Voloder
Account Details
SteamID64 76561198030718472
SteamID3 [U:1:70452744]
SteamID32 STEAM_0:0:35226372
Country United States
Signed Up August 12, 2013
Last Posted April 29, 2015 at 6:03 AM
Posts 271 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6 7 8 ⋅⋅ 18
#2 Looking for team in Recruitment (looking for team)

If you are new to competitive, I would suggest looking on UGC Forums for an Iron or Steel team. Most people looking here have quite a bit of experience and are higher level.

posted about 9 years ago
#2458 Show your HUD modifications! in Customization

nevermind

posted about 9 years ago
#2449 Show your HUD modifications! in Customization
Camusshoutouts to voloder, same font used on his tftv hud.

I really should update that hud...

posted about 9 years ago
#2447 Show your HUD modifications! in Customization

Anyone know how to edit this stuff in statsummary_embedded.res?

http://puu.sh/9LLNf/6fef1367c6.png

I have this for what I think is the relevant part but it doesn't change font or color.

posted about 9 years ago
#5 THEY FIXED STICKIES in TF2 General Discussion
Daggerdo you not refresh your page?

No, and I rushed to post. Sorry.

posted about 9 years ago
#1 THEY FIXED STICKIES in TF2 General Discussion

Didn't refresh before posting.

posted about 9 years ago
#2426 Show your HUD modifications! in Customization

So, it turns out, I was wrong: I don't know what I'm doing.

http://puu.sh/9G6i8/7ec560fed1.png

I got it to change color when selected, but the non selected buttons are TanLight.

		Econ.Dialog.BgColor									"Blank"
		Econ.Button.BgColor									"TanDark"
		Econ.Button.FgColor									"mintHUD_Light"
		Econ.Button.ArmedBgColor							"TFOrange"
		Econ.Button.ArmedFgColor							"mintHUD_Light"
		Econ.Button.DepressedBgColor						"TFOrange"
		Econ.Button.DepressedFgColor						"Black"

		Econ.Button.PresetDefaultColorFg					"mintHUD_Dark"
		Econ.Button.PresetArmedColorFg						"mintHUD_Dark"
		Econ.Button.PresetDepressedColorFg					"mintHUD_Dark"

		Econ.Button.PresetDefaultColorBg					"LighterRed"
		Econ.Button.PresetArmedColorBg						"LightRed"
		Econ.Button.PresetDepressedColorBg					"TFOrange"

mintHUD_Dark = Purple
mintHUD_Light = White

posted about 9 years ago
#2425 Show your HUD modifications! in Customization
nokkVoloderSo, I've been editing my loadout/store panels, and I am stuck with the preset buttons. Here's the code:

What I want is for the buttons to be white, then change color when they are the current preset. What is actually happening is this:

The text stays offwhite and does not change at all.

I haven't messed with the preset buttons in a while but I think you edit the colours in the clientscheme under Econ.Button.PresetXXXX.

LOL I answered this question like 2 days ago! I'm so stupid. Thank you.

posted about 9 years ago
#41 A complete noob to this game and enjoying it in Videos
L0l0Gamingghettoturn off viewmodels because the new ones are all awful anywayIm usng the eve hud and i like it.

Viewmodels are the weapons and hands that you see. If you turn them off, you can see more, but you might find it hard to know what weapon you're on at first. If you're fine with them there, then it's not a big deal. Some people just think they block too much when you are reloading.

posted about 9 years ago
#2423 Show your HUD modifications! in Customization

So, I've been editing my loadout/store panels, and I am stuck with the preset buttons. Here's the code:

Show Content
[code]
"Resource/UI/LoadoutPresetPanel.res"
{
"loadout_preset_panel"
{
"ControlName" "CLoadoutPresetPanel"
"fieldName" "loadout_preset_panel"

"presetbutton_kv"
{
"zpos" "20"
"wide" "25"
"tall" "25"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"tabPosition" "0"
"font" "Antipasto24"
"textAlignment" "center"
"textinsetx" "0"
"dulltext" "0"
"brighttext" "0"
"Command" ""

"border_default" "NoBorder"
"border_armed" "NoBorder"
"paintbackground" "0"

"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"

"selectedcolor" "mintHUD_Dark"
"unselectedcolor" "mintHUD_Light"

"centerwrap" "1"
}
}
}
[/code]

What I want is for the buttons to be white, then change color when they are the current preset. What is actually happening is this:

http://puu.sh/9FZde/d73a9ccf30.jpg

The text stays offwhite and does not change at all.

posted about 9 years ago
#2 TFTV Stream Content in TF2 General Discussion

StatusSpec is an incredible plugin.

posted about 9 years ago
#683 rayshud in Customization
quattroVoloderquattroI have this problem with Scoreboard? :(Have you tried using the 4:3 version of the hud? If your resolution is weird, there might be nothing you can do.
When I try to open the 4_by_3_ratio Scoreboard http://i.imgur.com/1aR8iaS.jpg

Oh wow, XP. Um, get Notepad++ if you can, if it's not supported by XP, just use notepad. Right click on the scoreboard-9s.res file and choose to open it with Notepad/Notepad++. If it looks fine, rename the current scoreboard.res file in your tf/custom/%foldername%/resource/ui folder as scoreboard_old.res. Copy and paste that scoreboard-9s.res file into the tf/custom/%foldername%/resource/ui folder and rename it to just scoreboard.res. Run tf2 and see if it works. If not, there's likely nothing you can do.

posted about 9 years ago
#680 rayshud in Customization
quattroI have this problem with Scoreboard? :(

Have you tried using the 4:3 version of the hud? If your resolution is weird, there might be nothing you can do.

posted about 9 years ago
#2418 Show your HUD modifications! in Customization
VinylStormI did some stuff

Wow, that's pretty cool. Might be distracting at times, but I like it.

posted about 9 years ago
#2415 Show your HUD modifications! in Customization
La_maison-animation stuff-

Your hudanimations code is messed up. The 2nd number after Linear is the duration. You seem to have start and end times. You need start and duration times. The reason it becomes muddy green is because you have the animations overlapping. The start times are closer together than the durations. So you have multiple transitions happening at once.

For example,

Animate ChargeMeter FgColor "247 47 68 255" Linear 0.0 0.1
Animate ChargeMeter FgColor "247 76 93 255" Linear 0.1 0.1
Animate ChargeMeter FgColor "247 0 93 255" Linear 0.2 0.1
Animate ChargeMeter FgColor "0 0 255 255" Linear 0.3 1.1
Animate ChargeMeter FgColor "89 12 255 255" Linear 0.4 0.1
Animate ChargeMeter FgColor "0 0 255 255" Linear 0.5 0.1
Animate ChargeMeter FgColor "89 12 255 255" Linear 0.6 0.1
Animate ChargeMeter FgColor "72 60 255 255" Linear 0.7 0.1 
posted about 9 years ago
1 2 3 4 5 6 7 8 ⋅⋅ 18