match_summary.res & some disconnect button animations
You can test this with a recorded MM demo or mp_forcewin after setting tf_competitive_mode 1 on a local server
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match_summary.res & some disconnect button animations
You can test this with a recorded MM demo or mp_forcewin after setting tf_competitive_mode 1 on a local server
Bilbert, I think you need some new glasses:
It's not clear exactly how many people have been affected, but it includes nearly 170 professional players in the TF2 UGC league.
It does not say prestigious anywhere! No need to be a dick to a league you might not appreciate or even play in :X
And barely anything in comp TF2 is professional as there are not many players with actual contracts and there definitely were some pro players in the mix that got banned.
Change MedigunPanelNameLabel to be a VariableLabel and add a 'labelText' for the default state which is Medi Gun and then add the kritz, quick-fix and vaccinator labels with the following for the medigun name label
"labelText" "Medi Gun" // Default
"medigun-medigun"
{
"labelText" "Medi Gun"
}
"medigun-kritzkrieg"
{
"labelText" "Kritzkrieg"
}
"medigun-quickfix"
{
"labelText" "Quick-Fix"
}
"medigun-vaccinator"
{
"labelText" "Vaccinator"
} Update your custom HudMatchStatus.res to include the moved/added 'BluePlayerList' & 'RedPlayerList' and the MatchDoors (look at/copy from the default file) to get rid of the black box in the top left corner of your screen.
WietHUD has been updated with fixed animations, increased playerpanel size & reworked stopwatch hud element to also support Matchmaking. Some small fixes for MvM, centered the Freezepanel killer name and repositioned the icons now representing the rank in the MM Lobby leaderboards to be on the left.
@mba: if I don't make changes to the clientscheme.res that should still work. You could make a #base file to replace fonts which stay after updates (I think the noto open sans replacement is still available but incomplete if you need a template)
If you really want something 'hidden' when visible/enable 0 don't work: tall 0 and/or xpos r0
To figure out what is what: vgui_drawtree 1 + Highlight Selected
Don't use shadows for charge labels unless you cover it up for vaccinator
Dropshadow in font definitions is the workaround
When you want to sell your items to the scrap.tf bots, they have a somewhat/more accurate item pricing (especially skins, killstreaks and strange parts). Full price for added strange part is pointless and will afaik never be accurate.
Donated someone 3 stranges with robots destroyed parts (3 keys+ or ~1 key when applied), but totaled to a 0.55 refined donation :(
Also strange parts on weapons aren't valued at all :(
Can the taxing system of the bots buying items be implemented for the donations so the prices for items are more accurate?
@quadjack besides defining the font definition with size and which font to use, you also need to add the font to the 'CustomFontFiles' section in clientscheme.res so it's loaded when launching the game.
@jackal176 make sure you change the element name and the fieldname value so they don't try to modify the same thing, but yes, duplicating elements to modify them should work fine.
http://doodlesstuff.com/?tutorial=tf2hud&page=resource << start here + vgui_drawtree 1 & Highlight Selected ticked to figure out which element is which
@astrin_ should be statpanel_base, using sv_pausable 1 with a pause bind or playing a demo where you have hud elements you want to edit allows you to vgui_drawtree these elements
@shinso it's a hud animation; HudSpyDisguiseChanged/HudSpyDisguiseHide
tf_competitive_mode 1; bot_add; bot_add; bot_addjust test MM stuff locally, don't trust demos or valve to fix demos
Prices for certain items are completely incorrect when donating them, skins and especially strange ones don't get valued properly at all.
Donating pure now to get higher up on leaderboards :D
@smesi hudobjectivetimestatus.res together with tf_hud_show_servertimelimit 1 & mp_timlimit 30 should show the servertime left
@Rainman: hudmatchstatus.res and then the ObjectiveStatusTimePanel section