- Demos having 'keyframes' for rounds, so you can skip to the next round without having to fastforward through it.
From CSGO (one can dream)
- obviously their GOTV implementation where the STV pauses where the pause happened in the server, and the gotv2 configurable delay
- better sv_pure handling of possibly exploitable files/circumvention
How's the 'hitbox/backstab' detection in CSGO compared to TF2? Any accuracy fixes they got wouldn't hurt in TF2.
Oh, did the 'randomized falldamage' when nospread is enabled get fixed yet? There are plugins for it, but not requiring that would be a lot nicer.