Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted April 30, 2024 at 9:39 AM
Posts 1624 (0.5 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#30 Muselk shouts out competitive in TF2 General Discussion

This was really well put together as a vid. n1

posted about 9 years ago
#162 i55 in TF2 General Discussion

If froyo personally don't want to come to i55 I get it although there might be more motivation now that matchmaking is a thing. I don't think people should say no if they want to for practical/time reasons. Other NA teams seem to have expressed an interest too, if froyo don't want to come let's at least get a fundraiser for them.

posted about 9 years ago
#346 cp_logjam (5CP) in Map Discussion

Idk about other people but I always felt the main reason the map stalemated between 2nd and last was because pushing out of lobby if you're holding last is very hard when you can hold on the spire with height adv.
Compare to other maps with spires on 2nd: Badlands the spire is small and hard to get on so your whole team can't hold there. In process you can push behind through lobby to pc or from rollout, and you have flanks at lower lobby and shutter. On this map, you're forced to push with significant height disadv and a wall blocking your spam (also theirs but they can sit ontop of it) through main, through the flank which also has height disadv and is easy to spam or through the house area which doesn't have height disadv, but you have to walk a long distance in an area you can easily get spammed. House push is probs the best route but it's pretty easy to lock down, you can't get spam on the point going through it and its pretty easy to get fucked by a trap making pushing out slower if you want to clear.

Idk if this is just me, but it seems like its a problem when I play, although I might just be doing entirely the wrong thing.
Also, the moving of cave might force teams to hold a little further back but I doubt it.

posted about 9 years ago
#86 Weapon Balance Discussion in TF2 General Discussion
bastidNote that I would actually like to see stock Engie, Pyro, and Heavy tweaked though. I think all the classes could stand to be balanced out at a stock level. Soldier is a good standard but even he's slightly overtuned.

Yes please. These classes actually would be significantly more interesting in 6es if they could actually push easily and didn't cause stalemates as easily.

posted about 9 years ago
#476 PC Build Thread in Hardware

Hi, kind of an odd one but my dad is considering building a pc. He doesn't actually play videogames but his job involves heavy video editing using premier pro and anything to speed up the process of editing and rendering long videos in 4k would help. I'm not specifically asking about individual parts as I don't know what his exact budget will end up being but is there anything I should specifically know that's specifically useful for video editing instead of games? I imagine it's of less importance that certain components (GPU, although rendering can be done on them) are high end but things like RAM become a lot more important.

posted about 9 years ago
#3 Crashing when playing medic in Q/A Help

might be an issue with the ubercharge hud element?

posted about 9 years ago
#48 ESEA S19 Invite Teams Announced in News

As an eu player, this makes me a lot more interested to watch some of the less big matches in invite as there are up and coming teams.

posted about 9 years ago
#111 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

Valve should really add a console command for customisable voice latency (input & output). Idk if the issue is clientside or serverside, but you could just as easily make it a cvar anyway.

posted about 9 years ago
#127 Valve and Competitive TF2 in News

From the video it sounds like it's initially going to be 9v9 without class limits with them phasing in other gamemodes as time goes on.

posted about 9 years ago
#41 Valve and Competitive TF2 in News

I actually broke down crying when I read this.
I should probably see a therapist.

posted about 9 years ago
#9 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

Whitelists also?

posted about 9 years ago
#7 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

What modes will be available?

posted about 9 years ago
#33 b4nny at Valve HQ in TF2 General Discussion

Oh god what is happening I'm actually extremely hyped.

posted about 9 years ago
#9 Getting a new mic for comp use in Hardware
hoolimodmic is overpriced
make your own

http://www.amazon.com/dp/B00004Z6BL/
http://www.amazon.com/dp/B000TGSPV6/

http://i.imgur.com/rB0Bnpx.jpg

This can work but one advantage I've found with modmic is that the magnet they come with sticks way better than velcro strips to my headphones.
I've used what marty linked as well, lower quality but clips to cable so stays on relatively well and won't have trouble picking your voice up.

posted about 9 years ago
#25 happy 4/20 in Off Topic

https://www.youtube.com/watch?v=shCYA2J-De8

posted about 9 years ago
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