Zesty
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Signed Up August 20, 2014
Last Posted March 19, 2026 at 8:24 PM
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#46 We need to encourage TF2 map makers! in Map Discussion

I think what's needed more than anything right now then, is a consensus of what makes current 6es maps good when creating potentially new maps by looking at how current maps are played. I don't know a huge amount about hammer although I've tried using it a couple of times before but it seems to me like the hardest problems to fix involve things around the 2nd points of maps and the connectors between points as it involves changing large parts of the map as everything there is connected to something else. Mids seem to be an area of really common complaint on maps. Lasts historically seem like they've been easier to fix.

I might detail some of the stuff that I feel about 2nds and connectors in another post, but I can talk about mids right away.

In the 5cp maps in etf2l's rotation there generally seem to be 2 kinds of mid: Mids that feel "large" and mids that feel "small".
"Large" mids all seem to have something in common- the point is on the floor with quite significant height advantage around it (e.g. Granary, Sunshine, Process). The footprint of the mid on the map isn't necessarily bigger than somewhere like badlands with the huge valley area but more of this is used because of the way the mid is played. On these mids, when playing aggressive, most teams seem to try and take a side and push across the point on this side together often going around the point rather than directly over it.
Maps with "small" mids tend to have the point raised rather than the surrounding area, often on a bridge (e.g. Badlands, Gullywash). Most teams play or jump onto the point and push across to the enemy team, or jump the enemy team's side and try and take it, rather than going "around" or under the point, so teams tend to end up playing closer to each other.
The only map that really doesn't follow this trend that's played is Snakewater, where the point is on the floor and there's height advantage directly above it. The lower part of snake's mid is actually really enclosed and there's nowhere to push all the way around the side of the point so teams are forced to push directly forward. In addition to this, the point itself isn't so easy to spam from the height advantage as it's actually directly above it.

I think if people have how they want the mid (and other parts of the map) to be played in mind when they design it, it makes it easier to come up with something people will like.

In the world of non 5cp 6es, I think people have less of an idea about what makes koth maps good as we only have one we really play. However, as koth maps are small and arguably the easiest type of maps to make, I'd imagine TF2maps.net has a wealth of koth maps nobody's ever even tested before because they weren't even designed with 6es in mind. Unless I'm mistaken, nor was viaduct though so it might be worth having a look through some of them just because there might be something that does it right accidentally.

I think ctf is even less well understood, but there have been some pretty radical modifications to the ctf format that could be interesting, I remember there was a map called fusion that allowed you to cap by bringing the enemy's briefcase to your own dropped one which could be interesting, although I'd imagine it might just discourage pushing entirely.

posted about 10 years ago
#28 We need to encourage TF2 map makers! in Map Discussion

We need to get a few prem/invite players with a lot of knowledge about the game to actually design a map from the start and have someone who knows hammer make and detail it for them. That way any map balance stuff should be ironed out before the detailing even happens. So far it's just been people suggesting changes to a map somebody's already made but if top level players actually designed their ideal parts of the map it could be really cool.

posted about 10 years ago
#16 Steam Music in comparison to other music players? in Off Topic
Herganindecencyi mainly just use steam music player because of how easy it is for my to just shift tab and see my music and not alt tab and have a black screen for 5 years due to me running dx8
If you keep -dxlevel in launch options, don't be suprised.

I actually do this on my laptop because even though theres a ton of shitty stuff associated, it doubles my fps.

posted about 10 years ago
#37 144Hz Monitor Sales? in Hardware

THE BLACK EQUALIZER SUPERIOR TECHNOLOGY

https://wiki.teamfortress.com/w/images/thumb/2/27/Escape_Plan.png/250px-Escape_Plan.png?t=20140603173633

posted about 10 years ago
#86 surveillance camera man shutdown in Off Topic

I dont understand this guys vids, why go out on the street to film crazy people when u can do it from the comfort of ur own home as they willingly upload vids to yt?

posted about 10 years ago
#57 i55 Fragmovie in TF2 General Discussion

Someone should try and find kratos' surf in our game vs dogs, he was really happy with that.

posted about 10 years ago
#25 Your summer moments in Off Topic

http://i.imgur.com/mDinoXd.jpg

http://i.imgur.com/6ylc4lX.jpg

http://i.imgur.com/qexLkN3.jpg

posted about 10 years ago
#35 i55 Fragmovie in TF2 General Discussion

POVs have a higher tickrate which makes the hitreg look better, the killfeed highlighting your frags and assists (although this can be edited in) and certain things you'd get in game like damage numbers. Even with beaters videos where he edits stvs to look more like povs I can tell a fair amount of the time when it's an edited stv just because things look a little wonky.

posted about 10 years ago
#370 Insomnia55 General Discussion in TF2 General Discussion

Was a great event to attend, surprised that our mix team did as well in the group stages as we did and all of the games were incredible to watch. Shoutout to everyone I talked to at the event, my team and the production team. This lan has been huge for tf2 and you can see the hype it created, some of the dota tourney players sitting near us downloaded and started playing the game after the final.

posted about 10 years ago
#40 hi im sad all the time in The Dumpster

http://i.imgur.com/QAj1qyE.jpg

posted about 10 years ago
#3352 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=ICAOlp2kJG4

posted about 10 years ago
#103 The Side Porn Show in Videos

http://i.imgur.com/XLtbVVF.jpg

posted about 10 years ago
#204 Insomnia55 General Discussion in TF2 General Discussion

WHAT THE FUCK WAS THAT GAME

posted about 10 years ago
#2 What tf2 players really are in Off Topic

AMS also stands for Anisotropy of Magnetic Susceptibility

posted about 10 years ago
#11 i55 Invite R1 – Reason Gaming vs. froyotech in Matches
HafficoolHallowhaffi is actually coming from the iceland timezone, he will be equally jet lagged
Theres an 1 hour difference hallow

Wow haffi I know that you are a strong gamer and want to appear undefeatable for Europe but you should take your sleep seriously! Jetlag is no laughing matter you should try and get into the routine of the UK timezone now so this is not an issue!

posted about 10 years ago
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