Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted May 31, 2026 at 4:39 PM
Posts 976 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#2945 HUD editing: short questions, quick answers in Customization

@Smesi, if you read the post directly above yours the line I mention to Eevove also applies here: check the default file

"ServerTimeLimitLabel"
{
	"labelText"	"%servertimeleft%"
}

@aril check the borders in clientscheme.res: BackpackItemBorder, EconItemBorder, BackpackItemGrayedOut, BackpackItemGrayedOut_Selected for the backpack color issue, the tooltips/items in loadout I wouldn't know at this point without looking at hudfiles (which would be easier to start with the default and apply your changes and see where this goes wrong)

posted about 10 years ago
#34 WietHUD in Customization

Some small changes and a new addition:
- Engineer building status panels were fixed to not overlap when built & active
- Fixed ubercharge in tournament spectator being aligned on the left
- Overhead player names don't bleed through hud elements anymore
- Streams list to use Twitch purple and always show 'twitch.tv/' and be more compact

For the people who downloaded the hud this week, you should already have the new Twitch streams list look:

http://i.imgur.com/la84QSg.png

posted about 10 years ago
#2942 HUD editing: short questions, quick answers in Customization

@aril: charinfopanel.res is where the 'tabs' are located, change titletextinsetY

Add a full panel background to resource\ui\econ\itemmodelpanelcollectionitem.res should be easiest fix, if you changed borders in clientscheme that are used there

For serverbrowser/console changes you need to modify SourceScheme.res

@EEvove, I recommend starting with the default hudfile and then comparing it to custom huds to take what you like or see how others did it, but the default file is most likely the most up to date file you should use for reference.

posted about 10 years ago
#5 Disabling help/hint/tutorial messages? in Q/A Help
tf_inspect_hint_count "11"
posted about 10 years ago
#3 old hud not working anymore in Q/A Help

Updating your HUD for Matchmaking Support - huds.tf
More Matchmaking HUD Changes - huds.tf

Or set up konr wings with #base to work with any custom hud by reading this post.

posted about 10 years ago
#4730 Show your HUD modifications! in Customization

Had some fun with the streams list thingy

http://i.imgur.com/la84QSg.png

posted about 10 years ago
#2887 HUD editing: short questions, quick answers in Customization

No, there is no way to get vertical charge bars, you could try left_to_right for CProgressPanel elements with the value on 0 and see if you get anywhere.

posted about 10 years ago
#4712 Show your HUD modifications! in Customization

@noiday could you post the contents of your TeamStatus_PlayerAlive and TeamStatus_PlayerDead animation events? because I assume that's all it is to get the clocks visible (if you add one in the HudTeamStatus.res)

posted about 10 years ago
#2884 HUD editing: short questions, quick answers in Customization

@extracrispy, add an ImagePanel behind everything, fillcolor or fgcolor that with animations and/or 'SetVisible elementname 1 0'

@mousiope nope, tf2 just crashes to desktop without errors if some matchmaking stuff is missing or custom contract buttons are in the main menu files

@astrin_ HudPlayerHealth or SpectatorGuiHealth have HealthBonusPosAdj values for the 'maximum' growth when on 1 hp or full overheal, try playing with those values

posted about 10 years ago
#2871 HUD editing: short questions, quick answers in Customization

@Smesi, which new timer? If you mean HudMatchStatus instead of the former HudObjectiveStatus I guess that's where you should start

@face hudanimations_tf has an animation to make the skulls show up, hudteamstatus is where to position them when visible

@stoge compare them to default, see which matchmaking and image things you're missing and toggle mat_antialias when you got a menu to work to see changes from mainmenuoverride.res and gamemen.res applied without having to restart TF2

posted about 10 years ago
#33 WietHUD in Customization
biscuitsBtw damage numbers are kinda ugly, yellow would be better I think

Easy to change in Clientscheme.res by changing the name for DamageTextColor or moving it up out of BaseSettings to Colors and defining RGBA values

posted about 10 years ago
#31 WietHUD in Customization

No need to any hud update files except the default ones by running extract_base_hudfiles.bat to get the streams list in the main menu.

Might change the look of it a little so longer titles fit and the box is less tall and doesn't overlap with the item promo screen at the bottom.

posted about 10 years ago
#2845 HUD editing: short questions, quick answers in Customization

@Slayer update/create a hudmatchstatus.res by moving over your timer stuff from hudobjectivestatus.res
The Tournament stuff is obviously in HudTournament.res

@Smesi Labeltext "" in mainmenuoverride.res or Label "" in gamemenu.res for the button

@Slin the player name backdrop can't be removed if that is what you're asking

posted about 10 years ago
#2804 HUD editing: short questions, quick answers in Customization

@Shipsee sv_cheats 1; vgui_drawtree 1; vgui_drawtree_draw_selected 1 (highlight selected in vgui_drawtree)

@DR34M CharinfoArmorySubPanel.res you can use the default assets or create some vtf+vmts in your replay/thumbnails folder and use those instead

posted about 10 years ago
#2794 HUD editing: short questions, quick answers in Customization

Any clock outside of MM or in the Stopwatch panel is broken, regardless of hud!

To fix the timers for MM is moving the contents from HudObjectiveStatus to HudMatchStatus and add if_comp to control looks/position stuff for specific hud elements.

@shoras: hudplayerclass.res > classmodelpanel and the spy outline is an event in hudanimations_tf

@Bren: Modify SpectatorVerySmall in Clientscheme.res or you could change/add the following to 'HudSpectatorExtras' in your hudlayout.res:

HudSpectatorExtras
{
	"player_name_font"	"Default" // Change this to custom defined font
}
posted about 10 years ago
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