This is probably a really retarded idea which has a ton of problems but as a suggestion:
-reduce the round timer to 5 minutes which does not increase if a point is capped (maybe the time resets when a team retakes a point? Idk)
-the team with the most points capped at the end of 5 minutes gains 1 point and a new midfight begins, however...
-if a team wins by capping last they gain 2 points (mp_windifference and mp_winlimit may need to be adjusted), so there is a decent incentive for the team with the most points capped to push to massively increase their advantage, and the defending team HAS to push, but may get punished (which would be better from a spectator point of view because there is some pushing going on at least), leading to another mid. This is probably a pretty radical change, thoughts?
Edit: this is based on Eu rules, so 30 min round timer. Not talking about Esea here.