Waldo
Account Details
SteamID64 76561198020256631
SteamID3 [U:1:59990903]
SteamID32 STEAM_0:1:29995451
Country Pirate
Signed Up November 3, 2012
Last Posted April 2, 2024 at 2:16 AM
Posts 1110 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse yes
Keyboard yes
Mousepad no
Headphones yes
Monitor 2
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#830 PC Build Thread in Hardware

The only issue I can see is that the DH14 is massive and might interfere with other components, considering that it's μATX. Are there grounds for this fear?

posted about 8 years ago
#828 PC Build Thread in Hardware
SetsulDVI-I/VGA for the CRT?

Yes

SetsulFront panel audio two outputs or input + output?

One input + output

In terms of graphics I completely forgot some things; I also intend to play Dark Souls 3/Fallout 4, probably others down the line as well.

I took the rest of it into account,

PCPartPicker part list / Price breakdown by merchant

CPU: Intel Core i5-6600K 3.5GHz Quad-Core Processor ($253.99 @ Amazon)
CPU Cooler: Noctua NH-U12S 55.0 CFM CPU Cooler ($64.99 @ NCIX US)
Motherboard: Gigabyte GA-B150M-D3H-GSM Micro ATX LGA1151 Motherboard ($79.89 @ OutletPC)
Memory: Corsair Vengeance LPX 16GB (2 x 8GB) DDR4-2400 Memory ($84.99 @ Amazon)
Storage: Samsung 850 EVO-Series 500GB 2.5" Solid State Drive ($159.88 @ OutletPC)
Video Card: MSI Radeon R9 390 8GB Video Card ($309.98 @ SuperBiiz)
Case: Cooler Master N200 MicroATX Mid Tower Case ($43.99 @ NCIX US)
Power Supply: Cooler Master VSM 550W 80+ Gold Certified Semi-Modular ATX Power Supply ($54.99 @ Newegg)
Optical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer ($17.75 @ OutletPC)
Total: $1070.45

posted about 8 years ago
#824 PC Build Thread in Hardware

I've been planning on building a new computer for a while and figured I would during Cyber Monday.

Specs wanted:

  • VGA/DVI-I x1
  • DVI x1,
  • PS/2 x1
  • Back-panel USB x4
  • Front-panel USB x3
  • Front panel audio x2
  • I have a CRT at 135hz, so enough to make that smooth in TF2 6v6 with a maxframes-type config/windowed borderless with a second monitor.
  • In terms of other games, being able to play nearly-contemporary games (BFBC2/BF3/KF2) without any noticeable issues at mid settings is fine.

So far, I have this:

PCPartPicker part list / Price breakdown by merchant

CPU: Intel Core i5-6600K 3.5GHz Quad-Core Processor ($273.98 @ Newegg)
CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($24.89 @ OutletPC)
Motherboard: MSI Z170A GAMING M3 ATX LGA1151 Motherboard ($144.99 @ SuperBiiz)
Memory: Crucial Ballistix Sport 16GB (2 x 8GB) DDR4-2400 Memory ($108.99 @ B&H)
Storage: Samsung 850 Pro Series 512GB 2.5" Solid State Drive ($219.00 @ Amazon)
Video Card: Asus GeForce GTX 970 4GB STRIX Video Card ($318.49 @ SuperBiiz)
Case: Fractal Design Define R4 w/Window (Black Pearl) ATX Mid Tower Case ($79.99 @ Newegg)
Power Supply: Corsair CX 500W 80+ Bronze Certified Semi-Modular ATX Power Supply ($53.98 @ Newegg)
Optical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer ($17.75 @ OutletPC)
Total: $1242.06

Rationale:

6600k: Video games, Code Composer Studio (bloated IDE for embedded processors), VMWare. No i7 because I don't stream and rendering isn't be a major concern. I'm not sure if I need the -k, but it seems that the OC is worth the $40.
212 EVO: It's cheap and I've used it before. Completely open to suggestions on this; I don't know very much about coolers.
Z170A: Abundant USB ports, PS/2, surprisingly cheap. Looks too good to be true, but so far I haven't found any issues with it. I'm never going to use SLI/Crossfire so I can live with the lack of support.
DDR4 16GB: VMs and (probably unnecessary) multitasking. DDR4 because I'd like to avoid any headaches down the line and might as well have the unnoticeable performance boost. $25 more than the DDR3 equivilant.
850 Pro: I'll be honest; I don't know enough about SSDs to make an informed choice. I chose the best-rated >500GB SSD under $250.
970: I've read a lot about how the r9 390 outperforms it, but also about how much the 390 either underperforms in benchmarks or games. Also, I like Nvidia Inspector and haven't seen much to disprove the age-old "better drivers" argument.
Case: When my old 212 died, it was because I had a case window that I even noticed it. Additionally, extra front-panel USB ports is always nice. Heavy build quality is great, since I'll be carting it off to college next year.
PSU: Again, I'm not very knowledgeable about this component. Good (and abundant)reviews and a reasonable wattage rating are all I'm going on.
CD reader because I might need one and it's $17.

