Shiftastop casting us reeee
Proposing team name change to castingphobiaphobia
| Account Details | |
|---|---|
| SteamID64 | 76561197990121837 |
| SteamID3 | [U:1:29856109] |
| SteamID32 | STEAM_0:1:14928054 |
| Country | Netherlands |
| Signed Up | June 22, 2013 |
| Last Posted | May 31, 2026 at 4:39 PM |
| Posts | 976 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 4 |
| Windows Sensitivity | 5 |
| Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
| Hardware Peripherals | |
|---|---|
| Mouse | Roccat Kone XTD |
| Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
| Mousepad | Roccat Taito |
| Headphones | Roccat Kave |
| Monitor | Dell U2711 |
Shiftastop casting us reeee
Proposing team name change to castingphobiaphobia
Some minor cosmetic changes:
http://i.imgur.com/XraN9RQ.jpg
Changelog on GitHub
Direct download
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@ Scrambled, I will have a look at those, feel free to make a pull request on GitHub to get credit for your submission and possibly post a screenshot of the class selection font one you can't figure out, maybe we can together.
@Magikarp Check your MatchmakingCategoryMapPanel.res file instead of the clientscheme
Also update your url to this: https://github.com/SteamDatabase/GameTracking-TF2/tree/master/tf/tf2_misc_dir for the current game files
@Koncept I'm 99% sure that is caused by using the high quality item images and resizing them. The skins and festivized weapons don't resize properly automatically anymore since the Smissmas update. The transparency on it is caused by not having "use_item_rendertarget" "0" in the itemmodelpanel section.
Taunt menu is hudlayout.res > HudMenuTauntSelection for positioning and HudMenuTauntSelection.res to customize the look (which would have been easily found by looking for 'taunt' in the default files ;) )
DtbrI have another question, when I die as engineer my building menu is lower than the one I edited in HudLayout.res with BuildingStatus_Engineer. Anyone know why this occurs? And how do I move it?
Have a look at this thread where omni might have figured that issue out. (Also the imgur album link in your post can't be an embed)
Konceptwhat field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?
HudTournament.res > "playerpanels_kv" and various other elements with if_readymode
Editing can be done on a local server with mp_tournament_readymode 1 or from a demo recorded during pregame.
@Dtbr: BuildingStatus_Engineer in HudLayout.res moves everything in one go (and afaik there is no way possible to change building order)
Chat box is moved in HudBaseChat.res and also in a hudanimations file controlling the movement during/after ready up in Casual/MM
RentQNWhenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?
AlfieI think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.
It has nothing to do with the localization files you have, it's just the game not initializing the hud properly, a hud_reloadscheme when joining your first server fixes a lot of issues, including the %killername% in the freeze panel, first round of mvm missing credits popup and not loading Mann Up reward screen.
Toggle minmode or hud_reloadscheme to fix 99% of your hud issues.
That's SourceScheme most likely.
sugoi_boi_1345Where can I change the color of this?
Try "replay/thumbnails/health_modified" or "../vgui/replay/thumbnails/health_modified"
Afaik the game starts looking for textures by default in the vgui folder.
Also: image_override is not an existing thing, just replace the original value for image and see if the game loads the texture or throws the black/magenta missing texture back at you.
As a /r/tf2 mod I have to speak up and say that if this thread continues the support for tftv content will be stopped, users who keep ridiculing our userbase in this thread will be banned on the subreddit if a connection to a reddit account can be made.
Try resource/SourceScheme.res sugoi_boi
@Teddy: use the original src_corner width and height of 23 (iirc) together with the draw_corner width/height of 0 for 'square' corners for the player background borders in the tournament spec hud (TFFatLineBorder + TFFatLineBorderRedBG + TFFatLineBorderBlueBG in ClientScheme)
It is not possible to make them less wide than the playerpanel_kv width though, however, you could try to change the 'image' value for the aforementioned border definitions with custom VTFs and possibly end up with a result that works for you (make sure to put them in the replay thumbnails folder to have it work in sv_pure 2 servers)
@thrones, the huditemeffectmeter_action.res is one everyone has, because valve didn't include that hud file (it does not exist in the game files, yet is referenced somewhere when reloading)
The bg_blue image file (vtf) is referenced somewhere in a hud file (clientscheme border?), use the 'search in files' of notepad++ to search for the reference.
@d4nny, very vague what you're trying to do, if it's not a button without command it's simply a (CEx)Label where you set the labelText for, just try copying and modifying existing buttons/text labels you can find in other hud files.
@d4nny, mainmenu buttons/labels require GameMenu.res commands/labeltexts to be defined to work
@Booop, open spectatorguihealth and find the label with %health%, this one is being color changed using animations, found in /scripts/hudanimations (HudHealthBonusPulse/HudHealthDyingPulse) which modify colors on hurt/overheal (the 'Stop' versions of the animations reset them)
@RentQN, ammo can't be converted to bars, the cow mangler has a separate HudItemEffectMeter which is triggered, where most of the weapons use HudAmmoWeapons to display clip/reserve or ammo values
The 'default 1' should be triggered with enter (or A on controllers), the ampersand (&) only works for a single letter or number as far as I know.