all incoming damage for your team with your high speed and defense. This is harder than it sounds and requires a high level of mechanical skill in terms of having good movement. A bumpsy/brunt playing well together can absolutely decimate.
I've never really understood that the "varying class limits is counterintuitive" thing.
You could actually get fairly reasonable class limits close to what we have already by using 2 for attack classes and 1 for defense and support classes. (this might be even more reasonable with pyro being rebalanced). This is a solution that is consistent with existing in-game logic. Medic limit 1 is always a good place to start because medic is the most powerful class in the game and the only actual support class so teams are going to run as many as they can (within reason) of them.
A bigger problem with the current format is probably that it's way easier to defend than to attack and some of this comes from the fact that there's a complete lack of diversity for current class roles in the game.
To break a stalemate you have to create an advantage somehow- scout and soldier can do this through getting picks/creating space/doing damage/forcing. Demoman can do this to a lesser extent as he does fill more of a defense role. Sniper and spy are an alternative that can be used as a pick class but both are easily counterable by smart teams and still don't necessarily allow the team to push off the 1 pick, as well as a sniper often making the other team play even more conservatively. Pyro is quite clearly not an attack class despite being grouped as one and heavy and engineer are absolutely the worst classes for breaking stalemates as they're based on area denial.
If valve are looking towards creating their own format/ruleset they should look to try and create a healthy balance between stalemates and breaking them. Having periods of downtime and then pushes is no bad thing- if the game was constant teamfights then it would also be unenjoyable to watch and very difficult to cast.
Right now though, it's pretty clear that once a stalemate is established it's really hard to break out of it against a good team in the current meta. I think the pacing of the game is probably one of the things most key to its success and when players complain about the game being "aids" it's normally either because it's way too stalematey or because there's always something going on. Some gamemodes like highlander and payload especially suffer from this because of the increased player count and because the objective is constantly being played as opposed to in short bursts like with control points.