Any suggestions would be appreciated

posted about 8 years ago
#13 TFTV Melee Netplay Tourney #3 in Other Games

https://www.youtube.com/watch?v=El6SUr5LMuM

prepare yourselves

posted about 8 years ago
#2 TFTV Melee Netplay Tourney #3 in Other Games

Waldo
Northeast

posted about 8 years ago
#96 the unpugable maps in TF2 General Discussion
  • movement of last point severely reduces importance of pipe, makes passive last holds significantly harder
  • last point itself is completely out of place, slight elevation over a displacement combined with nearby supports/boxes/tires make it way too strong of a position in post-fight 1v1/1v2 situations
  • removing props/non smooth in dropdown negates its purpose; it shouldn't be safe/winnable for someone going up dropdown
  • widening the sides of mid discourages taking high ground as soldier, makes 1/2 height crates even more of a death trap
  • pushing back 2nd forward makes the typical Z repush strategy less valid, one of the more interesting parts of the map. arguing that granary is the only rotation map with a forward that far forward doesn't take into account that it forces any fast repush after losing 4 to go through Z
  • removing various props/quirks in map geometry as "clutter" is removing those places for players to "bring some flair to their movement"
  • removing hiding spots is simply a bad principle; any good player knows of them and they give more options to roamers in an increasingly scout-dominated game. additionally, no-colliding every single wall prop simply makes the map bland; I've never heard someone complain about these being annoying/unfair.
  • changes to last spawn from the perspective of a defending team are negated by moving the point forward; it takes a comparable amount of time to get to point. arguing that the rocket room encouraged hiding for backcaps is irrelevant; process has a similar room and granary's is easier to check since it's on the way from spawn.

most of the interesting aspects of granary are in the contrast between its simple/open main path between points and cramped/complicated flanks. clearing out flanks and encouraging monolithic pushes via large, open doors (i.e. connector from mid) makes the game simpler and blander.

posted about 8 years ago
#90 the unpugable maps in TF2 General Discussion
-protogranary pro is worse than regular granary

of all people to actually be right

posted about 8 years ago
#31 the unpugable maps in TF2 General Discussion

http://strawpoll.me/5968344

posted about 8 years ago
#23 the unpugable maps in TF2 General Discussion

Also fuck cp_granary_heresy it got rid of most of the hiding spots, map quirks, interesting geometry, and really everything that made it worth having in the pool, evidence that catering to the unwashed hordes who actually post in map threads is an awful idea.

posted about 8 years ago
#18 the unpugable maps in TF2 General Discussion
clckwrk there is essentially no flank

Not in the sense that there's a boring second entrance to each point whose sole function is to allow soldiers to watch themselves be chipshot for 1/2 the game, sure. Lunchbox and really that whole half of 2 is probably one of the most entertaining flanks in the game though.

clckwrk there's no specific terrain for soldiers, scouts, or medics to bring some flair to their movement.

Even ignoring lunchbox there's plenty of opportunities for interesting movement. Both pipes on last as well as the actual last point are great, so is the variety of jumps/surfs from catwalk on mid. The only place devoid of interesting geometry is yard, and its surroundings make up for it.

I can't think of a map with more viable but reasonable mids/pushes/hiding spots, which is definitely a plus for variety in playstyle.

The only way it's obsolete is that it's been played the longest of any map in rotation (?) and people already (should) know how to play it. Removing/changing maps because they're old is moronic; what other competitive game does that?

posted about 8 years ago
#809 PC Build Thread in Hardware

Didn't know that, good to know.

posted about 8 years ago
#14 the unpugable maps in TF2 General Discussion

Viaduct makes perfect sense considering how much it encourages retard sniper mains.

Metalworks and sunshine are two maps which no one likes to play in league so they naturally avoid them in pugs. How often are those maps scrimmed outside of their respective weeks?

The only people who dislike granary are people who don't know how to play it and scout mains mad at not being the de facto best dm class.

posted about 8 years ago
#807 PC Build Thread in Hardware

Dolphin runs on 2 threads.

posted about 8 years ago
#2 Will the Noctua NH-D15 fit on 1151 sockets? in Hardware

http://i.imgur.com/eHYMPa3.png

http://i.imgur.com/0gwvApQ.png

this is getting out of hand

posted about 8 years ago
#28 TFTV Melee Tourney #2: This One's For Real in Other Games

I'll stream my own games if anyone's interested: http://twitch.tv/waldotf2

posted about 8 years ago
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