LKincheloePoint stealing is very cheesy. If RD gets into competitive I imagine late-period play will revolve around sac-ing a player to steal as many points as possible in order to force the other team to go passive, as you can get 10-20 seconds of the enemy not having those points in their possession.
I wouldn't mind seeing the Intel point moved to the middle of the big room in front of it (make it like Badlands last) or eliminated entirely and just focus on killing robots.
I also kind of wish there was a Control point on mid which you have to cap in order to attack the other team's base, as it stands now there's no central focal point to lead Pub players too and for Comp it's going to be a nightmare to cast with.
I definitely think that rd_asteroid needs to be remade into a smaller map with less small corridors. They should get rid of some of the sneaky lanes and have the intel room be more open (while keeping the same lasers and side lanes to get to/from. If they just reduced the clutter and complexity, it would be a lot less confusing and a lot better in my opinion.
I like the idea of a capture point. Maybe when you control the point, a door opens or the robots become unubered and you can go get points. This would likely make the map unviable for 6s though for the same reasons as payload isn't. There aren't enough players to split yourself like that. But something like degroot keep would probably work for pubs.
As a side note, the setup times seem inordinately long, especially on pl_cactuscanyon. But I definitely think that the payload map is much better than asteroid at the moment.